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  • Gorod Krovi | Cod Zombie Guides

    In depth and to the point Guides and Easter Eggs for the Call of Duty Black Ops III Zombies map Gorod Krovi. Contents Main Easter Egg Quest Ending Cutscene Main Easter Egg Quest Main Easter Egg Quest Gorod Krovi contains a main Easter Egg quest which has multiple steps to it and a boss fight. If you require a video guide, then the video below will show you how to complete the Main Easter Egg Quest. This video is provided by CodeNamePizza . Ending Cutscene Ending Cutscene The ending cutscene can be seen here. This video is provided by JokerAlex 21 .

  • The Tortured Path | Cod Zombie Guides

    In depth and to the point Guides and Easter Eggs for the Call of Duty WWII Zombies map The Tortured Path. Contents Introduction Cutscene Into the Storm Easter Egg Quest Across the Depths Easter Egg Quest Beneath the Ice Easter Egg Quest Boss Fight Tips Introduction Cutscene Introduction Cutscene Introduction cutscene can be seen here. This video is provided by MrDalekJD . Into the Storm Main Easter Egg Quest Into the Storm Easter Egg Quest Across the Depths is one part of the main Easter Egg quest which has multiple steps to it. One of the steps requires finding the body parts of a zombie around the map. These have various locations as to where they can spawn. The video below by Invalid shows all the possible locations on the map. If you require a video guide, then the video below will show you how to complete the Main Easter Egg Quest. This video is provided by Invalid . Across the Depths Main Easter Egg Quest Across the Depths Easter Egg Quest Across the Depths is one part of the main Easter Egg quest which has multiple steps to it. If you require a video guide, then the video below will show you how to complete the Main Easter Egg Quest. This video is provided by Invalid . Beneath the Ice Main Easter Egg Quest Beneath the Ice Easter Egg Quest Beneath the Ice is one part of the main Easter Egg quest which has multiple steps to it. Parts of this Easter Egg require the player to find multiple ruin locations around the map. These have various locations as to where they can spawn. The video below by MysteryHQ shows all the possible locations and combinations on the map. If you require a video guide, then the video below will show you how to complete the Main Easter Egg Quest. This video is provided by Invalid . All Boss Fight Tips Boss Fight Tips There are 3 different boss fights on the 3 Tortured Path maps which can be challenging if not prepared for them. If you require a video guide, then the video below will show you multiple great tips on how to beat each of the bosses quickly and easily. This video is provided by MysteryHQ .

  • Tag der Toten | Cod Zombie Guides

    In depth and to the point Guides and Easter Eggs for the Call of Duty Black Ops IIII Zombies map Tag Der Toten. Contents Introduction Cutscene Power/Zipline Handle Pack a Punch Golden Pack a Punch All Wonder Weapons Shield Margwa Jumpscare Pablo Jumpscare A Light from the Shore Reflections Dynamite Repair the Flingers Heat Pack Samantha's Music Box Free Perk Yellow Snowballs Don't Freeze (Round 200) The Secret Main Easter Egg Quest Ending Cutscene Introduction Cutscene Introduction Cutscene Introduction cutscene can be seen here. Power/Zipline Handle Power/Zipline Handle There are 3 Power switches the player must activated in the map. The 1st is found at the 'Docks' (Spawn Room). Once the player activates this it will power on the Lighthouse and that side of the map. The 2nd is found on the 'Bridge' and will provide power to that side of the map and if the player has given the Blue Rock to the Hermit then it shall activate the Lighthouses ability to spawn in the common Pack a Punch machines. To be able to access the 3rd switch the player must obtain the Zipline Handle. To do this the player will need to find 2 Zipline Cranks. These are located over at the 'Stern' and 'Forecastle' and have 3 possible spawn locations for each of the 2 Zipline Cranks. Once both are found the player will then need to head to the Ziplines at the 'Sun Deck' and the 'Main Deck' and use the Zipline Cranks to reline the Ziplines. Once done the player can head to the top level of the Lighthouse and collect the Zipline Handle from the Hermit. Once the player obtains the Zipline Handle they will then need to use the zipline which takes them to the upper facility part of the map and head to the 'Human Infusion' room where they can activate the final power switch. This will activate power for the facility area and also allow the Lighthouse to activate the Golden Pack a Punch for use. If you require a video guide, then the videos below will show you how to activate Power and obtain the Zipline Handle. This video is provided by JokerAlex 21 . Pack a Punch Pack a Punch To be able to access the normal Pack a Punch locations the player will need to have activated both the Power switches at the 'Docks' and the 'Bridge'. They will then need to head to the 'Lighthouse Approach' cave and find a big blue rock which once found they need to knife off the rock so it drops onto the floor for the player to pickup. Once the player picks up the rock they need to head to the top level of the Lighthouse and give the rock to the Hermit. Once done the Lighthouse shall then activate the Pack a Punch in multiple areas of the lower part of the map. To easily tell where its located look at the Lighthouses blue beam and if its stopped moving around and is focused on one area this is where the Pack a Punch is currently located. If you require a video guide, then the videos below will show you how to activate the Pack a Punch machine and all its different locations. This video is provided by JokerAlex 21 . Golden Pack a Punch Golden Pack a Punch Once the player has done everything mentioned above for the Power and Pack a Punch then they will be able to access the Golden Pack a Punch machine. The player will need to wait for the Lighthouse beam to face out towards the iceberg island behind the Ship, they will know its facing this area as well via a sound que that activated once the Lighthouse is facing Golden Pack a Punch island. The player will need to head to the flinger device on the 'Sun Deck' and let it fling them over to the Golden Pack a Punch island. Once done the player will have access to the Golden Pack a Punch and will need to survive on the island for a certain amount of time till they are flung back into the normal map area. The Golden Pack a Punch will fully Pack a Punch a weapon to max level for only 5000 points. If you require a video guide, then the videos below will show you how to access the Golden Pack a Punch machine. This video is provided by Jason Hoisington . All Wonder Weapons All Wonder Weapons There are 3 different Wonder Weapons that can be obtained on the map via different quests. If you require a video guide, then the videos below will show you how to obtain all the different Wonder Weapons. This video is provided by MysteryHQ . Shield Shield The player can build the Shield for use on the map by finding 3 parts which all of the parts have 3 possible areas they can spawn. If you require a video guide, then the videos below will show you how to build and use the Shield. This video is provided by Jason Hoisington . Margwa Jumpscare Margwa Jumpscare If the player heads over to the 'Forecastle' and by the campfire aims at the piece of paper they can activate the Margwa Jumpscare. If you require a video guide, then the videos below will show you how to activate the Margwa Jumpscare. This video is provided by JokerAlex 21 . Pablo Jumpscare Pablo Jumpscare If the player aims at the top of the Lighthouse then this will activate the Pablo Jumpscare. If you require a video guide, then the videos below will show you how to activate the Margwa Jumpscare. This video is provided by JokerAlex 21 . A Light from the Shore A Light from the Shore If the player interacts with 3 different items around the map they will be able to activate the main Easter Egg song 'A Light from the Shore'. Each of these items is one of the weapons from the Call of the Dead crew that they used in the maps intro cutscene. If you require a video guide, then the videos below will show you how to activate the music Easter Egg song 'A Light from the Shore'. This video is provided by JokerAlex 21 . Reflections Reflections If the player interacts with the metal door in the 'Lighthouse Station' 3 times then they will activate the music Easter Egg Reflections. If you require a video guide, then the videos below will show you how to activate the music Easter Egg song 'Reflections'. This video is provided by JokerAlex 21 . Dynamite Dynamite The player can craft Dynamite which can be used to blow open certain barricades around the map. To obtain this the player will need to throw snowballs at zombies that are on fire to freeze them. They then can knife them and they shall drop a part for the player to pick up, this will need to be repeated 2 more times. Once all 3 parts are obtain the player can then craft the Dynamite at a crafting table and use it on one of the barricades with a red X on it to blow it open. This process must then be repeated again to obtain more Dynamite. General tip - if the player picks up all 3 pieces of Dynamite and doesn't craft it or use it then this will stop the fire zombies from being able to spawn into the map. If you require a video guide, then the videos below will show you how to build and use the Dynamite. This video is provided by JokerAlex 21 . Flingers Repair the Flingers The player can use 2 Flingers to get around the map quickly. Both of these must be repaired before they can be used. To do this the player must pick up the gearbox and take it to the top floor of the Lighthouse and get the Hermit to fix it. Once he does and the player gets the gearbox back they can go back and place it into the Flinger and this shall reactivate it for use during the game. If you require a video guide, then the videos below will show you how to repair the Flingers. This video is provided by JokerAlex 21 . Heat Pack Heat Pack Once the player has repaired the Flinger at the 'Outer Walkway' they can then use this in order to obtain the parts needed for the Heat Pack. The player simply needs to stand on the left, middle and right hand side of the Flinger and be launched in the air and land on some wooden boxes. If in solo then the player will only need to land on the box once and it shall break. If playing in co-op each player must land on the box in order for it to break open. Once the player obtains all 3 parts they can then use a crafting table to build the Heat Pack and then pick it up. This allows the player to stay in the cold water for a lot longer without freezing. If you require a video guide, then the videos below will show you how to obtain the Heat Pack. This video is provided by JokerAlex 21 . Samantha's Music Box Samantha's Music Box If the player heads up to the Facility area they shall need to located 2 golden floppy discs that the player must pick up. These are located in the 'Decontamination' area and the 'Specimen Storage' area, each card has 3 possible spawn locations. Once both are picked up the player must then head into the 'Security Lobby' and place the 2 golden floppy discs into the terminal. Once done the player will need to pick these up and take them to the 'Human Infusion' room and by the vault door place each card into its slot, then interact with the vault door. This will then start a mini lockdown where the player will need to survive while the vault door opens. Once its open the player can obtain the Samantha Music Box for use for the rest of the game. If you require a video guide, then the videos below will show you how to obtain the Samantha Music Box. This video is provided by JokerAlex 21 . Free Perk Free Perk If the player goes to each Pack a Punch location and picks up a small wooden carving of various creatures and brings them all over to the 'Beach' and places them inside of a suit case this will activate a special zombie round. This round will be only electric zombies which the player must kill. Once all are killed then a Free Perk shall spawn over by the brief case. If you require a video guide, then the videos below will show you how to obtain a Free Perk. This video is provided by JokerAlex 21 . Yellow Snowballs Yellow Snowballs The player can obtain more powerful snowballs. To do this they will need to hit 4 puppets with snowballs, the puppets have multiple spawn locations. Then after this fill 3 blue campfires with zombie souls. Then head to the 'Human Infusion' and shoot and break the container with a spleen inside of it. Once done the player must get this spleen over to the top floor of the Lighthouse and give it to the Hermit. On the way there the player will need to stand in cold water to help freeze the spleen so it does not get too warm. If you require a video guide, then the videos below will show you how to obtain Yellow Snowballs. This video is provided by MysteryHQ . Don't Freeze (Round 200) Don't Freeze (Round 200) To be able to spawn in the red button to interact with in order to start the round 200 Easter Egg the player must first freeze in 10 different locations of water around the map. Once done a red button will spawn in the 'Docks' which once the player interacts with they shall be put on round 200 and trapped in the 'Docks' area only. They will also need to keep constantly moving during this otherwise they can freeze. If you require a video guide, then the videos below will show you how to activate the Round 200 Easter Egg. This video is provided by MysteryHQ . The Secret The Secret There is a achievement/trophy called 'The Secret'. To be able to obtain this the player must have turned on all power switches, used dynamite on the 'Outer Walkway' so they have access to the flinger and also repaired the flinger at the 'Outer Walkway'. Once done if the player is facing the Lighthouse while on the 'Outer Walkway' and crouches in the back right hand corner of the flinger and spins on the spot then the flinger will fling the player over to the secret iceberg island. From here the player must swim through the tunnels until they reach the other side. Once they do they will be greeted with a Shangri La reference of it taking place on Mars and also hear the Shangri La loading screen theme. If the player wishes to return to the map once again they simply need to interact with the boat at the pier. If you require a video guide, then the videos below will show you how to do The Secret Easter Egg. This video is provided by MysteryHQ . Main Easter Egg Quest Main Easter Egg Quest Tag der Toten contains a main Easter Egg quest which has multiple steps to it and a lockdown escort fight. If you require a video guide, then the video below will show you how to complete the Main Easter Egg Quest. This video is provided by CodeNamePizza . If you require a video guide, then the video below will show you all of the 12 dial number locations for the Main Easter Egg Quest. This video is provided by MysteryHQ . If you require a video guide, then the video below will show you all of the 20 offering locations for the Main Easter Egg Quest. This video is provided by MysteryHQ . Easter Egg Ending Cutscene Ending Cutscene The Easter Egg ending cutscene can be seen here. This video is provided by JokerAlex 21 .

