top of page
Alpha Omega Logo

Introduction Cutscene

Introduction Cutscene

Introduction cutscene can be seen here.

Power

Power

There is 1 Power Switch on the map located inside the 'Power House'. There are 2 different routes that the player can take in order to get to the Power Switch. 

If you require a video guide then the video below will show you how to turn on the Power. This video is provided by JokerAlex 21.

Pack a Punch

Pack a Punch

To access the Pack a Punch machine on the map the player will need to head underground to the 'Generator Room'. Once in here they will need to interact with a red screen terminal in order to start the ventilation system. As soon as this is done the player will be locked inside the 'Generator Room' and will then need to survive in the room for 2:00 minutes while zombies and nova crawlers spawn. Once the lockdown is over the player will need to head up to the upper part of the map and look at the top of each of the houses around the street. They will need to find the houses with green gas coming out from the top of them (bear in mind that it is random in each game as to which houses have the green gas). At each house there is a vent and the houses with green gas coming out from them will have the vents blocked by the nova crawler green goo. The player must interact with each of the green gas house vents and clean them. They will be attacked by fast green glowing zombies during this time. Once all are cleaned, then the player can head down below ground to the 'Beds' Room where the Pack a Punch machine will now be available to use. After a while the vents will start to block again, locking the Pack a Punch back up. In order to re-access it  the player will need to find the green gas house or houses and once more clean the vents.  

If you require a video guide then the video below will show you how to access the Pack a Punch machine. This video is provided by Jason H Gaming.

How to Activate Music Easter Egg
'I Am The Well'

I am the Well (Music Easter Egg)

To activate the song 'I Am The Well' by Kevin Sherwood on Alpha Omega you will need to find and interact with 3

Mannequin Heads located around the map. You can find them in the following areas.

1st Mannequin Head can be found in the 'Green House Bedroom' on the floor next to the bed.

2nd Mannequin Head can be found in the Bunker inside of the 'Lounge' sitting on a stall next to the pool table.

3rd Mannequin Head can be found in the 'Solitary' Room on the floor next to the bench and cell.

The song can only be played once per game.

If you require a video guide then the video below will show you how to activate the song. This video is provided by JokerAlex 21.

Shield

The player can craft the Zombie Shield on the map in order to protect their back or front from zombies. The shield can be used to bash the zombies or shoot them with the automatic pistol. There are 3 parts for the Zombie Shield scattered around the map and each location for a part has 3 spawn locations. The parts will randomise their spawn locations each game.

Shield

If you require a video guide then the video below will show you how to build the Zombie Shield and how to use it. This video is provided by Jason H Gaming.

Telepad

The player can craft the Telepad on the map in order to teleport quickly to different areas of the map. The Telepad is also used for the 'Electromagnetic Awakening Party' Easter Egg quest and for upgrading the Ray Gun Mark II. There are 3 parts for the Telepad scattered around the map and each location for a part has 3 spawn locations. The parts will randomise their spawn locations each game.

Telepad

If you require a video guide then the video below will show you how to build the Telepad and how to use it. This video is provided by Jason H Gaming.

Ray Gun Mark II Assembly Kit

In order for the player to be able to craft the different Ray Gun Mark II upgrades they must craft the Assembly Kit. There are 3 parts for the Ray Gun Mark II Assembly Kit scattered around the map and each location for a part has 3 spawn locations. Spawn locations for the parts are randomised in each game.

Ray Gun Mark II Assembly Kit

If you require a video guide then the video below will show you how to build the Ray Gun Mark II Assembly Kit. This video is provided by Jason H Gaming.

Ray Gun Mark II Frames

Ray Gun Mark II Frames

Before the player can start this they will need to have turned on the Power and accessed Pack a Punch. If they need a guide then they can be found above. The player will need to have activated Rushmore as well.

