

Contents
Introduction Cutscene
Introduction cutscene for Alpha Omega can be seen here.
Power
There is 1 Power Switch on the map located inside the 'Power House'. There are 2 different routes that the player can take in order to get to the Power Switch.
If you require a video guide then the video below will show you how to turn on the Power. This video is provided by JokerAlex 21.
Pack a Punch
To access the Pack a Punch machine on the map the player will need to head underground to the 'Generator Room'. Once in here they will need to interact with a red screen terminal in order to start the ventilation system. As soon as this is done the player will be locked inside the 'Generator Room' and will then need to survive in the room for 2:00 minutes while zombies and nova crawlers spawn.


Once the lockdown is over the player will need to head up to the upper part of the map and look at the top of each of the houses around the street. They will need to find the houses with green gas coming out from the top of them (bear in mind that it is random in each game as to which houses have the green gas).

At each house there is a vent and the houses with green gas coming out from them will have the vents blocked by the nova crawler green goo. The player must interact with each of the green gas house vents and clean them. They will be attacked by fast green gas zombies during this time. When cleaned the player will hear a indication sound.

Once all are cleaned, then the player can head down below ground to the 'Beds' Room where the Pack a Punch machine will now be available to use.
After a while the vents will start to block again, locking the Pack a Punch back up. In order to re-access it the player will need to find the green gas house or houses and once more clean the vents.


If you require a video guide then the video below will show you how to access the Pack a Punch machine. This video is provided by Jason H Gaming.
Shield
The player can craft the Zombie Shield on the map in order to protect their back or front from zombies. The shield can be used to bash the zombies or shoot them with the automatic pistol. There are 3 parts for the Zombie Shield scattered around the map and each location for a part has 3 spawn locations. The parts will randomise their spawn locations each game.



If you require a video guide then the video below will show you how to build the Zombie Shield and how to use it. This video is provided by Jason H Gaming.
Telepad
The player can craft the Telepad on the map in order to teleport quickly to different areas of the map. The Telepad is also used for the 'Electromagnetic Awakening Party' Easter Egg quest and for upgrading the Ray Gun Mark II. There are 3 parts for the Telepad scattered around the map and each location for a part has 3 spawn locations. The parts will randomise their spawn locations each game.



If you require a video guide then the video below will show you how to build the Telepad and how to use it. This video is provided by Jason H Gaming.
Ray Gun Mark II Assembly Kit
In order for the player to be able to craft the different Ray Gun Mark II upgrades they must craft the Assembly Kit. There are 3 parts for the Ray Gun Mark II Assembly Kit scattered around the map and each location for a part has 3 spawn locations. Spawn locations for the parts are randomised in each game.



If you require a video guide then the video below will show you how to build the Ray Gun Mark II Assembly Kit. This video is provided by Jason H Gaming.
Ray Gun Mark II Frames
Before the player can start this they will need to have turned on the Power and accessed Pack a Punch. If they need a guide then they can be found above. The player will need to have activated Rushmore as well.
Once done the player will need to find and fill up with zombie souls 4 TVs around the map. The order that they are filled is random each game. The TVs can be found in the 'Site Entrance', 'Yellow House Backyard', 'Diner' and 'APD Control'.




The player can tell which TV is the one to do as the TV will have a white static screen on it and once the player has interacted with it, will show an image of the Ray Gun Mark II. Once this happens the player will need to get 10 zombie, nova crawler or hellhound kills in front of the TV. Once complete the TV will show a number on the screen. The player will want to note the number down and put that it was TV 1. They will then want to check the other TVs to see the next one with static, repeating the same process as well for all the T.V's not yet completed. Each time the player gets a number from the TV they will want to note it down.
Once all TVs are filled and the player has all 4 TV numbers given to them, they will want to input the code into Rushmore. Once done, Rushmore will then open up the Ray Gun Mark II frame cabinet on the opposite side of the room to him. The Player can then interact with a frame to begin the Ray Gun Mark II upgrades. When a Ray Gun Mark II Upgrade is made and complete, the player can store the upgrade in the cabinet if they want to and then make another Ray Gun Mark II upgrade.