  • Moon Remastered | Cod Zombie Guides

    In depth and to the point Guides and Easter Eggs for the Call of Duty Zombies (Black Ops/Black Ops III) map Moon. Contents How to Activate Music Easter Egg 'Coming Home' How to Activate Music Easter Egg '8-Bit Coming Home' How to Activate Music Easter Egg '8-Bit Re Damned' How to Activate Music Easter Egg '8-Bit Pareidolia' How to Activate Music Easter Egg 'Nightmare' 100 Free Points from Perk Machines Easter Egg Biodome Blueprint Important Papers Der Eisendrache References London Zombies Map Newspapers Biodome Model Astronaut Sound Effects Apothicon Sounds Samantha's Hide and Seek Space Dog Main Easter Egg Quest How to Activate Music Easter Egg 'Coming Home' How to Activate Music Easter Egg 'Coming Home' To activate the song 'Coming Home' by Kevin Sherwood on Moon Remastered you will need to find and interact with 3 teddy bears located around the map. You can find them in the following areas. 1st teddy bear can be found directly under the Quick Revive room outside on some piled up boxes next to the jump pad. 2nd teddy bear can be found at the end of Tunnel 6. Come through the doorway next to the Kuda wall buy which will take you into a spacesuit room. To the right inside a cage is the 2nd teddy bear. 3rd teddy bear can be found in the middle of Tunnel 11. Inside the room with the Stamin-Up machine, while facing the machine, do a 180° turn and hidden inside one of the wall panels is the final teddy bear. The song can only be played once per game. If you require a video guide then the video below will show you how to activate the song and also let you listen to the full song. This video is provided by JokerAlex 21 . How to Activate Music Easter Egg '8-Bit Coming Home' How to Activate Music Easter Egg '8-Bit Coming Home' How to activate the song '8-Bit Coming Home' by James McCawley on Moon Remastered. The player will need to first turn on the power switch. This is located in the room with the giant pyramid device also known as the MPD. Once the power is turned on the player will need to head to the Quick Revive room and interact with a computer terminal 3 times. Once done the song will begin to play. If you require a video guide then the video below will show you how to activate the song and also let you listen to the full song. This video is provided by JokerAlex 21 . How to Activate Music Easter Egg '8-Bit Re Damned' How to Activate Music Easter Egg '8-Bit Re Damned' How to activate the song '8-Bit Re Damned' by James McCawley on Moon Remastered. The player will need to first turn on the power switch. This is located in the room with the giant pyramid device also known as the MPD. Once the power is turned on the player will need to head past the Stamin-Up machine room and head into the last room of Tunnel 11 and interact with a computer terminal 3 times. Once done the song will begin to play. If you require a video guide then the video below will show you how to activate the song and also let you listen to the full song. This video is provided by JokerAlex 21 . How to Activate Music Easter Egg '8-Bit Pareidolia' How to Activate Music Easter Egg '8-Bit Pareidolia' How to activate the song '8-Bit Pareidolia' by James McCawley on Moon Remastered. The player will need to first turn on the power switch. This is located in the room with the giant pyramid device also known as the MPD. Once the power is turned on the player will need to head to the room with Deadshot Daiquiri and interact with a computer terminal 3 times. Once done the song will begin to play. If you require a video guide then the video below will show you how to activate the song and also let you listen to the full song. This video is provided by JokerAlex 21 . How to Activate Music Easter Egg 'Nightmare' How to Activate Music Easter Egg 'Nightmare' To activate the song 'Nightmare' by Avenged Sevenfold on Moon Remastered. This can only be activated in a co-op game. The player must first turn on the power. Then both Excavators for Tunnel 11 and 6 must be active and drilling each tunnel. Then a player must sacrifice themselves and run into one of the excavators and bleed out. Once that player has bled out, then the other player will need to end the current round they are on and as soon as the team mate who bled out spawns back into the map, the song Nightmare will start to play. I advise that the players pick up the Hacker device and return to Groom Lake (Pack a Punch) and then teleport back to the Moon and hack the panels to deactivate both Tunnel 11 and 6 excavators. Examples are shown below. Also big thank you to Kalhoon92 for helping in the making of this guide. If you require a video guide then the video below will show you how to activate the song. This video is provided by JokerAlex 21 . 100 Free Points from Perk Machines Easter Egg 100 Free Points from Perk Machines Easter Egg The player can obtain 100 points from each perk machine by laying down in front of them . If in co-op, only the first player who lays down in front of the machine can obtain the 100 points. The machines that the player can lay down in front of are: Quick Revive Stamin-Up Double Tap II Deadshot Daiquiri Mule Kick Widows Wine Jugger-Nog/Speed Cola (The player can only obtain 100 points from 1 of these 2 machines per game depending which one they lay in front of as they both spawn in the same area in Groom Lake.) Biodome Blueprint Biodome Blueprint The player can find multiple blueprints around the map that show the design of the 'Biodome'. Important Papers Important Papers The player can find multiple important papers inside of the 'Labs' area near the Double Tap II perk machine. Der Eisendrache References Der Eisendrache References The player can find multiple magazines around the map that reference the map Der Eisendrache. London Zombies Map Newspapers London Zombies Map Newspapers The player can find multiple newspapers around the map that reference a zombies outbreak that takes place in London. This was also featured as a mini Easter Egg on the map Der Eisendrache. Biodome Model Biodome Model If the player heads to the 'Labs' in the room with Double Tap II they shall find a 3D printed model of the Biodome. Astronaut Sound Effects Astronaut Sound Effects When the player is close to the Astronaut zombie they shall hear the radio inside their suit going off, which sounds like someone is trying to communicate with them still. Apothicon Sounds Apothicon Sounds If the player heads outside the Quick Revive room to the ravine next to 'Tunnel 11' they shall hear some odd whale like sounds. This is most likely a reference to the Apothicon monsters. Samantha's Hide and Seek Samantha's Hide and Seek: How to Activate Music Easter Egg/Max Ammo 'Samantha's Journey' How to complete the Samantha's Hide and Seek Easter Egg and receive a free Max Ammo and activate the song 'Samantha's Journey' by Brian Tuey on Moon Remastered. The player will need to go to the power room. This is located in the room with the giant pyramid device, also known as the MPD. While looking at the power switch, if the player does a 180° turn they will see a giant computer terminal which has 4 buttons on each side of it. The player must input a specific code in order to spawn in the Samantha doll. Below is a diagram made with the layout of the terminal and buttons, with each one given a number. The 'B' stands for button and the number is the button's number. The exact code the player must enter into the terminal is: B3,B1x2,B4x2,B1,B4,B2,B4,B2,B4,B1x2,B2,B3 Video of code being entered Once the code is input correctly a Samantha doll will spawn in over by a wooden blue 115 box in the Giant Pyramid (MPD Device room). The player must interact with the doll and it will then spawn many more dolls in front of the MPD Device, which the player must shoot or knife to make them disappear. Bear in mind that wonder weapons such as the Ray Gun, Ray Gun Mark II and Wave Gun will not work for this step. Once done the player will need to head back over to the wooden blue 115 box from earlier, where there will now be a spinning Samantha doll. Once the player interacts with this doll, a skeleton arm will rise into the air and pull the Samantha doll underground, spawning the free Max Ammo and starting the Easter Egg song 'Samantha's Journey'. If you require a video guide then the video below will show you how to activate the song and also let you listen to the full song. This video is provided by JokerAlex 21 . Space Dog Space Dog This is the Space Dog Easter Egg. Once complete a dog in a space suit will be jumping around out on the moon's surface. To start the player must obtain the Wave Gun from the Mystery Box. Once this is done the player will need to complete 3 different objectives in any order. One objective is to travel to Groom Lake (Pack a Punch Location) and shoot a mini Hellhound toy with the Wave Gun (Both parts of the gun attached together). Another objective is to shoot a Teddy Bear in the Bio Dome with the Wave Gun. The player needs to head to the area where the Widows Wine perk machine is and simply shoot at the floor by the landing pad in front of the Mystery Box location. The final objective is to shoot a bone with the Wave Gun around the Teleporter pad area. The bone can be very hard to see, so below is an image of what the bone looks like. Also shown below in a video is the area where you need to go to in order to shoot the bone. Head down to the middle level of the Labs (where the Gobblegum machine is) and over by the reel player on the floor there will be 2 dog bowls (red and blue), a small teddy bear, a bone and a hellhound toy. Use the Hacker Device on the dog bowls to activate it. The player must now get 50 kills in total, both zombies and nova crawlers by the bowls. The blue bowl is Nova Crawler kills and the red bowl is Zombie kills. When killing the enemies their souls will enter the dog bowls. Examples are below. Once the bowls are both full, there will be a dog howl and the bowls will empty. The space dog has now spawned and is roaming the moon's surface. If you head to the Deadshot room and look out of the window near Deadshot with a sniper, then you will be able to see the space dog easily. An example of this is below and a close up of the space dog. If you require a video guide then the video below will show you how to activate the song and also let you listen to the full song. This video is provided by JokerAlex 21 . Main Easter Egg Quest Main Easter Egg Quest Moon Remastered contains a main Easter Egg quest which has multiple steps to it. If you require a video guide, then the video below will show you how to complete the Main Easter Egg Quest. This video is provided by MysteryHQ .