Once done the player will need to find and fill up with zombie souls 4 TVs around the map. The order that they are filled is random each game. The TVs can be found in the 'Site Entrance', 'Yellow House Backyard', 'Diner' and 'APD Control'. You can tell which TV is the one to do as the TV will have a white static screen on it and once the player has interacted with it, will show an image of the Ray Gun Mark II. Once this happens the player will need to get 10 zombie or nova crawler kills in front of the TV. Once complete the TV will show a number on the screen. The player will want to note the number down and put that it was TV 1. They will then want to check the other TVs to see the next one with static, repeating the same process as well for all the T.V's not yet completed. Each time the player gets a number from the TV they will want to note it down. Once all TVs are filled and the player has all 4 TV numbers given to them, they will want to input the code into Rushmore. Once done, Rushmore will then open up the Ray Gun Mark II frame cabinet on the opposite side of the room to him. The Player can then interact with a frame to begin the Ray Gun Mark II upgrades. When a Ray Gun Mark II Upgrade is made and complete, the player can store the upgrade in the cabinet if they want to and then make another Ray Gun Mark II upgrade.

Ray Gun Mark II Rack

If you require a video guide then the video below will show you how to access the Ray Gun Mark II Frame Cabinet. This video is provided by Jason H Gaming.

Ray Gun Mark II V

Ray Gun Mark II V Upgrade

Before the player can start this they will need to have turned on the Power, accessed Pack a Punch, Built the Ray Gun Mark II Assembly Kit and accessed the Ray Gun Mark II Frames. If they need a guide then they can be found above.

The player must first pick up a Ray Gun Mark II Frame from the 'Operations House'. Then the player will need to double Pack a Punch a weapon till they get the Kill-O-Wat Ammo Mod type. Once they have that they will need to head to the Generator Room. In here they need to look around the room to find a yellow sparking generator panel. Three  generator panels can do this, but only one will in each game - and the order as to which one, is random. Once they find the yellow sparking generator panel the player will need to shoot their Kill-O-Wat weapon at the panel. This will blast the panel off the generator and reveal a yellow container which the player must pick up.

The player will now need to head up to the town part of the map and look at the telephone poles. There will be a telephone pole sparking yellow. The player will need to shoot the top of the telephone pole with their Kill-O-Wat weapon which  will cause it to create a yellow electric orb. They will then need to do this with the other poles as well. There are 5 telephone poles in total. Once all are done, the player will see all telephone poles shoot out a big yellow electrical beam and they will need to head to the generator outside the 'Yellow House' in the Cul-De-Sac and interact with it to place it in the container they picked up earlier. This will spawn in a yellow ring that the player will need to stay inside of and get zombie or nova crawler kills in order to fill up the container. Once the container is filled it will start sparking and the player can pick it up.

Finally the player will need to take the container over to the Ray Gun Mark II Assembly Kit on the upper floor of the 'Operations House'. Once they craft the Ray Gun Mark II V they will now be able to shoot an infinite ammo electrical beam at zombies. If they use up all the charge at once then the Ray Gun will need to recharge up over time. This can also be Pack a Punched to make it even more powerful and if the player wishes to create another Ray Gun upgrade then they can place it inside the Frame container and select a new Ray Gun Mark II Frame to do a different upgrade.

Ray Gun Mark II V

If you require a video guide then the video below will show you how to build the Ray Gun Mark II V. This video is provided by Jason H Gaming.

Ray Gun Mark II X

Before the player can start this they will need to have turned on the Power, accessed Pack a Punch, Built the Ray Gun Mark II Assembly Kit and accessed the Ray Gun Mark II Frames. If they need a guide then they can be found above.

The player must first pick up a Ray Gun Mark II Frame from the 'Operations House'. Then the player will need to double Pack a Punch a weapon till they get the Cryofreeze Ammo Mod type. Once they have that, they will need to find a blue drawer giving off a blue mist. There are 3 spawns for this drawer and it is random which one the player gets in their game. They are located in 'APD Interrogation' desk drawer, 'Operations House' garage and in the 'Prisoner Holding House'. Once they find the blue mist drawer, the player will need to shoot their Cryofreeze weapon at the drawer. This will blast open the drawer and reveal a blue container which the player must pick up.