If you require a video guide then the video below will show you how to access the Ray Gun Mark II Frame Cabinet. This video is provided by Jason H Gaming.
Ray Gun Mark II V
Before the player can start this they will need to have turned on the Power, accessed Pack a Punch, Built the Ray Gun Mark II Assembly Kit and accessed the Ray Gun Mark II Frames. If they need a guide then they can be found above.
The player must first pick up a Ray Gun Mark II Frame from the 'Operations House'. Then the player will need to double Pack a Punch a weapon till they get the Kill-O-Wat Ammo Mod type. Once they have that they will need to head to the Generator Room. In here they need to look around the room to find a yellow sparking generator panel. 3 generator panels can do this, but only 1 will in each game - and the order as to which one, is random. Once they find the yellow sparking generator panel the player will need to shoot their Kill-O-Wat weapon at the panel. This will blast the panel off the generator and reveal a yellow container which the player must pick up.
The player will now need to head up to the town part of the map and look at the telephone poles. There will be a telephone pole sparking yellow. The player will need to shoot the top of the telephone pole with their Kill-O-Wat weapon which will cause it to create a yellow electric orb. They will then need to do this with the other poles as well. There are 5 telephone poles in total. Once all are done, the player will see all telephone poles shoot out a big yellow electrical beam and they will need to head to the generator outside the 'Yellow House' in the 'Cul-De-Sac' and interact with it to place in the container they picked up earlier. This will spawn in a yellow ring that the player will need to stay inside of and get zombie, nova crawler or hellhound kills in order to fill up the container. Once the container is filled it will start sparking and the player can pick it up.
Finally the player will need to take the container over to the Ray Gun Mark II Assembly Kit on the upper floor of the 'Operations House'. Once they craft the Ray Gun Mark II V they will now be able to shoot an infinite ammo electrical beam at zombies. If they use up all the charge at once then the Ray Gun will need to recharge up over time. This can also be Pack a Punched to make it even more powerful.
If the player wishes to create another Ray Gun upgrade then they can place it inside the Frame container and select a new Ray Gun Mark II Frame to do a different upgrade.

If you require a video guide then the video below will show you how to build the Ray Gun Mark II V. This video is provided by Jason H Gaming.
Ray Gun Mark II X
Before the player can start this they will need to have turned on the Power, accessed Pack a Punch, Built the Ray Gun Mark II Assembly Kit and accessed the Ray Gun Mark II Frames. If they need a guide then they can be found above.
The player must first pick up a Ray Gun Mark II Frame from the 'Operations House'. Then the player will need to double Pack a Punch a weapon till they get the Cryofreeze Ammo Mod type. Once they have that, they will need to find a blue drawer giving off a blue mist. There are 3 spawns for this drawer and it is random which one the player gets in their game. They are located in 'APD Interrogation' desk drawer, 'Operations House' garage and in the 'Prisoner Holding House'. Once they find the blue mist drawer, the player will need to shoot their Cryofreeze weapon at the drawer. This will blast open the drawer and reveal a blue container which the player must pick up.
The player will now need to flip to the next round and head down to the bunker area. They should see some zombies with a blue mist around them. The player will need to shoot the zombies with their Cryofreeze weapon which will freeze them. Once they are frozen the player must knife them to shatter the zombie. This will leave behind a blue goo on the floor that the player will need to pick up. The player will need to do this and pick up blue goo a total of 3 times. They will then need to head over to 'APD Control' and place their blue container in a broken 115 canister on one of the shelves. This will spawn a blue ring that the player must stay inside of and get zombie, nova crawler or hellhound kills in. Once they get enough kills the canister will start to have a lightning effect around it. The player must then pick up the canister.
Finally the player will need to take the container over to the Ray Gun Mark II Assembly Kit over on the upper floor of the 'Operations House'. Once they craft the Ray Gun Mark II X they will now be able to shoot a rapid fire Ray Gun. This can also be Pack a Punched to make it even more powerful and also make it duel wielded.
If the player wishes to create another Ray Gun upgrade then they can place it inside the Frame container and select a new Ray Gun Mark II Frame to do a different upgrade.