  • Beast from Beyond | Cod Zombie Guides

    In depth and to the point Guides and Easter Eggs for the Call of Duty Infinite Warfare Zombies map Beast From Beyond. Contents Power/Pack a Punch Skullbreaker Venom X Main Easter Egg Quest Power/Pack a Punch Power/Pack a Punch If you require a video guide, then the video below will show you how to activate the Power Switch and gain access to the Pack a Punch machine. This video is provided by CodeNamePizza . Skullbreaker Skullbreaker If the player completes a side easter egg then they will be able to obtain a free Perkaholic for the rest of the game. This has to be completed each game the player plays in order to obtain the Perkaholic. If you require a video guide, then the video below will show you how to complete the Skullbreaker easter egg. This video is provided by MysteryHQ . Venom X Venom X If you require a video guide, then the video below will show you how to obtain the Venom X weapon. This video is provided by CodeNamePizza . Main Easter Egg Quest Main Easter Egg Quest Beast from Beyond contains a main Easter Egg quest which has multiple steps to it and a boss fight. If you require a video guide, then the video below will show you how to complete the Main Easter Egg Quest. This video is provided by CodeNamePizza .

  • Alpha Omega | Cod Zombie Guides

    In depth and to the point Guides and Easter Eggs for the Call of Duty Black Ops IIII Zombies map Alpha Omega. Contents Introduction Cutscene Power Pack a Punch Shield Telepad Ray Gun Mark II Assembly Kit Ray Gun Mark II Frames Ray Gun Mark II V Upgrade Ray Gun Mark II X Upgrade Ray Gun Mark II Y Upgrade Ray Gun Mark II Z Upgrade I am the Well (Music Easter Egg) Jumpscare (Avogadro) Jumpscare (Mannequin) Round 200 (Insanity Mode) Free 5th Perk Free Self Revive Rushmore Hidden Flag Quote 100 Points from Perk Machines Free Weapons Love Song for a Dead Man (Tranzit Loading Screen Song) Mannequin Heads Turning Old Zombie Maps Pictures Map Poster made up of various Zombies Gameplays Smashed Perk Bottles Camp Edward Sign Nuketown Bus Number Plate The Pentagon Thief's Body (Yuri) Red Truck Noises Bloody Wall Texts Wall Written Texts Post It Notes Prison Cell Text Blueprints Screens Showing Camp Edward Important Map Locations Avogadro TV Quotes Marlton Quotes T.E.D.D Electrifying Room Rushmore Codes Documents and Letters Audio Reels Film Reels Punch Cards Audio Players Maxis Radios Electromagnetic Awakening Party Ending Cutscene Cut Super Easter Egg Room Introduction Cutscene Introduction Cutscene Introduction cutscene for Alpha Omega can be seen here. Power Power There is 1 Power Switch on the map located inside the 'Power House'. There are 2 different routes that the player can take in order to get to the Power Switch. If you require a video guide then the video below will show you how to turn on the Power. This video is provided by JokerAlex 21 . Pack a Punch Pack a Punch To access the Pack a Punch machine on the map the player will need to head underground to the 'Generator Room'. Once in here they will need to interact with a red screen terminal in order to start the ventilation system. As soon as this is done the player will be locked inside the 'Generator Room' and will then need to survive in the room for 2:00 minutes while zombies and nova crawlers spawn. Once the lockdown is over the player will need to head up to the upper part of the map and look at the top of each of the houses around the street. They will need to find the houses with green gas coming out from the top of them (bear in mind that it is random in each game as to which houses have the green gas). At each house there is a vent and the houses with green gas coming out from them will have the vents blocked by the nova crawler green goo. The player must interact with each of the green gas house vents and clean them. They will be attacked by fast green gas zombies during this time. When cleaned the player will hear a indication sound. Once all are cleaned, then the player can head down below ground to the 'Beds' Room where the Pack a Punch machine will now be available to use. After a while the vents will start to block again, locking the Pack a Punch back up. In order to re-access it the player will need to find the green gas house or houses and once more clean the vents. If you require a video guide then the video below will show you how to access the Pack a Punch machine. This video is provided by Jason H Gaming . Shield Shield The player can craft the Zombie Shield on the map in order to protect their back or front from zombies. The shield can be used to bash the zombies or shoot them with the automatic pistol. There are 3 parts for the Zombie Shield scattered around the map and each location for a part has 3 spawn locations. The parts will randomise their spawn locations each game. If you require a video guide then the video below will show you how to build the Zombie Shield and how to use it. This video is provided by Jason H Gaming . Telepad Telepad The player can craft the Telepad on the map in order to teleport quickly to different areas of the map. The Telepad is also used for the 'Electromagnetic Awakening Party' Easter Egg quest and for upgrading the Ray Gun Mark II. There are 3 parts for the Telepad scattered around the map and each location for a part has 3 spawn locations. The parts will randomise their spawn locations each game. If you require a video guide then the video below will show you how to build the Telepad and how to use it. This video is provided by Jason H Gaming . Ray Gun Mark II Assembly Kit Ray Gun Mark II Assembly Kit In order for the player to be able to craft the different Ray Gun Mark II upgrades they must craft the Assembly Kit. There are 3 parts for the Ray Gun Mark II Assembly Kit scattered around the map and each location for a part has 3 spawn locations. Spawn locations for the parts are randomised in each game. If you require a video guide then the video below will show you how to build the Ray Gun Mark II Assembly Kit. This video is provided by Jason H Gaming . Ray Gun Mark II Frames Ray Gun Mark II Frames Before the player can start this they will need to have turned on the Power and accessed Pack a Punch . If they need a guide then they can be found above. The player will need to have activated Rushmore as well. Once done the player will need to find and fill up with zombie souls 4 TVs around the map. The order that they are filled is random each game. The TVs can be found in the 'Site Entrance', 'Yellow House Backyard', 'Diner' and 'APD Control'. The player can tell which TV is the one to do as the TV will have a white static screen on it and once the player has interacted with it, will show an image of the Ray Gun Mark II. Once this happens the player will need to get 10 zombie, nova crawler or hellhound kills in front of the TV. Once complete the TV will show a number on the screen. The player will want to note the number down and put that it was TV 1. They will then want to check the other TVs to see the next one with static, repeating the same process as well for all the T.V's not yet completed. Each time the player gets a number from the TV they will want to note it down. Once all TVs are filled and the player has all 4 TV numbers given to them, they will want to input the code into Rushmore. Once done, Rushmore will then open up the Ray Gun Mark II frame cabinet on the opposite side of the room to him. The Player can then interact with a frame to begin the Ray Gun Mark II upgrades. When a Ray Gun Mark II Upgrade is made and complete, the player can store the upgrade in the cabinet if they want to and then make another Ray Gun Mark II upgrade. If you require a video guide then the video below will show you how to access the Ray Gun Mark II Frame Cabinet. This video is provided by Jason H Gaming . Ray Gun Mark II V Upgrade Ray Gun Mark II V Before the player can start this they will need to have turned on the Power , accessed Pack a Punch , Built the Ray Gun Mark II Assembly Kit and accessed the Ray Gun Mark II Frames . If they need a guide then they can be found above. The player must first pick up a Ray Gun Mark II Frame from the 'Operations House'. Then the player will need to double Pack a Punch a weapon till they get the Kill-O-Wat Ammo Mod type. Once they have that they will need to head to the Generator Room. In here they need to look around the room to find a yellow sparking generator panel. 3 generator panels can do this, but only 1 will in each game - and the order as to which one, is random. Once they find the yellow sparking generator panel the player will need to shoot their Kill-O-Wat weapon at the panel. This will blast the panel off the generator and reveal a yellow container which the player must pick up. The player will now need to head up to the town part of the map and look at the telephone poles. There will be a telephone pole sparking yellow. The player will need to shoot the top of the telephone pole with their Kill-O-Wat weapon which will cause it to create a yellow electric orb. They will then need to do this with the other poles as well. There are 5 telephone poles in total. Once all are done, the player will see all telephone poles shoot out a big yellow electrical beam and they will need to head to the generator outside the 'Yellow House' in the 'Cul-De-Sac' and interact with it to place in the container they picked up earlier. This will spawn in a yellow ring that the player will need to stay inside of and get zombie, nova crawler or hellhound kills in order to fill up the container. Once the container is filled it will start sparking and the player can pick it up. Finally the player will need to take the container over to the Ray Gun Mark II Assembly Kit on the upper floor of the 'Operations House'. Once they craft the Ray Gun Mark II V they will now be able to shoot an infinite ammo electrical beam at zombies. If they use up all the charge at once then the Ray Gun will need to recharge up over time. This can also be Pack a Punched to make it even more powerful. If the player wishes to create another Ray Gun upgrade then they can place it inside the Frame container and select a new Ray Gun Mark II Frame to do a different upgrade. If you require a video guide then the video below will show you how to build the Ray Gun Mark II V. This video is provided by Jason H Gaming . Ray Gun Mark II X Upgrade Ray Gun Mark II X Before the player can start this they will need to have turned on the Power , accessed Pack a Punch , Built the Ray Gun Mark II Assembly Kit and accessed the Ray Gun Mark II Frames . If they need a guide then they can be found above. The player must first pick up a Ray Gun Mark II Frame from the 'Operations House'. Then the player will need to double Pack a Punch a weapon till they get the Cryofreeze Ammo Mod type. Once they have that, they will need to find a blue drawer giving off a blue mist. There are 3 spawns for this drawer and it is random which one the player gets in their game. They are located in 'APD Interrogation' desk drawer, 'Operations House' garage and in the 'Prisoner Holding House'. Once they find the blue mist drawer, the player will need to shoot their Cryofreeze weapon at the drawer. This will blast open the drawer and reveal a blue container which the player must pick up. The player will now need to flip to the next round and head down to the bunker area. They should see some zombies with a blue mist around them. The player will need to shoot the zombies with their Cryofreeze weapon which will freeze them. Once they are frozen the player must knife them to shatter the zombie. This will leave