The player will now need to flip to the next round and head down to the bunker area. They should see some zombies with a blue mist around them. The  player will need to shoot the zombies with their Cryofreeze weapon which will freeze them. Once they are frozen the player must knife them to shatter the zombie. This will leave behind a blue goo on the floor that the player will need to pick up. The player will need to do this and pick up blue goo a total of 3 times. They will then need to head over to 'APD Control' and place their blue container in a broken 115 canister on one of the shelves. This will spawn a blue ring that the player must stay inside of and get zombie or nova crawler kills in. Once they get enough kills the canister will start to have a lightning effect around it. The player must then pick up the canister.

Finally the player will need to take the container over to the Ray Gun Mark II Assembly Kit over on the upper floor of the 'Operations House'. Once they craft the Ray Gun Mark II X they will now be able to shoot a rapid fire Ray Gun. This can also be Pack a Punched to make it even more powerful and also make it duel wielded. If the player wishes to create another Ray Gun upgrade then they can place it inside the Frame container and select a new Ray Gun Mark II Frame to do a different upgrade.

Ray Gun Mark II X Upgrade
Ray Gun Mark II X

If you require a video guide then the video below will show you how to build the Ray Gun Mark II X. This video is provided by Jason H Gaming.

Ray Gun Mark II Y

Ray Gun Mark II Y Upgrade

Before the player can start this they will need to have turned on the Power, accessed Pack a Punch, Built the Ray Gun Mark II Assembly Kit and accessed the Ray Gun Mark II Frames. If they need a guide then they can be found above.

The player must first pick up a Ray Gun Mark II Frame from the 'Operations House' and then double Pack a Punch a weapon until they get the Brain Rot Ammo Mod type. Once they have that, they will need to head to the town and find a pile of dirt giving off a green mist. There are 3 spawns for this dirt pile and it is random which one has the green mist  in each game. In 'Centre Street' they are located next to the barbed wire fence, in 'Green House Backyard', to the right and next to the green shed and in the 'Yellow House Backyard' to the right outside the backdoor of the 'Yellow House'. Once they find the green mist dirt pile, the player will need to shoot their Brain Rot weapon at a zombie and then the Brain Rot zombie will dig up the dirt pile. This will reveal an orange container which the player must pick up.

The player will now need to build and collect the Telepad, if not done so already. They will then need to look around the map until they find an orange orb floating above one of the teleporter pads. They need to place down one of the Telepads onto the teleporter and shoot the orange orb with the Brain Rot weapon, which will cause it to disappear into the teleporter. The player should then go and find the orange orb once again around the map and when found, place the other Telepad down onto the teleporter pad and shoot the orange orb with the Brain Rot weapon. As soon as the player shoots the orange orb they need to jump through the teleporter with the orb. This will show the teleporter animation with the orange orb around the screen. Once done the orange orb will fly off to the Storage Room and be sitting on some bags. The player needs to interact with the orange orb to place down their orange container which will spawn an orange ring that the player must stay inside of and get zombie or nova crawler kills in. Once they get enough kills, the canister will start to have an orange lightning effect around it. The player must then pick up the canister.

Finally the player will need to take the container over to the Ray Gun Mark II Assembly Kit over in the upper floor of the 'Operations House'. Once they craft the Ray Gun Mark II Y they will now be able to shoot an explosive round and can shoot a charged explosive attack. This can also be Pack a Punched to make it even more powerful. If the player wishes to create another Ray Gun upgrade then they can place it inside the Frame container and select a new Ray Gun Mark II Frame to do a different upgrade.

Ray Gun Mark II Y

If you require a video guide then the video below will show you how to build the Ray Gun Mark II Y. This video is provided by MysteryHQ.

Ray Gun Mark II Z

Ray Gun Mark II Z Upgrade

Before the player can start this they will need to have turned on the Power, accessed Pack a Punch, Built the Ray Gun Mark II Assembly Kit and accessed the Ray Gun Mark II Frames. If a guide is needed, they can be found above.

The player must first pick up a Ray Gun Mark II Frame from the 'Operations House'. Then the player will need to double Pack a Punch a weapon till they get the Fire Bomb Ammo Mod type. Once they have that they will need to find a cupboard with an orange mist. There are 3 spawns for this orange mist cupboard and it is random which one has the orange mist in any particular game. In 'Green House Downstairs' they are located in the top cupboard to the left in the kitchen, in 'Yellow House' they are in the kitchen cupboard to the right and in the 'Lounge' to the right of the pool table. Once they find the orange mist cupboard the player will need to shoot their Fire Bomb weapon at the cupboard which will cause the door to melt. This will reveal a pink container which the player must pick up.