If you require a video guide then the video below will show you how to build the Ray Gun Mark II X. This video is provided by Jason H Gaming.
Ray Gun Mark II Y
Before the player can start this they will need to have turned on the Power, accessed Pack a Punch, Built the Ray Gun Mark II Assembly Kit and accessed the Ray Gun Mark II Frames. If they need a guide then they can be found above.
The player must first pick up a Ray Gun Mark II Frame from the 'Operations House' and then double Pack a Punch a weapon until they get the Brain Rot Ammo Mod type. Once they have that, they will need to head to the town and find a pile of dirt giving off a green mist. There are 3 spawns for this dirt pile and it is random which one has the green mist in each game. In 'Centre Street' they are located next to the barbed wire fence, in 'Green House Backyard', to the right and next to the green shed and in the 'Yellow House Backyard' to the right outside the backdoor of the 'Yellow House'. Once they find the green mist dirt pile, the player will need to shoot their Brain Rot weapon at a zombie and then the Brain Rot zombie will dig up the dirt pile. This will reveal an orange container which the player must pick up.
The player will now need to build and collect the Telepad, if not done so already. They will then need to look around the map until they find an orange orb floating above one of the teleporter pads. They need to place down one of the Telepads onto the teleporter and shoot the orange orb with the Brain Rot weapon, which will cause it to disappear into the teleporter. The player should then go and find the orange orb once again around the map and when found, place the other Telepad down onto the teleporter pad and shoot the orange orb with the Brain Rot weapon. As soon as the player shoots the orange orb they need to jump through the teleporter with the orb. This will show the teleporter animation with the orange orb around the screen. Once done the orange orb will fly off to the Storage Room and be sitting on some bags. The player needs to interact with the orange orb to place down their orange container which will spawn an orange ring that the player must stay inside of and get zombie, nova crawler or hellhound kills in. Once they get enough kills, the canister will start to have an orange lightning effect around it. The player must then pick up the canister.
Finally the player will need to take the container over to the Ray Gun Mark II Assembly Kit over in the upper floor of the 'Operations House'. Once they craft the Ray Gun Mark II Y they will now be able to shoot an explosive round and can shoot a charged explosive attack. This can also be Pack a Punched to make it even more powerful.
If the player wishes to create another Ray Gun upgrade then they can place it inside the Frame container and select a new Ray Gun Mark II Frame to do a different upgrade.

If you require a video guide then the video below will show you how to build the Ray Gun Mark II Y. This video is provided by MysteryHQ.
Ray Gun Mark II Z
Before the player can start this they will need to have turned on the Power, accessed Pack a Punch, Built the Ray Gun Mark II Assembly Kit and accessed the Ray Gun Mark II Frames. If a guide is needed, they can be found above.
The player must first pick up a Ray Gun Mark II Frame from the 'Operations House'. Then the player will need to double Pack a Punch a weapon till they get the Fire Bomb Ammo Mod type. Once they have that they will need to find a cupboard with an orange mist. There are 3 spawns for this orange mist cupboard and it is random which one has the orange mist in any particular game. In 'Green House Downstairs' they are located in the top cupboard to the left in the kitchen, in 'Yellow House' they are in the kitchen cupboard to the right and in the 'Lounge' to the right of the pool table. Once they find the orange mist cupboard the player will need to shoot their Fire Bomb weapon at the cupboard which will cause the door to melt. This will reveal a pink container which the player must pick up.
The player will now need to head up to the town. If they look at the houses in the street one of them will have some pink mist coming out of its chimney (it is random which house does this every game). The player must then either use Wraith Fire, Acid Bombs or Frag Grenades and throw them into the chimney. Once this is done the pink mist will go out and the player will need to head to that house's fireplace. They will then need to place down the pink canister into the fireplace. This will spawn a pink ring that the player must stay inside of and get zombie, nova crawler or hellhound kills in. Once they get enough kills the canister will start to have a pink lightning effect around it. The player must then pick up the canister.
Finally the player will need to take the container over to the Ray Gun Mark II Assembly Kit over in the upper floor of the 'Operations House'. Once they craft the Ray Gun Mark II Z they will be able to shoot a shotgun like attack. This can also be Pack a Punched to make it even more powerful.
If the player wishes to create another Ray Gun upgrade then they can place it inside the Frame container and select a new Ray Gun Mark II Frame to do a different upgrade.

If you require a video guide then the video below will show you how to build the Ray Gun Mark II Z. This video is provided by MysteryHQ.
How to Activate Music Easter Egg
'I Am The Well'
To activate the song 'I Am The Well' by Kevin Sherwood on Alpha Omega you will need to find and interact with 3
Mannequin Heads located around the map. You can find them in the following areas.
1st Mannequin Head can be found in the 'Green House Bedroom' on the floor next to the bed.
2nd Mannequin Head can be found in the Bunker inside of the 'Lounge' sitting on a stall next to the pool table.
3rd Mannequin Head can be found in the 'Solitary' Room on the floor next to the bench and cell.
The song can only be played once per game.
If you require a video guide then the video below will show you how to activate the song. This video is provided by JokerAlex 21.
Jumpscare (Avogadro)
In order for the player to be able to see this Jumpscare they will need to acquire a sniper rifle. This can be obtained either from the mystery box or via the wall in the 'APD Control Room' next to the buildable table.
Once the player has a sniper rifle, the easiest way to see the Jumpscare is to head up to the 'Green House Backyard' balcony and once there aim with the sniper rifle out into the far desert. The player is looking for an idle zombie standing out in the desert and once they find him and have him in their scope, they will see the Jumpscare pop up on their screen.
This can only be activated once per game by one person. Fun Easter Egg to add that the zombie model will actually be the character that the player is playing as in that game. So say the player is playing as Ultimis Dempsey, then the zombie model out in the desert will also be Ultimis Dempsey.