behind a blue goo on the floor that the player will need to pick up. The player will need to do this and pick up blue goo a total of 3 times. They will then need to head over to 'APD Control' and place their blue container in a broken 115 canister on one of the shelves. This will spawn a blue ring that the player must stay inside of and get zombie, nova crawler or hellhound kills in. Once they get enough kills the canister will start to have a lightning effect around it. The player must then pick up the canister. Finally the player will need to take the container over to the Ray Gun Mark II Assembly Kit over on the upper floor of the 'Operations House'. Once they craft the Ray Gun Mark II X they will now be able to shoot a rapid fire Ray Gun. This can also be Pack a Punched to make it even more powerful and also make it duel wielded. If the player wishes to create another Ray Gun upgrade then they can place it inside the Frame container and select a new Ray Gun Mark II Frame to do a different upgrade. If you require a video guide then the video below will show you how to build the Ray Gun Mark II X. This video is provided by Jason H Gaming . Ray Gun Mark II Y Upgrade Ray Gun Mark II Y Before the player can start this they will need to have turned on the Power , accessed Pack a Punch , Built the Ray Gun Mark II Assembly Kit and accessed the Ray Gun Mark II Frames . If they need a guide then they can be found above. The player must first pick up a Ray Gun Mark II Frame from the 'Operations House' and then double Pack a Punch a weapon until they get the Brain Rot Ammo Mod type. Once they have that, they will need to head to the town and find a pile of dirt giving off a green mist. There are 3 spawns for this dirt pile and it is random which one has the green mist in each game. In 'Centre Street' they are located next to the barbed wire fence, in 'Green House Backyard', to the right and next to the green shed and in the 'Yellow House Backyard' to the right outside the backdoor of the 'Yellow House'. Once they find the green mist dirt pile, the player will need to shoot their Brain Rot weapon at a zombie and then the Brain Rot zombie will dig up the dirt pile. This will reveal an orange container which the player must pick up. The player will now need to build and collect the Telepad, if not done so already. They will then need to look around the map until they find an orange orb floating above one of the teleporter pads. They need to place down one of the Telepads onto the teleporter and shoot the orange orb with the Brain Rot weapon, which will cause it to disappear into the teleporter. The player should then go and find the orange orb once again around the map and when found, place the other Telepad down onto the teleporter pad and shoot the orange orb with the Brain Rot weapon. As soon as the player shoots the orange orb they need to jump through the teleporter with the orb. This will show the teleporter animation with the orange orb around the screen. Once done the orange orb will fly off to the Storage Room and be sitting on some bags. The player needs to interact with the orange orb to place down their orange container which will spawn an orange ring that the player must stay inside of and get zombie, nova crawler or hellhound kills in. Once they get enough kills, the canister will start to have an orange lightning effect around it. The player must then pick up the canister. Finally the player will need to take the container over to the Ray Gun Mark II Assembly Kit over in the upper floor of the 'Operations House'. Once they craft the Ray Gun Mark II Y they will now be able to shoot an explosive round and can shoot a charged explosive attack. This can also be Pack a Punched to make it even more powerful. If the player wishes to create another Ray Gun upgrade then they can place it inside the Frame container and select a new Ray Gun Mark II Frame to do a different upgrade. If you require a video guide then the video below will show you how to build the Ray Gun Mark II Y. This video is provided by MysteryHQ . Ray Gun Mark II Z Upgrade Ray Gun Mark II Z Before the player can start this they will need to have turned on the Power , accessed Pack a Punch , Built the Ray Gun Mark II Assembly Kit and accessed the Ray Gun Mark II Frames . If a guide is needed, they can be found above. The player must first pick up a Ray Gun Mark II Frame from the 'Operations House'. Then the player will need to double Pack a Punch a weapon till they get the Fire Bomb Ammo Mod type. Once they have that they will need to find a cupboard with an orange mist. There are 3 spawns for this orange mist cupboard and it is random which one has the orange mist in any particular game. In 'Green House Downstairs' they are located in the top cupboard to the left in the kitchen, in 'Yellow House' they are in the kitchen cupboard to the right and in the 'Lounge' to the right of the pool table. Once they find the orange mist cupboard the player will need to shoot their Fire Bomb weapon at the cupboard which will cause the door to melt. This will reveal a pink container which the player must pick up. The player will now need to head up to the town. If they look at the houses in the street one of them will have some pink mist coming out of its chimney (it is random which house does this every game). The player must then either use Wraith Fire, Acid Bombs or Frag Grenades and throw them into the chimney. Once this is done the pink mist will go out and the player will need to head to that house's fireplace. They will then need to place down the pink canister into the fireplace. This will spawn a pink ring that the player must stay inside of and get zombie, nova crawler or hellhound kills in. Once they get enough kills the canister will start to have a pink lightning effect around it. The player must then pick up the canister. Finally the player will need to take the container over to the Ray Gun Mark II Assembly Kit over in the upper floor of the 'Operations House'. Once they craft the Ray Gun Mark II Z they will be able to shoot a shotgun like attack. This can also be Pack a Punched to make it even more powerful. If the player wishes to create another Ray Gun upgrade then they can place it inside the Frame container and select a new Ray Gun Mark II Frame to do a different upgrade. If you require a video guide then the video below will show you how to build the Ray Gun Mark II Z. This video is provided by MysteryHQ . I am the Well (Music Easter Egg) How to Activate Music Easter Egg 'I Am The Well' To activate the song 'I Am The Well' by Kevin Sherwood on Alpha Omega you will need to find and interact with 3 Mannequin Heads located around the map. You can find them in the following areas. 1st Mannequin Head can be found in the 'Green House Bedroom' on the floor next to the bed. 2nd Mannequin Head can be found in the Bunker inside of the 'Lounge' sitting on a stall next to the pool table. 3rd Mannequin Head can be found in the 'Solitary' Room on the floor next to the bench and cell. The song can only be played once per game. If you require a video guide then the video below will show you how to activate the song. This video is provided by JokerAlex 21 . Jumpscare (Avogadro) Jumpscare (Avogadro) In order for the player to be able to see this Jumpscare they will need to acquire a sniper rifle. This can be obtained either from the mystery box or via the wall in the 'APD Control Room' next to the buildable table. Once the player has a sniper rifle, the easiest way to see the Jumpscare is to head up to the 'Green House Backyard' balcony and once there aim with the sniper rifle out into the far desert. The player is looking for an idle zombie standing out in the desert and once they find him and have him in their scope, they will see the Jumpscare pop up on their screen. This can only be activated once per game by one person. Fun Easter Egg to add that the zombie model will actually be the character that the player is playing as in that game. So say the player is playing as Ultimis Dempsey, then the zombie model out in the desert will also be Ultimis Dempsey. If you require a video guide then the video below will show you how to activate the Jumpscare (Avogadro). This video is provided by JokerAlex 21 . Jumpscare (Mannequin) Jumpscare (Mannequin) In order for the player to be able to see this Jumpscare they will need to head to the 'Cul-De-Sac' and buy the Galvaknuckles from inside the red truck on the cardboard boxes. Once the player has the Galvaknuckles they will need to use them to knife off all the mannequins' heads. There are 30 mannequins all together scattered across all of the map. Bear in mind that if at any point the player has already shot or used a normal knife on the mannequins, then this will not work and they will need to start a new game. Once the player has Galvaknuckled all the heads off the mannequins then if they head down to the 'Beds' where Pack a Punch is, then to the right of the Pack a Punch they will see a brand new mannequin standing there facing the wall. Once the player stares at the mannequin for a couple of seconds they will see the Jumpscare pop up on their screen. This can only be activated once per game by one person. If you require a video guide then the video below will show you how to activate the Jumpscare (Avogadro). This video is provided by JokerAlex 21 . Round 200 (Insanity Mode) Round 200 (Insanity Mode) Before the player can start this, they must have activated the Power , accessed Pack a Punch and interacted with Rushmore. Once the player has done all of this they will need to buy the Bowie Knife. They will then need to kill zombies or nova crawlers till they get the Nuketown clock and population sign to read 115. Once it does the player must not kill anymore zombies or nova crawlers but must head over to the shed in the 'Yellow House Backyard'. The player will see a purple orb floating in the shed. The player will now want to open the door to the shed and interact with the purple orb. The orb will now move on a set path around the map and make its way over to 'APD Interrogation'. The player's job is to escort the purple orb on its path and stay close to it at all times. If the player gets too far away from the purple orb for too long, then they will fail the escort and have to start everything all from the beginning once again. Once the purple orb is escorted over to the 'APD Interrogation' upper floor it will go inside a small computer. The player will now need to knife the computer with the Bowie Knife to smash it and then reveal a code, which must be input into Rushmore in the 'Operations House'. Once it is input, the player must interact with Rushmore and this will place them into Insanity Mode. If in co-op all players will be sent here as well. This mode is the original Nuketown Zombies map layout at round 200 and with old zombies songs playing in the background. This is very difficult to survive in - especially with 4 players. If you require a video guide then the video below will show you how to activate the Round 200 (Insanity Mode). This video is provided by JokerAlex 21 . Free 5th Perk Free 5th Perk Before the player can start this they must have activated the Power and accessed Pack a Punch . Once the player has done all of this they will need to shoot off all 30 mannequin heads. If the player has already knifed off any mannequin heads then this will not work and they will need to start a new game. Once they have shot off all 30 mannequin heads they will need to end the current round they are on. Once they do so they will be put into a mannequin only round. The