The player will now need to head up to the town. If they look at the houses in the street one of them will have some pink mist coming out of its chimney (it is random which house does this every game). The player must then either use Wraith Fire, Acid Bombs or Frag Grenades and throw them into the chimney. Once this is done the pink mist will go out and the player will need to head to that house's fireplace. They will then need to place down the pink canister into the fireplace. This will spawn a pink ring that the player must stay inside of and get zombie or nova crawler kills in. Once they get enough kills the canister will start to have a pink lightning effect around it. The player must then pick up the canister.

Finally the player will need to take the container over to the Ray Gun Mark II Assembly Kit over in the upper floor of the 'Operations House'. Once they craft the Ray Gun Mark II Z they will be able to shoot a shotgun like attack. This can also be Pack a Punched to make it even more powerful. If the player wishes to create another Ray Gun upgrade then they can place it inside the Frame container and select a new Ray Gun Mark II Frame to do a different upgrade.

Ray Gun Mark II Z

If you require a video guide then the video below will show you how to build the Ray Gun Mark II Z. This video is provided by MysteryHQ.

Jumpscare (Avogadro)

Jumpscare (Avogadro)

In order for the player to be able to see this Jumpscare they will need to acquire a sniper rifle. This can be obtained either from the mystery box or via the wall in the 'APD Control Room' next to the buildable table.

Once the player has a sniper rifle, the easiest way to see the Jumpscare is to head up to the 'Green House Backyard' balcony and once there aim with the sniper rifle out into the far desert. The player is looking for an idle zombie standing out in the desert  and once they find him and have him in their scope, they will see the Jumpscare pop up on their screen.

This can only be activated once per game by one person. Fun Easter Egg to add that the zombie model will actually be the character that the player is playing as in that game. So say the player is playing as Ultimis Dempsey, then the zombie model out in the desert will also be Ultimis Dempsey. 

Ultimis Dempsey Jumpscare

If you require a video guide then the video below will show you how to activate the Jumpscare (Avogadro). This video is provided by JokerAlex 21.

Jumpscare (Mannequin)

Jumpscare (Mannequin)

In order for the player to be able to see this Jumpscare they will need to head to the 'Cul-De-Sac' and buy the Galvaknuckles from inside the red truck on the cardboard boxes.

Once the player has the Galvaknuckles they will need to use them to knife off all the mannequins' heads. There are 30 mannequins all together scattered across all of the map. Bear in mind that if at any point the player has already shot or used a normal knife on the mannequins, then this will not work and they will need to start a new game. Once the player has Galvaknuckled all the heads off the mannequins then if they head down to the 'Beds' where Pack a Punch is, then to the right of the Pack a Punch they will see a brand new mannequin standing there facing the wall. Once the player stares at the mannequin for a couple of seconds they will see the Jumpscare pop up on their screen.

This can only be activated once per game by one person.

If you require a video guide then the video below will show you how to activate the Jumpscare (Avogadro). This video is provided by JokerAlex 21.

Round 200 (Insanity Mode)

Before the player can start this, they must have activated the Power, accessed Pack a Punch and interacted with Rushmore.

Once the player has done all of this they will need to buy the Bowie Knife. They will then need to kill zombies or nova crawlers till they get the Nuketown clock and population sign to read 115. Once it does the player must not kill anymore zombies or nova crawlers but must head over to the shed in the 'Yellow House Backyard'. The player will see a purple orb floating in the shed. The player will now want to open the door to the shed and interact with the purple orb. The orb will now move on a set path around the map and make its way over to 'APD Interrogation'. The player's job is to escort the purple orb on its path and stay close to it at all times. If the player gets too far away from the purple orb for too long, then they will fail the escort and have to start everything all from the beginning once again. Once the purple orb is escorted over to the 'APD Interrogation' upper floor it will go inside a small computer. The player will now need to knife the computer with the Bowie Knife to smash it and then reveal a code, which must  be input into Rushmore in the 'Operations House'. Once it is input, the player must interact with Rushmore and this will place them into Insanity Mode. If in co-op all players will be sent here as well.