If you require a video guide then the video below will show you how to activate the Jumpscare (Avogadro). This video is provided by JokerAlex 21.
Jumpscare (Mannequin)
In order for the player to be able to see this Jumpscare they will need to head to the 'Cul-De-Sac' and buy the Galvaknuckles from inside the red truck on the cardboard boxes.
Once the player has the Galvaknuckles they will need to use them to knife off all the mannequins' heads. There are 30 mannequins all together scattered across all of the map. Bear in mind that if at any point the player has already shot or used a normal knife on the mannequins, then this will not work and they will need to start a new game. Once the player has Galvaknuckled all the heads off the mannequins then if they head down to the 'Beds' where Pack a Punch is, then to the right of the Pack a Punch they will see a brand new mannequin standing there facing the wall. Once the player stares at the mannequin for a couple of seconds they will see the Jumpscare pop up on their screen.
This can only be activated once per game by one person.
If you require a video guide then the video below will show you how to activate the Jumpscare (Avogadro). This video is provided by JokerAlex 21.
Round 200 (Insanity Mode)
Before the player can start this, they must have activated the Power, accessed Pack a Punch and interacted with Rushmore.
Once the player has done all of this they will need to buy the Bowie Knife. They will then need to kill zombies or nova crawlers till they get the Nuketown clock and population sign to read 115. Once it does the player must not kill anymore zombies or nova crawlers but must head over to the shed in the 'Yellow House Backyard'. The player will see a purple orb floating in the shed. The player will now want to open the door to the shed and interact with the purple orb. The orb will now move on a set path around the map and make its way over to 'APD Interrogation'. The player's job is to escort the purple orb on its path and stay close to it at all times. If the player gets too far away from the purple orb for too long, then they will fail the escort and have to start everything all from the beginning once again.
Once the purple orb is escorted over to the 'APD Interrogation' upper floor it will go inside a small computer. The player will now need to knife the computer with the Bowie Knife to smash it and then reveal a code, which must be input into Rushmore in the 'Operations House'. Once it is input, the player must interact with Rushmore and this will place them into Insanity Mode. If in co-op all players will be sent here as well.
This mode is the original Nuketown Zombies map layout at round 200 and with old zombies songs playing in the background. This is very difficult to survive in - especially with 4 players.

If you require a video guide then the video below will show you how to activate the Round 200 (Insanity Mode). This video is provided by JokerAlex 21.
Free 5th Perk
Before the player can start this they must have activated the Power and accessed Pack a Punch.
Once the player has done all of this they will need to shoot off all 30 mannequin heads. If the player has already knifed off any mannequin heads then this will not work and they will need to start a new game. Once they have shot off all 30 mannequin heads they will need to end the current round they are on.
Once they do so they will be put into a mannequin only round. The mannequins are all very fast and rather tough to take down so I recommend a fully charged special weapon. Once all the mannequins are killed then a Free Perk power-up bottle will fall from the sky and land in front of the Nuketown population sign. This will grant the player a random 5th perk. If in co-op all players will be rewarded with a random free 5th perk.

If you require a video guide then the video below will show you how to acquire a Free 5th Perk. This video is provided by MrDalekJD.
Free Self Revive
Before the player can start this they must have activated the Power and accessed Pack a Punch.
Once the player has done all of this they will need to knife off all 30 mannequin heads. If the player has already shot off any mannequin heads then this will not work and they will need to start a new game. Once they have shot off all 30 mannequin heads they will then need to head over to the 'Cul-De-Sac' to the Nuketown population sign. They will see behind the sign there is a new mannequin standing there. This mannequin will now follow the player when they are not looking at it, like a weeping angel.
The player will need to head down to the 'Generator' room with the mannequin and take him over to the corner of the room where a new female mannequin without a head will be standing. After this the player will need to head up to the 'Green House Backyard'. They will now be followed by both the male and female mannequins. Once the player is at the 'Green House Backyard' they must escort both mannequins over to the green shed. Once both are in front of the door the player must look away from the shed and then, when they look back at the shed, the door will be open and both mannequins will be inside. After a few seconds the door will shut and an extra Self Revive Heart will spawn in front of the shed door. Once the player interacts with this they will receive an extra Self Revive. In co-op all players will receive an extra Self Revive.