mannequins are all very fast and rather tough to take down so I recommend a fully charged special weapon. Once all the mannequins are killed then a Free Perk power-up bottle will fall from the sky and land in front of the Nuketown population sign. This will grant the player a random 5th perk. If in co-op all players will be rewarded with a random free 5th perk. If you require a video guide then the video below will show you how to acquire a Free 5th Perk. This video is provided by MrDalekJD. Free Self Revive Free Self Revive Before the player can start this they must have activated the Power and accessed Pack a Punch . Once the player has done all of this they will need to knife off all 30 mannequin heads. If the player has already shot off any mannequin heads then this will not work and they will need to start a new game. Once they have shot off all 30 mannequin heads they will then need to head over to the 'Cul-De-Sac' to the Nuketown population sign. They will see behind the sign there is a new mannequin standing there. This mannequin will now follow the player when they are not looking at it, like a weeping angel. The player will need to head down to the 'Generator' room with the mannequin and take him over to the corner of the room where a new female mannequin without a head will be standing. After this the player will need to head up to the 'Green House Backyard'. They will now be followed by both the male and female mannequins. Once the player is at the 'Green House Backyard' they must escort both mannequins over to the green shed. Once both are in front of the door the player must look away from the shed and then, when they look back at the shed, the door will be open and both mannequins will be inside. After a few seconds the door will shut and an extra Self Revive Heart will spawn in front of the shed door. Once the player interacts with this they will receive an extra Self Revive. In co-op all players will receive an extra Self Revive. If you require a video guide then the video below will show you how to acquire a extra Self Revive. This video is provided by Jason H Gaming . Rushmore Hidden Flag Quote Rushmore Hidden Quotes If the player heads to the top floor of the 'Operations' and holds their interactive button on the American flag then Rushmore will start to speak some hidden quotes. 100 Points from Perk Machines 100 Points from Perk Machines The player can obtain 100 points from each perk machine by laying down in front of them . If in co-op, only the first player who lies down in front of the machine can obtain the 100 points. The machines that the player can lie down in front of are: Brew Cola Soda Tonic Free Weapons Free Weapons The player can obtain free weapons by completing the first step of the Main Easter Egg Quest. Once the player has galvaknuckled a zombie in front of the static TV, some letters and numbers will be read out that they will need to note down. Once they do this they will need to head over to the houses and input the correct numbers onto each of the clocks. The last clock will not have its house letter or number given, so once the player interacts with it the clock will set itself automatically. The two houses with free weapons in them are 'Operations' that holds a free Pack a Punched Ray Gun Mark II and ' Prisoner Holding' that holds a punched weapon which is randomised each game pack. Love Song for a Dead Man (Tranzit Loading Screen Song) Love Song for a Dead Man (Tranzit Loading Screen Song) When the player walks into the 'Diner' they will hear the song 'Love Song for a Dead Man' from the loading screen of the map Tranzit start to play. The video below will let you listen to the song 'Love Song for a Dead Man'. Mannequin Heads Turning Mannequin Heads Turning During play at random, some of the mannequins scattered around the map will start to turn their heads and follow the player's movements. Old Zombie Maps Pictures Old Zombie Maps Pictures If the player goes to the top floor of the 'Operations' house and goes over to the chest of drawers opposite the desk, they will see pictures of Verruckt, Shi No Numa and Der Riese. These are very hard to see. Map Poster made up of various Zombies Gameplays Map Poster made up of various Zombies Gameplays The promotional poster for the map is made up of multiple different clips from zombies gameplays across multiple maps. Smashed Perk Bottles Smashed Perk Bottles If the player heads into the 'Diner' and looks in front of the Soda perk machine they will see some smashed original perk bottles on the ground for both Quick Revive and Double Tap II. Camp Edward Sign Camp Edward Sign In the starting area the player can see a sign that says Camp Edward. This is a reference to the site being named after Edward Richtofen. Nuketown Bus Number Plate Nuketown Bus Number Plate If the player looks at the yellow Nuketown bus they shall see the number plate 'NUK TWN' which is a nod to Nuketown. The Pentagon Thief's Body (Yuri) The Pentagon Thief's Body (Yuri) If the player heads into the 'Prison Holding House' they shall find the Pentagon Thief's dead body, who is Yuri from Ascension. Red Truck Noises Red Truck Noises The Red Truck radio in the 'Cul De Sac' will make random sounds. Blood Wall Texts Bloody Wall Texts There are multiple bloody texts around the map depicting events before Alpha Omega takes place about what happened to Camp Edward. Wall Written Texts Wall Written Texts There are multiple wall written texts around the map depicting events before Alpha Omega takes place about what happened to Camp Edward. Post It Notes Post It Notes There are multiple post it notes around the map depicting events before Alpha Omega takes place about what happened to Camp Edward. Prison Cell Text Prison Cell Text If the player looks inside of the multiple prison cells around the map they shall see lots of writing all over the walls. Blueprints Blueprints There are multiple blueprints that show designs for various important items from Alpha Omega and Classified. Screens Showing Camp Edward Screens Showing Camp Edward Inside of the 'Operations House' on the bottom floor next to the stairs the player can find a bunch of tvs showing different areas of the map. Important Map Locations Important Map Locations Inside of the 'Operations House' on the bottom floor there is a world map with multiple important locations marked on it. Avogadro TV Quotes Avogadro TV Quotes If the player interacts with the TV located at the bottom of the 'Yellow House' each round they shall hear a quote from the Avogadro. Marlton Quotes Marlton Quotes If the player interact with the door down the staircase entrance to the 'Bunker' they shall hear multiple quotes from Marlton from the Victis crew. T.E.D.D Electrifying Room T.E.D.D Electrifying Room Once the player has activated T.E.D.D, if they then use the galvaknuckles on him multiple times this will cause him to get angry and electrify the room. This will hurt the player and if they don't leave fast enough it will kill them. The room will go back to normal after 2 minutes. Rushmore Codes Rushmore Codes There are several different codes that can be entered into Rushmore which will do different things. If you require a video guide then the video below will show you all the different codes for Rushmore. This video is provided by MysteryHQ . Documents and Letters Documents and Letters The player can find multiple Documents and Letters scattered around the map which give more story insight. If you are interested in the locations of these and what they say then the video below covers all of this. To be added soon! Audio Reels Audio Reels The player can find multiple Audio Reels scattered around the map which give more story insight. If you are interested in the locations of these and listening to what they say then the video below covers all of this. To be added soon! Film Reels Film Reels The player can find multiple Film Reels scattered around the map which give more story insight. If you are interested in the locations of these and listening to what they say then the video below covers all of this. To be added soon! Punch Cards Punch Cards The player can find multiple Punch Cards scattered around the map which give more story insight. If you are interested in the locations of these and listening to what they say then the video below covers all of this. To be added soon! Audio Players Audio Players The player can find multiple Audio Players scattered around the map which give more story insight. If you are interested in the locations of these and listening to what they say then the video below covers all of this. To be added soon! Maxis Radios Maxis Radios The player can find multiple Maxis Radios scattered around the map which give more story insight. If you are interested in the locations of these and listening to what they say then the video below covers all of this. To be added soon! Electromagnetic Awakening Party Electromagnetic Awakening Party This is the Main Easter Egg Quest for the map. It is advised that the player starts the game with the Katana Special Weapon. This is very helpful for a step which comes later. Before the player can begin this, they must have first Turned on the Power , Accessed Pack a Punch , Built the Telepad and interacted with Rushmore. Guides for all of these can be found above. Step 1 To start the Easter Egg Quest the player will need to buy the Galvaknuckles from inside the Red Truck in the 'Cul-De-Sac' for 5000 points. It is advised the player has subtitles on for this next step. Once the player has Galvaknuckles, they will need to head down into the bunker and find a TV with static on it. There are 4 possible TVs that can have the static on them and it is random which one it will be each game. The TVs are located in the following areas. One can be found inside the 'Diner' on top of a cardboard box, opposite the Soda perk machine. Two can be found inside the 'Beds' area. One can be found to the right hand side if facing Pack a Punch, hidden in the corner next to a bed and sofa. The other can be found to the left of Pack a Punch, next to the wall with bloody text on it. The last TV can be found in the 'Lounge' - if the player is facing T.E.D.D then it is to the left of him. When the player finds the TV needed, they will need to get one Galvaknuckle kill in front of the static TV. Once this is done the TV will start to speak a series of letters and numbers. The letters stand for the town houses and the numbers are for some clocks inside those houses. The sequence given by the TV is randomised every game. However, down below is a table of all possible outcomes the player can have in a game. Once the player has figured out the code they will need to head to each house in the order of the code given and input the times into the houses clocks. If the player knifes the clock, it will move it by 1 hour. If the player interacts with the clock, it will move it by 15 minuets. On the final house that was not given in the sequence, the player simply needs to walk up to that house's clock and interact with it which will set that clock to the correct time. The player will now need to note down the time that the clock gave them and then head over to Rushmore in 'Operations' and enter into his code panel the time they were given. After this is done Rushmore will start to talk to the player. The video below by MysteryHQ explains the TV Clock step and shows how to do this step in detail. Step 2 The player will need to interact with Rushmore once again, where he will talk to the player about a special Nova Crawler being around the map somewhere that he wants to study. The player