This mode is the original Nuketown Zombies map layout at round 200 and with old zombies songs playing in the background. This is very difficult to survive in - especially with 4 players.

Round 200 (Insanity Mode)
Purple Orb

If you require a video guide then the video below will show you how to activate the Round 200 (Insanity Mode). This video is provided by JokerAlex 21.

Free 5th Perk

Free 5th Perk

Before the player can start this they must have activated the Power and accessed Pack a Punch.

Once the player has done all of this they will need to shoot off all 30 mannequin heads. If the player has already knifed off any mannequin heads then this will not work and they will need to start a new game. Once they have shot off all 30 mannequin heads they will need to end the current round they are on. Once they do so they will be put into a mannequin only round. The mannequins are all very fast and rather tough to take down so I recommend a fully charged special weapon. Once all the mannequins are killed then a Free Perk power-up bottle will fall from the sky and land in front of the Nuketown population sign. This will grant the player a random 5th perk. If in co-op all players will be rewarded with a random free 5th perk.

Free 5th Perk

If you require a video guide then the video below will show you how to acquire a Free 5th Perk. This video is provided by MrDalekJD.

Free Self Revive

Free Self Revive

Before the player can start this they must have activated the Power and accessed Pack a Punch.

Once the player has done all of this they will need to knife off all 30 mannequin heads. If the player has already shot off any mannequin heads then this will not work and they will need to start a new game. Once they have shot off all 30 mannequin heads they will then need to head over to the 'Cul-De-Sac' to the Nuketown population sign. They will see behind the sign there is a new mannequin standing there. This mannequin will now follow the player when they are not looking at it, like a weeping angel. The player will need to head down to the 'Generator' room with the mannequin and take him over to the corner of the room where a new female mannequin without a head will be standing. After this the player will need to head up to the 'Green House Backyard'. They will now be followed by both the male and female mannequins. Once the player is at the 'Green House Backyard' they must escort both mannequins over to the green shed. Once both are in front of the door the player must look away from the shed and then, when they look back at the shed, the door will be open and both mannequins will be inside. After a few seconds the door will shut and an extra Self Revive Heart will spawn in front of the shed door. Once the player interacts with this they will receive an extra Self Revive. In co-op all players will receive an extra Self Revive.

Weeping Mannequin
Free Self Revive

If you require a video guide then the video below will show you how to acquire a extra Self Revive. This video is provided by Jason H Gaming.

100 Points from Perk Machines

100 Points from Perk Machines

The player can obtain 100 points from each perk machine by laying down in front of them. If in co-op, only the first player who lies down in front of the machine can obtain the 100 points. The machines that the player can lie down in front of are:

Brew

Cola

Soda

Tonic

Free Weapons

Free Weapons

The player can obtain free weapons by completing the first step of the Main Easter Egg Quest. Once the player has galvaknuckled a zombie in front of the static TV, some letters and numbers will be read out that they will need to note down. Once they do this they will need to head over to the houses and input the correct numbers onto each of the clocks. The last clock will not have its house letter or number given, so once the player interacts with it the clock will set itself automatically.

The two houses with free weapons in them are 'Operations' that holds a free Pack a Punched Ray Gun Mark II and 'Prisoner Holding' that holds a punched weapon which is randomised each game pack.

Free Ray Gun Mark II
Alpha Omega Free Pack a Punched Weapon

Love Song for a Dead Man (Tranzit Loading Screen Song)

Love Song for a Dead Man (Tranzit Loading Screen Song)

When the player walks into the 'Diner' they will hear the song 'Love Song for a Dead Man' from the loading screen of the map Tranzit start to play.

If you require a video guide then the video below will show you how to find the song 'Love Song for a Dead Man' and let you hear it.

Mannequin Heads Turning

Mannequin Heads Turning

During play at random, some of the mannequins scattered around the map will start to turn their heads and follow the player's movements.

Old Zombie Maps Pictures

Old Zombie Maps Pictures

If the player goes to the top floor of the 'Operations' house and goes over to the chest of drawers opposite the desk, they will see pictures of Verruckt, Shi No Numa and Der Riese. These are very hard to see.