If you require a video guide then the video below will show you how to acquire a extra Self Revive. This video is provided by Jason H Gaming.
Rushmore Hidden Quotes
If the player heads to the top floor of the 'Operations' and holds their interactive button on the American flag then Rushmore will start to speak some hidden quotes.
100 Points from Perk Machines
The player can obtain 100 points from each perk machine by laying down in front of them. If in co-op, only the first player who lies down in front of the machine can obtain the 100 points. The machines that the player can lie down in front of are:
Brew
Cola
Soda
Tonic
Free Weapons
The player can obtain free weapons by completing the first step of the Main Easter Egg Quest. Once the player has galvaknuckled a zombie in front of the static TV, some letters and numbers will be read out that they will need to note down. Once they do this they will need to head over to the houses and input the correct numbers onto each of the clocks. The last clock will not have its house letter or number given, so once the player interacts with it the clock will set itself automatically.
The two houses with free weapons in them are 'Operations' that holds a free Pack a Punched Ray Gun Mark II and 'Prisoner Holding' that holds a punched weapon which is randomised each game pack.


Love Song for a Dead Man (Tranzit Loading Screen Song)
When the player walks into the 'Diner' they will hear the song 'Love Song for a Dead Man' from the loading screen of the map Tranzit start to play.
The video below will let you listen to the song 'Love Song for a Dead Man'.
Mannequin Heads Turning
During play at random, some of the mannequins scattered around the map will start to turn their heads and follow the player's movements.
Old Zombie Maps Pictures
If the player goes to the top floor of the 'Operations' house and goes over to the chest of drawers opposite the desk, they will see pictures of Verruckt, Shi No Numa and Der Riese. These are very hard to see.



Map Poster made up of various
Zombies Gameplays
The promotional poster for the map is made up of multiple different clips from zombies gameplays across multiple maps.

Smashed Perk Bottles
If the player heads into the 'Diner' and looks in front of the Soda perk machine they will see some smashed original perk bottles on the ground for both Quick Revive and Double Tap II.


Camp Edward Sign
In the starting area the player can see a sign that says Camp Edward. This is a reference to the site being named after Edward Richtofen.

Nuketown Bus Number Plate
If the player looks at the yellow Nuketown bus they shall see the number plate 'NUK TWN' which is a nod to Nuketown.

The Pentagon Thief's Body (Yuri)
If the player heads into the 'Prison Holding House' they shall find the Pentagon Thief's dead body, who is Yuri from Ascension.

Red Truck Noises
The Red Truck radio in the 'Cul De Sac' will make random sounds.
Blood Wall Texts
There are multiple bloody texts around the map depicting events before Alpha Omega takes place about what happened to Camp Edward.
Wall Written Texts
There are multiple wall written texts around the map depicting events before Alpha Omega takes place about what happened to Camp Edward.
Post It Notes
There are multiple post it notes around the map depicting events before Alpha Omega takes place about what happened to Camp Edward.
Prison Cell Text
If the player looks inside of the multiple prison cells around the map they shall see lots of writing all over the walls.


Blueprints
There are multiple blueprints that show designs for various important items from Alpha Omega and Classified.


Screens Showing Camp Edward
Inside of the 'Operations House' on the bottom floor next to the stairs the player can find a bunch of tvs showing different areas of the map.
Important Map Locations
Inside of the 'Operations House' on the bottom floor there is a world map with multiple important locations marked on it.

Avogadro TV Quotes
If the player interacts with the TV located at the bottom of the 'Yellow House' each round they shall hear a quote from the Avogadro.
Marlton Quotes
If the player interact with the door down the staircase entrance to the 'Bunker' they shall hear multiple quotes from Marlton from the Victis crew.
T.E.D.D Electrifying Room
Once the player has activated T.E.D.D, if they then use the galvaknuckles on him multiple times this will cause him to get angry and electrify the room. This will hurt the player and if they don't leave fast enough it will kill them. The room will go back to normal after 2 minutes.
Rushmore Codes
There are several different codes that can be entered into Rushmore which will do different things.
If you require a video guide then the video below will show you all the different codes for Rushmore. This video is provided by MysteryHQ.
Documents and Letters
The player can find multiple Documents and Letters scattered around the map which give more story insight.
If you are interested in the locations of these and what they say then the video below covers all of this.
To be added soon!
Audio Reels
The player can find multiple Audio Reels scattered around the map which give more story insight.

If you are interested in the locations of these and listening to what they say then the video below covers all of this.
To be added soon!
Film Reels
The player can find multiple Film Reels scattered around the map which give more story insight.

If you are interested in the locations of these and listening to what they say then the video below covers all of this.
To be added soon!
Punch Cards
The player can find multiple Punch Cards scattered around the map which give more story insight.

If you are interested in the locations of these and listening to what they say then the video below covers all of this.
To be added soon!