will need to head down to the bunker and look around for a Red Nova Crawler. This can be anywhere in the bunker but is usually found in the 'Beds' area. Once the player finds the Red Nova Crawler they will need to stay close to it and escort it up to the 'Transfusion Facility', where once inside, it will head over to a zombie barrier and crawl into it. Rushmore will then talk about the Red Nova Crawler. Step 3 The player will now need to interact with Rushmore once again. He will tell the player that there is an intruder in the base who stole an item he wants. The player now needs to activate Sgt. A.D.A.M. In order to gain access to Sgt A.D.A.M the player must find 4 pieces of paper with codes on them. These codes will need to be input into Rushmore once all are obtained. Other than the first code, all of the other 3 pieces of paper will have randomised codes each game played. The 1st code can be found in the 'Operations' house, on a table next to where the world map is located. This code will always be 7626 every game. The 2nd code (Sawyer) can be found in 'APD Interrogation' and can spawn in 3 possible locations. It can spawn on the desk next to the Maxis Radio, in the back corner underneath the stairs on a terminal and upstairs next to a hole in the wall on the terminal. The 3rd code (McCain) can be found in 'APD Control' and is located on the right terminal next to the yellow metal stairs entrance. The player will need to either shoot or knife the stack of paper on top of it to see the code. Before the player can access the 4th code (Pernell), they need to head to 'Solitary' and walk up to the panel with keys in it and interact with it to pick up a key. Once they have the key they will need to go to the 'Yellow House Upstairs' and walk up to the desk at the back room and interact with it. This will open up the drawer and reveal the (Pernell) code. Once the player has all 4 codes they will need to head back to Rushmore and enter them into his code panel. The codes must be entered into the panel in the following order: 1st Code 'Operations' = 7626 2nd Code 'APD Interrogation' (Sawyer) = What the player has in their game 3rd Code 'APD Control' (McCain) = What the player has in their game 4th Code 'Yellow House Upstairs' (Pernell) = What the player has in their game Bear in mind that there is a 30 second time limit to enter each code into Rushmore's panel. Once all codes are entered in correctly, the green door in the 'Storage Room' will now be open and have Sgt. A.D.A.M available for use. The player will need to activate Sgt. A.D.A.M and escort him over to a door just up the stairs from the 'Diner' that is near the Bunker entrance at the 'Green House Backyard'. Once Sgt. A.D.A.M is near the door Marlton will get scared and open the door to throw out a 115 canister. The player will now need to take the 115 canister to the 'Transfusion Facility' and place it on the metal shelf where a canister is missing. Once done Rushmore will then talk to the player about the canister. Step 4 The player will now need to head back to 'Operations' house and interact with Rushmore. Before the next step can be done the player must have built the Telepad (a guide to this can be found above). Once done the player will need to place a Telepad down in the 'Power House' next to the Power Switch. The other Telepad must be placed down at the back of 'Prisoner Holding'. Also if the player has this perk in their game then they should buy Stamin-Up. When the player has done all of the above they will need to head over to the 'Power House' where they will see a terminal with some lights on it. The player must now get a Jolting Jack (electric Nova Crawler) to shoot its electric attack at the machine to power it up. As long as the player stands in front of the machine and then quickly moves out of the way before the electric attack hits them, then this can be done easily and quickly. Once the machine is powered up the player will need to interact with the machine to pick up its power core and once they do, they need to head over to 'Operations' house as quickly as they can and place the power core in there. The player does not have very long to do this at all, so as soon as they pick up the power core they should jump through the 'Power House' portal they placed down and once it teleports them to the back of the 'Prisoner Holding' house, they should activate their Katana Specialist Ability and run through the building and through the side entrance to the 'Operations' house. Once in there, run to the other side of the room to where the terminal is located at the bottom of the staircase. Once in front of the terminal, the player must interact with it in order to place the power core inside it. If done fast enough, Rushmore will start speaking. Step 5 For the next step the player will need to interact with Rushmore once again where he will ask you to find some codes for him. In order to do this the player will need to Pack a Punch their weapon until they get the Brain Rot ammo mod on their weapon. Once they have this they will need to find 3 of these and they must be done in a certain order. The pictures can be identified by a green glowing mist around them and the order they must be done in is: the 'Lounge ', 'Green House Upper Stairs ' and then the 'Beds '. Once the player is in front of the correct picture they must shoot a zombie and make it Brain Rot. Once this is done the zombie will smack down the picture and reveal a code on the wall. The player will need to do this for all 3 pictures and note down the codes (which are different every game). Once done, enter the numbers into Rushmore and then Rushmore will talk to the player. Step 6 The Player will need to interact with Rushmore again and he will talk to the player. However, this time he will be interrupted by the power shutting off in the map, when he will begin to panic and ask the player to turn on the power once again. The player will now need to simply find some power boxes around the bunker part of the map and activate certain ones in a particular order. The order is: 'Diner' = Up 'Beds' = Up 'Lounge' = Down 'Generator' = Down 'Storage' = Down 'Solitary' = Down Once all of these have been set to that order the player should now see, on the electrical boxes, that all lights are now green. They then want to head up to the 'Power House' and activate the Power Switch to turn on the power again. Step 7 Interact with Rushmore once again and he will thank you for helping him - so in turn he will now help the player. He will ask you to find the missing body parts of the mannequin that's sitting in the chair in 'APD Interrogation'. There will now be some new mannequins around different parts of the map with their heads slightly off their bodies and sparking. The locations for these mannequins is random each game and the player will need to find 3 of them altogether. The locations for where these mannequins can spawn are: 'Backyard of Green House' 'Backyard of Yellow House' 'Backyard of Operations' 'Backyard of Transfusion Facility' 'Lounge' 'Diner' 'Prisoner Holding' Once the player walks up to the mannequin and interacts with it, its head will fit back onto its body and this will begin a lockdown event that lasts one minute. The player will just need to survive during the lockdown event and it does not matter about kills here. Once the lockdown ends then the mannequin will explode and drop its body part on the floor for the player to pick up. The player will be picking up two arms and a head. Once the player has all mannequin body parts they will need to head to 'APD Interrogation' and interact with the broken mannequin in the chair. This will repair the mannequin and then a conversation between Rushmore and Peter McCain will take place. Rushmore will then ask the player to find a blue orb to bring back to Peter McCain. This can be located anywhere on the map and is usually found outside of barriers. Two most common spawn locations for the blue orb are in 'Beds' and '2nd floor Yellow House'. Once the player finds the blue orb they will need to shoot it and then stay close to it and escort it over to 'APD Interrogation'. Once it reaches 'APD Interrogation' it will go inside the mannequin in the chair. This will start a lot of dialog from Peter McCain. Step 8 The player will now need to head to Rushmore one last time and interact with him. He will now help the player gain access to the APD. The player needs to head down to 'APD Control' and interact with the terminal with the green screens on it. If in co-op, all players must interact with this at the same time. Once this is done mannequin zombies will spawn. The player must fill up the container (if facing the door of the APD) to the right with mannequin zombie souls. Once this is done the APD door will open up and the Avogadro (the boss) will come out and there will be a chunk of story for a while. Once the dialogue is all finished, the boss fight will begin. to defeat the Avogadro the player must travel to multiple areas on the bunker and fill up soul containers. The order that the player needs to fill up the containers is random each game. However, if the player heads back into the 'APD Control' terminal room (the terminal they interacted with earlier) then if they look above the terminal at the 4 green screen TVs on the wall they will see the order in which they need to fill up the containers. The containers are located in 'Lounge', 'Diner', 'Storage' and 'Beds'. When the player finds the canister they need and once they interact with it, they will need to kill the mannequin zombies next to the container and when doing so their souls will go into the canister. During this time the Avogadro will be trying to kill the player. It is just best to avoid him as he can not be damaged at this time. Once the container is full there will be a max ammo and carpenter power-up spawn. The player must pick these up quickly and then move out of the area, as the Avogadro will electrify the room and anyone inside the room will be killed. Once the player has filled up all 4 containers they will now be able to hurt the Avogadro. The player must head back up to 'APD Control' and once inside the room they will need to attack the Avogadro and move him to the door to the APD. The best way of doing so is to use the Katana special weapon or the Ray Gun Mark 2 V. However, any weapon can be used to do this, as long as the player persistently attacks the Avogadro to push him to the top of the APD stairs. Once he is there he will be sucked into the APD. The player will now need to interact with the terminal once again which will send the Avogadro away. Finally the player will need to head up to the top of the APD stairs and wait for the door to the APD to open. Once it does the player can then pick up the Elemental Shard and they will have then completed the Main Easter Egg Quest. If you require a video guide then the video below will show you how to complete the Main Easter Egg Quest 'Electromagnetic Awakening Party'. This video is provided by JokerAlex 21 . Ending Cutscene Ending Cutscene The ending cutscene can be seen here. Cut Super Easter Egg Room Scrapped Hidden Super Easter Egg Room There were plans to have a super secret on most of the Black Ops 4 Zombies maps. This however, was a scrapped Easter Egg and as a result is not accessible in game by normal means. However, on the PC version of the game it has been made possible to at least gain access to these rooms now. This video by MrDalekJD showcases the scrapped Alpha Omega Hidden Room. Also credit to Serious for making this possible to be able to do in game.