Der Riese
Verruckt and Shi No Numa
Shi No Numa

Map Poster made up of various
Zombies Gameplays

Map Poster made up of various Zombies Gameplays

The promotional poster for the map is made up of multiple different clips from zombies gameplays across multiple maps.

Poster Full

Smashed Perk Bottles

Smashed Perk Bottles

If the player heads into the 'Diner' and looks in front of the Soda perk machine they will see some smashed original perk bottles on the ground for both Quick Revive and Double Tap II.

Quick Revive
Double Tap II

T.E.D.D Electrifying Room

T.E.D.D Electrifying Room

Once the player has activated T.E.D.D, if they then use the galvaknuckles on him multiple times this will cause him to get angry and electrify the room. This will hurt the player and if they don't leave fast enough it will kill them. The room will go back to normal after 2 minutes.

Rushmore Codes

Rushmore Codes

There are several different codes that can be entered into Rushmore which will do different things.

If you require a video guide then the video below will show you all the different codes for Rushmore. This video is provided by MysteryHQ.

Electromagnetic Awakening Party

Electromagnetic Awakening Party

This is the Main Easter Egg Quest for the map. It is advised that the player starts the game with the Katana Special Weapon. This is very helpful for a step which comes later. Before the player can begin this, they must have first Turned on the Power, Accessed Pack a Punch, Built the Telepad and Interacted with Rushmore. Guides for these can be found above.

Step 1

To start the Easter Egg Quest the player will need to buy the Galvaknuckles from inside the Red Truck in the 'Cul-De-Sac' for 5000 points.

It is advised the player has subtitles on for this next step. Once the player has Galvaknuckles, they will need to head down into the bunker and find a TV with static on it. There are 4 possible TVs that can have the static on them and it is random which one it will be each game. The TVs are located in the following areas. One can be found inside the 'Diner' on top of a cardboard box, opposite the Soda perk machine. Two can be found inside the 'Beds' area. One can be found to the right hand side if facing Pack a Punch, hidden in the corner next to a bed and sofa. The other can be found to the left of Pack a Punch, next to the wall with bloody text on it. The last TV can be found in the 'Lounge' - if the player is facing T.E.D.D then it is to the left of him.

When the player finds the TV needed, they will need to get one Galvaknuckle kill in front of the static TV. Once this is done the TV will start to speak a series of letters and numbers. The letters stand for the town houses and the numbers are for some clocks inside those houses. The sequence given by the TV is randomised every game. However, down below is a table of all possible outcomes the player can have in a game.

Alpha Omega Clock Step Orders

Once the player has figured out the code they will need to head to each house in the order of the code given and input the times into the houses clocks. If the player knifes the clock, it will move it by 1 hour. If the player interacts with the clock, it will move it by 15 minuets. On the final house that was not given in the sequence, the player simply needs to walk up to that house's clock and interact with it which will set that clock to the correct time. The player will now need to note down the time that the clock gave them and then head over to Rushmore in 'Operations' and enter into his code panel the time they were given. After this is done Rushmore will start to talk to the player.

The video below by MysteryHQ explains the TV Clock step and shows how to do this step in detail.

Step 2

The player will need to interact with Rushmore once again, where he will talk to the player about a special Nova Crawler being around the map somewhere that he wants to study. The player will need to head down to the bunker and look around for a Red Nova Crawler. This can be anywhere in the bunker but is usually found in the 'Beds' area. Once the player finds the Red Nova Crawler they will need to stay close to it and escort it up to the 'Transfusion Facility', where once inside, it will head over to a zombie barrier and crawl into it. Rushmore will then talk about the Red Nova Crawler.

Red Nova Crawler

Step 3

The player will now need to interact with Rushmore once again. He will tell the player that there is an intruder in the base who stole an item he wants. The player now needs to activate Sgt. A.D.A.M. In order to gain access to Sgt A.D.A.M the player must find 4 pieces of paper with codes on them. These codes will need to be input into Rushmore once all are obtained. Other than the first code, all of the other 3 pieces of paper will have randomised codes each game played.

The 1st code can be found in the 'Operations' house, on a table next to where the world map is located. This code will always be 7626 every game.

The 2nd code (Sawyer) can be found in 'APD Interrogation' and can spawn in 3 possible locations. It can spawn on the desk next to the Maxis Radio, in the back corner underneath the stairs on a terminal and upstairs next to a hole in the wall on the terminal.

The 3rd code (McCain) can be found in 'APD Control' and is located on the right terminal next to the yellow metal stairs entrance. The player will need to either shoot or knife the stack of paper on top of it to see the code.

Before the player can access the 4th code (Pernell), they need to head to 'Solitary' and walk up to the panel with keys in it and interact with it to pick up a key. Once they have the key they will need to go to the 'Yellow House Upstairs' and walk up to the desk at the back room and interact with it. This will open up the drawer and reveal the (Pernell) code.

Once the player has all 4 codes they will need to head back to Rushmore and enter them into his code panel. The codes must be entered into the panel in the following order:

1st Code 'Operations' = 7626

2nd Code 'APD Interrogation' (Sawyer) = What the player has in their game

3rd Code 'APD Control' (McCain) = What the player has in their game

4th Code 'Yellow House Upstairs' (Pernell) = What the player has in their game

Bear in mind that there is a 30 second time limit to enter each code into Rushmore's panel.

Once all codes are entered in correctly, the green door in the 'Storage Room' will now be open and have Sgt. A.D.A.M available for use.

The player will need to activate Sgt. A.D.A.M and escort him over to a door just up the stairs from the 'Diner' that is near the Bunker entrance at the 'Green House Backyard'. Once Sgt. A.D.A.M is near the door Marlton will get scared and open the door to throw out a 115 canister. The player will now need to take the 115 canister to the 'Transfusion Facility' and place it on the metal shelf where a canister is missing. Once done Rushmore will then talk to the player about the canister.

115 Canister

Step 4

The player will now need to head back to 'Operations' house and interact with Rushmore. Before the next step can be done the player must have built the Telepad (a guide to this can be found above). Once done the player will need to place a Telepad down in the 'Power House' next to the Power Switch. The other Telepad must be placed down at the back of 'Prisoner Holding'. Also if the player has this perk in their game then they should buy Stamin-Up.

When the player has done all of the above they will need to head over to the 'Power House' where they will see a terminal with some lights on it. The player must now get a Jolting Jack (electric Nova Crawler) to shoot its electric attack at the machine to power it up. As long as the player stands in front of the machine and then quickly moves out of the way before the electric attack hits them, then this can be done easily and quickly.

Electric Nova Crawler

Once the machine is powered up the player will need to interact with the machine to pick up its power core and once they do, they need to head over to 'Operations' house as quickly as they can and place the power core in there. The player does not have very long to do this at all, so as soon as they pick up the power core they should jump through the 'Power House' portal they placed down and once it teleports them to the back of the 'Prisoner Holding' house, they should activate their Katana Specialist Ability and run through the building and through the side entrance to the 'Operations' house. Once in there, run to the other side of the room to where the terminal is located at the bottom of the staircase. Once in front of the terminal, the player must interact with it in order to place the power core inside it. If done fast enough, Rushmore will start speaking.

Step 5

For the next step the player will need to interact with Rushmore once again where he will ask you to find some codes for him. In order to do this the player will need to Pack a Punch their weapon until they get the Brain Rot ammo mod on their weapon. Once they have this they will need to find 3 of these and they must be done in a certain order. The pictures can be identified by a green glowing mist around them and the order they must be done in is: the 'Lounge', 'Green House Upper Stairs' and then the 'Beds'. Once the player is in front of the correct picture they must shoot a zombie and make it Brain Rot. Once this is done the zombie will smack down the picture and reveal a code on the wall. The player will need to do this for all 3 pictures and note down the codes (which are different every game).

Once done, enter the numbers into Rushmore and then Rushmore will talk to the player.

To be added soon!

Step 6

The Player will need to interact with Rushmore again and he will talk to the player. However, this time he will be interrupted by the power shutting off in the map, when he will begin to panic and ask the player to turn on the power once again. The player will now need to simply find some power boxes around the bunker part of the map and activate certain ones in a particular order. The order is:

'Diner' = Up

'Beds' = Up

'Lounge' = Down

'Generator' = Down

'Storage' = Down

'Solitary' = Down

Once all of these have been set to that order the player should now see, on the electrical boxes, that all lights are now green. They then want to head up to the 'Power House' and activate the Power Switch  to turn on the power again.