  • Mob of the Dead | Cod Zombie Guides

    In depth and to the point Guides and Easter Eggs for the Call of Duty Black Ops II Zombies map Mob of the Dead. Contents Warden's Key Power Boxes Plane/Pack a Punch Shield Hell's Retriever Hell's Redeemer Acid Gat Kit Free Blundergat Golden Spork Rusty Cage Where Are We Going Jumpscare 2nd Jumpscare Free 20 Point Grenades Secret Message from Brutus Mule Kick and PHD Flopper Troll Mob of the Dead Events Notice Board History Repeats Itself Main Easter Egg Quest Ciphers Torn up Comic Book Page Warden's Key Warden's Key The Warden's Key is a vital part of the map that is used to unlock multiple key items that the player will need. There are 2 locations where the Key can spawn and it's random each game. These are shown below. There is a Key location just outside the 'Cafeteria'. The player will need to use the After Life box and then jump up into the After Life doorway next to the Key and shock the generator. This will lower the Key down to ground level. The player will then need to revive themselves and once out of After Life they can pick up the Key. There is a Key location outside the 'Warden's Office'. The player will need to use the After Life box and then jump up into the After Life doorway next to the Key and shock the generator. While here they should head down the walkway and down the stairs and shock one of the panels on the wall so that the door to the 'Warden's Office' is unlocked. The player should revive themselves and once out of After Life they will see the Key at ground level, so they can pick it up. If you require a video guide then the video below will show you how to obtain the Key and all the Key's uses. This video is provided by JokerAlex 21 . Power Boxes Power Boxes The Power on this map operates in a slightly different way compared to your typical zombies map. The system used in this map is called Afterlife and is a ghostly mode where the player can turn on Power to certain things around the map. On solo, the player will have 3 After Lives. In co-op mode, the player has just one Afterlife per round. Mob of the Dead, Afterlife Box Mob of the Dead, Afterlife Symbol Mob of the Dead, Voltmeter Mob of the Dead, Afterlife Box 1/3 Example of using Afterlife Box and Shocking Voltmeter. Plane/Pack a Punch Plane/Pack a Punch To access the Pack a Punch machine the player will need to construct the plane on the roof. The player will need to have already acquired the Key before they can start this. The parts can be obtained in any order the player chooses. In solo the player can pick up all the parts at once and then build the plane. In co-op a player can only pick up one part at a time and place it onto the plane. Also, in co-op, certain parts require both players in order to be obtained. The Engines require the player to have obtained the Warden's Key and opened up to the 'Docks'. When the player is at the 'Docks' they will need to have opened up the room with the Generators. Once this is done they will need to go into After Life and shock 3 of the Generators in the room. 2 of them are in the main room and the other is through an After Life doorway in the wall. Once all 3 are shocked, the player will need to head up to the 'Warden's Office' which they will need to have unlocked by shocking the After Life panel. On entering the 'Warden's Office' there is a locked door at the back of the room on the right. The player will need to use the Warden's Key in order to unlock the door. Then in the room on a table are the Engines which the player can pick up. The Oxygen Tank can be obtained in 2 ways - in solo it is different to in co-op. In solo the player will need to head down to the 'Docks', walk up to the metal gate and unlock it with the Warden's Key, then use the After Life box behind the metal gate. Once used, then shock the After Life panel next to the After Life box. When done the player will need to revive themselves and then they can pick up the Oxygen Tank. To pick up the Oxygen Tank in co-op, the players will need to head to the 'Docks' and then use the Warden's Key on the metal gate to unlock it. Once done, one player will need to stand inside the cage while the other player needs to head over to the After Life box up by the Jugger-Nog machine and go into After Life. Once done, the player in After Life should head down to the cage where the other player is and shock the After Life panel. This will lock the metal gate which the player unlocked earlier and now unlock the other metal gate that was previously locked. The player who isn't in After Life will now need to head into the other metal cage and pick up the Oxygen Tanks and once they are picked up, then head over back into the cage with the After Life panel in it. The After Life player will now need to shock the After Life panel once again and this will unlock the metal gate from before so that the non After Life player can now escape from the cage. Finally the After Life player will need to revive themselves. The Rope can be found at the bottom of the 'Citadel Tunnels'. The player will need to head down to the bottom of the spiral where they will find a Number Pad that is locked. The player must use the Warden's Key to unlock the doors to access the Number Pad. Once done the player needs to interact with the After Life box at the top of the spiral and once in After Life mode, head back down to the Number Pad. On the way down to the Number Pad there will be 3 numbers on the metal gates. These numbers are random every game. Once the player has the numbers they need to use the shock ability on the Number Pad to enter in the numbers. As soon as this is done the player will need to revive themselves and head down to the bottom of the 'Citadel Tunnels', at the bottom of the stairs take a left, go down the corridor to the end and open the doors and pick up the Rope. This last bit is timed so the player will need to pick up the Rope quickly. The Shirt can be found in the 'Showers'. The player will need to use the Warden's Key on the locked metal door in the 'Showers' to gain access to the Washing Machine. Once unlocked the player will need to use the After Life box by the wall weapon buy. Once in After Life mode the player should run into the room with the Washing Machine and shock the After Life panel to power up the Washing Machine and then revive themselves. After this the player needs to interact with the Washing Machine which will put them into a lockdown event where the player can't leave the Showers, the room will become steamy and zombies will spawn to attack the player. The player simply needs to survive for a minute until the lockdown ends. Once it does, the player needs to interact with the Washing Machine again to pick up the shirt. The Control Panel can be found in the room that grants access to the Roof. It is inside a glass container to the right of the Roof Dog Head. The player will need to use the Warden's Key to unlock it and then pick up the Control Panel. The player now has all the Plane parts and will need to have gone into After Life to gain access to the 'Roof' so that they can head up and build the Plane. Once they have built the plane, they can then use it to fly over and crash into the Golden Gate Bridge. Once the player hits the highway on the Golden Gate Bridge, they will be able to Pack a Punch their weapons for 5000 points. After a little while, the end of the bridge with the sign saying 'No one escapes alive' will spawn 4 electric chairs. The player will need to sit in one of these chairs in order to be transported back over to Alcatraz Prison. Once they spawn back at the prison they will be in After Life and will need to revive themselves. If the player wishes to return to the Golden Gate Bridge in order to Pack a Punch again, they will need to wait one full round from when they last returned from the Golden Gate Bridge, so that the plane parts spawn in the prison again. However, this time instead of collecting various parts, the player will need to collect Fuel Cans instead. The Fuel Cans are found in the same spots as the previous parts and you can find their exact spawn locations in the video below. If you require a video guide then the video below will show you how to build the Plane and access Pack a Punch. This video is provided by JokerAlex 21 . Shield Shield The player can build a Shield to protect themselves from the zombies attacks. The player needs to find 3 parts that spawn in multiple locations in order to craft the Shield at a workbench. The Shield once crafted can then be used for the rest of the game. If the Shield is broken at any point from being hit too many times by zombies then the player can simply go to where they crafted the Shield and pickup a new one. Mob of the Dead, Shield Mob of the Dead, Shield Mob of the Dead, Shield Mob of the Dead, Shield 1/3 If you require a video guide then the video below will show you how to build the Shield with all part locations and how to use the Shield. This video is provided by JokerAlex 21 . Hell's Retriever Hell's Retriever To acquire the Hell's Retriever the player will need to feed 3 dog heads located around the map (in any order) and then pick up the Hell's Retriever down in the 'Citadel Tunnels'. The 1st Dog Head can be found on 'Broadway', just underneath the Electric Cherry Machine. The player can tell where the Dog Head will be as there is a red drawing of a Dog Head on the wall. Once the player kills a zombie near the wall then a Dog Head will appear out of the wall and suck the zombie over to it and eat it. The player should only kill one zombie at a time while feeding the dog because the dog will not eat the other zombies that are killed whilst it is currently eating one. The best way to do this is to kill a zombie and keep a hoard of other zombies around the area with the dog. Wait for the dog to finish eating that zombie and once it has, then kill the next zombie so it can eat it and repeat. Each Dog Head needs a total of 6 zombies to eat. Once it eats the final zombie it will disappear into the wall and the red drawing on the wall will now be glowing red to indicate that the Dog Head is finished. The 2nd Dog Head can be found down by the 'Docks' near the door to the 'Generator Room', outside on the wall. The 3rd Dog Head can be found up in the 'Infirmary', just in the room before the staircase that leads to the 'Roof'. It can be found on the wall to the left of the doorway that leads up to the 'Roof'. Once all the Dog Heads are fed then the Hell's Retriever will now spawn for the player to pick up. The Hell's Retriever can be found down in the 'Citadel Tunnels' just out in the corridor outside from the 'Showers' and the staircase that leads to the lower 'Number Pad Spiral Staircase'. If you require a video guide then the video below will show you how to obtain the Hell's Retriever. This video is provided by JokerAlex 21 . Hell's Redeemer Hell's Redeemer To acquire the Hell's Redeemer the player will need to have first obtained the Hell's Retriever . The player must first get 15 Hell's Retriever kills anywhere in Alcatraz Prison (Can not be at the 'Golden Gate Bridge' for this step as it won't count). Once done the player will hear a sound effect play. Once done the player must head over to the 'Golden Gate Bridge' and survive one full round only using the Hell's Retriever. Once done, again a sound cue will play. Once complete the player needs to return to Alcatraz Prison and head over