To be added soon!

Step 7

Interact with Rushmore once again and he will thank you for helping him - so in turn he will now help the player. He will ask you to find the missing body parts of the mannequin that's sitting in the chair in 'APD Interrogation'. There will now be some new mannequins around different parts of the map with their heads slightly off their bodies and sparking. The locations for these mannequins is random each game and the player will need to find 3 of them altogether. The locations for where these mannequins can spawn are:

'Backyard of Green House'

'Backyard of Yellow House'

'Backyard of Operations'

'Backyard of Transfusion Facility'

'Lounge'

'Diner'

'Prisoner Holding'

Once the player walks up to the mannequin and interacts with it, its head will fit back onto its body and this will begin a lockdown event that lasts one minute. The player will just need to survive during the lockdown event and it does not matter about kills here. Once the lockdown ends then the mannequin will explode and drop its body part on the floor for the player to pick up. The player will be picking up two arms and a head.

To be added soon!

Once the player has all mannequin body parts they will need to head to 'APD Interrogation' and interact with the broken mannequin in the chair. This will repair the mannequin and then a conversation between Rushmore and Peter McCain will take place.

Rushmore will then ask the player to find a blue orb to bring back to Peter McCain. This can be located anywhere on the map and is usually found outside of barriers. Two most common spawn locations for the blue orb are in 'Beds' and '2nd floor Yellow House'. Once the player finds the blue orb they will need to shoot it and then stay close to it and escort it over to 'APD Interrogation'. Once it reaches 'APD Interrogation' it will go inside the mannequin in the chair. This will start a lot of dialog from Peter McCain.

To be added soon!

Step 8

The player will now need to head to Rushmore one last time and interact with him. He will now help the player gain access to the APD. The player needs to head down to 'APD Control' and interact with the terminal with the green screens on it. If in co-op, all players must interact with this at the same time. Once this is done mannequin zombies will spawn. The player must fill up the container (if facing the door of the APD) to the right with mannequin zombie souls. Once this is done the APD door will open up and the Avogadro (the boss) will come out and there will be a chunk of story for a while.

To be added soon!

Once the dialogue is all finished, the boss fight will begin. to defeat the Avogadro the player must travel to multiple areas on the bunker and fill up soul containers. The order that the player needs to fill up the containers is random each game. However, if the player heads back into the 'APD Control' terminal room (the terminal they interacted with earlier) then if they look above the terminal at the 4 green screen TVs on the wall they will see the order in which they need to fill up the containers. The containers are located in 'Lounge', 'Diner', 'Storage' and 'Beds'.

When the player finds the canister they need and once they interact with it, they will need to kill the mannequin zombies next to the container and when doing so their souls will go into the canister. During this time the Avogadro will be trying to kill the player. It is just best to avoid him as he can not be damaged at this time. Once the container is full there will be a max ammo and carpenter power-up spawn. The player must pick these up quickly and then move out of the area, as the Avogadro will electrify the room and anyone inside the room will be killed.

Once the player has filled up all 4 containers they will now be able to hurt the Avogadro. The player must head back up to 'APD Control' and once inside the room they will need to attack the Avogadro and move him to the door to the APD. The best way of doing so is to use the Katana special weapon or the Ray Gun Mark 2 V. However, any weapon can be used to do this, as long as the player persistently attacks the Avogadro to push him to the top of the APD stairs. Once he is there he will be sucked into the APD. The player will now need to interact with the terminal once again which will send the Avogadro away. Finally the player will need to head up to the top of the APD stairs and wait for the door to the APD to open. Once it does the player can then pick up the Elemental Shard and they will have then completed the Main Easter Egg Quest.

If you require a video guide then the video below will show you how to complete the Main Easter Egg Quest 'Electromagnetic Awakening Party'. This video is provided by JokerAlex 21.

Ending Cutscene

The ending cutscene can be seen here.

Ending Cutscene
bottom of page