to the 'Hell Pit' (where the 1st dog head is located) and throw their Hell's Retriever into the fire pit. If done correctly then the player will not receive their Hell's Retriever back. The player now needs to head down to the 'Citadel Tunnels' to where they picked up the Hell's Retriever before and end the current round they are on. Once the next round starts the Hell's Retriever will vanish and be replaced by a blue light. The player should head into the 'Showers' and use the After Life box and once in After Life run over to the blue light where they will now see the Hell's Redeemer. They can pick it up and then revive themselves. They will now have the Hell's Redeemer which is far more powerful than the Hell's Retriever. If you require a video guide then the video below will show you how to obtain the Hell's Redeemer. This video is provided by JokerAlex 21 . Acid Gat Kit Acid Gat Kit The player can build the Acid Gat Kit. This is used in order to upgrade the wonder weapon the Blundergat. The player will need to find 3 parts in multiple locations and use a workbench in order to craft the Acid Gat Kit. Once the Acid Gat Kit is built the player can place the Blundergat inside it and upgrade the weapon. This will then allow the Blundergat to shoot out acid viles which can kill big groups of zombies quickly and act like mini Monkey Bombs where the zombies will be attracted to the acid viles. Mob of the Dead, Acid Gat Mob of the Dead, Acid Gat Mob of the Dead, Acid Gat Mob of the Dead, Acid Gat 1/3 If you require a video guide then the video below will show you how to build the Acid Gat Kit with all part locations. This video is provided by JokerAlex 21 . Free Blundergat Free Blundergat To acquire the Free Blundergat the player will need to have obtained the Hell's Retriever and opened up the 'Warden's Office' with After Life. With the Hell's Retriever, the player will need to find and pick up 5 blue skulls around the map. These can be collected in any order. A blue skull can be found just outside the library inside the cell that's lit up. It is on the top of the toilet. The player must throw the Hell's Retriever at the toilet and then it will pick up the blue skull and bring it back to the player. A blue skull can be found at the back left of the 'Roof'. If the player looks off into the distance they will see some fireworks and a metal roof lamp. To collect the blue skull, they need to throw the Hell's Retriever at the corner of the roof, where the metal roof lamp is. A blue skull can be found at the 'Docks', over on the pier in the distance, on a pillar near some wooden crates. Throw the Hell's Retriever at the top of the pillar to collect the blue skull. A blue skull can be found down at the 'Docks' over by the Jugger-Nog machine. If the player faces the Jugger-Nog machine and then does a 180 ° turn to look at the zombie barrier and then looks up to see the lamp in the left corner above the barrier, then once they throw their Hell's Retriever at the top of the lamp, they will collect the blue skull. The last blue skull can be found outside the barrier near the Speed Cola machine in the 'Warden's Office'. The player will need to throw the Hell's Retriever over at the top left of the telegraph pole and then they will collect the blue skull. With all the blue skulls collected the player needs to head to the 'Warden's Office' where they will see his desk bursting into flames and there will be a floating Blundergat on the desk that the player can now pick up. In co-op, only 1 player can obtain the Free Blundergat and if the player goes down and bleeds out, then they will loose the Free Blundergat for the rest of the game. If you require a video guide then the video below will show you how to obtain the Free Blundergat. This video is provided by JokerAlex 21 . Golden Spork Golden Spork To acquire the Golden Spork the player will need to have first have obtained the Hell's Retriever , the Acid Gat and traveled to the 'Golden Gate Bridge' at least once. To start this off the player must have returned from the 'Golden Gate Bridge' at least once and then head over to 'Michigan Avenue'. They will then want to head down to the 2nd to last cell that's just outside the 'Warden's Office' entrance and if the player looks into the cell they will see a poster on the wall at the back. The player will need to throw their Hell's Retriever at the poster which will reveal a hole in the back of the wall. The player will now need to head over to the After Life box just outside the 'Warden's Office' and go into After Life mode. They will see to the left of the After Life box that there is now an After Life doorway visible. The player will need to head into the doorway and look at the hole in the floor and to the right of the hole they will see a small spoon. They need to shock this spoon and once done this will teleport the spoon away. The player will now need to revive themself. The player now needs to head to the 'Cafeteria' and to the back zombie barrier, where they will notice that outside the barrier and to the left is a spoon on a small table. The player will need to throw their Hell's Retriever at the spoon which will pick up the spoon and play some audio from the Warden. They then need to head up to the 'Infirmary', to the room where a mystery box can spawn and they will see a bath tub full of blood. The player will need to interact with the bath tub and this will place the spoon into it. The player needs to have obtained the Blundergat and made it into the Acid Gat. They will then need to head down into the 'Showers' and stay in here and only get Acid Gat kills (this usually takes one and a bit rounds to get enough kills). Once the player has enough kills they will hear a sound cue to indicate they have enough. Finally the player will need to head back up to the 'Infirmary' again and interact with the blood bath tub and once done, a zombie hand will rise from the blood holding the Golden Spork. The player needs to interact with the hand and now they have the Golden Spork. This will replace their knife and is a one hit kill until round 50. If you require a video guide then the video below will show you how to obtain the Golden Spork. This video is provided by JokerAlex 21 . How to Activate Music Easter Egg 'Rusty Cage' Rusty Cage To activate the song 'Rusty Cage' by Johnny Cash on Mob of the Dead the player will need to find and interact with 3 whiskey bottles located around the map. You can find them in the following areas. 1st whiskey bottle can be found in the 'Library' on a bookshelf to the right of the Olympia wall buy on the 3rd shelf. 2nd whiskey bottle can be found down at the 'Docks' behind a giant wooden crate. 3rd whiskey bottle can be found in the 'Infirmary', on a small metal table in the room with 2 blood bath tubs. The song can only be played once per game. If you require a video guide then the video below will show you how to activate the song. This video is provided by JokerAlex 21 . How to Activate Music Easter Egg 'Where Are We Going' Where Are We Going To activate the song 'Where Are We Going' by Kevin Sherwood on Mob of the Dead the player will need to have obtained the Warden's Key and unlocked the Number Pad and then in After Life mode, input 935 into the Number Pad. To activate the song the player will need to head to the 'Citadel Tunnels' and to the After Life box at the top of the spiral staircase. Once in After Life mode the player will then need to head down to the bottom of the spiral staircase to the Number Pad and input the numbers 935. Once done the song 'Where are we Going' will start to play. If you require a video guide then the video below will show you how to activate the song and also let you listen to the full song. This video is provided by JokerAlex 21 . Jumpscare Jumpscare To activate the Jumpscare the player must have a sniper, which they can buy from the mystery box. Once they have a sniper they will need to head to the 'Roof', go to the back left of the 'Roof' and aim at the fireworks in the distance. Once they do this, a creepy picture and a scream will happen on screen. This can only be activated once per game. If you require a video guide then the video below will show you how to activate the Jumpscare. This video is provided by JokerAlex 21 . 2nd Jumpscare 2nd Jumpscare It is possible but also very rare to see the Jumpscare a 2nd time. The video below explains how to see this rare Jumpscare. This video is provided by MrDalekJD . Free 20 Point Grenades Free 20 Point Grenades The player can obtain 20 points for free if they head over to 'Broadway' (where the 1st dog head is located) and throw their grenades into the fire hell pit below the floor. If you require a video guide then the video below will show you how to obtain 20 Free Points from grenades. This video is provided by JokerAlex 21 . Secret Message from Brutus Secret Message from Brutus If the player inputs the numbers 115 into the Number Pad while in After Life mode then they will hear a quote from the Warden (Brutus) saying 'I don't think so'. This video is provided by JokerAlex 21 . Mule Kick and PHD Flopper Troll Mule Kick and PHD Flopper Troll If the player heads down to the 'Docks' then they will see there is a distant pier that they cannot access, which has the Mule Kick and PHD Flopper machines on it. This is a mini troll Easter Egg that Treyarch liked doing in Black Ops II Zombies. These perk machines are available in the Cell Block Grief Mode. This video is provided by JokerAlex 21 . Mob of the Dead Events Notice Board Mob of the Dead Events Notice Board If the player heads to the 'Warden's Office' they will find a notice board on the wall that shows different images of the events of Mob of the Dead. These images show the purgatory characters' electric forms, the symbols for After Life, and the 'Golden Gate Bridge' electric beams, as well as multiple zombies. How to Activate Music Easter Egg 'History Repeats Itself' History Repeats Itself To activate the song, as soon as the player starts up the game and spawns in After Life mode, they just need to stand still and do nothing. They will die while in the After Life mode and then the song will play as an alternative game over song and screen. If you require a video guide then the video below will show you how to activate the song and also let you listen to the full song. This video is provided by JokerAlex 21 . Main Easter Egg Quest Main Easter Egg Quest If you require a video guide, then the video below will show you how to complete the Main Easter Egg Quest. This video is provided by ZoneX . Ciphers Ciphers There are multiple Ciphers scattered all over the map. The video below shows all of the cipher locations and what each one says. This video is provided by JokerAlex 21 . Torn up Comic Book Page Pieces Torn up Comic Book Page There are multiple scraps of torn up pieces of a comic book page by the Weasel scattered all over the map. The video below shows all locations for each piece of the comic book page and also shows the comic book page fully pieced together. This video is provided by JokerAlex 21 .

  • Zetsubou No Shima | Cod Zombie Guides

    In depth and to the point Guides and Easter Eggs for the Call of Duty Black Ops III Zombies map Zetsubou No Shima. Contents Power Pack a Punch Skull of Nan Sapwe KT-4 Masamune Dead Flowers 50% off Various Items/Free Random Power-up Spider Bait Friendly Thrasher Distant Monster (Round 50) Dr Monty Scarf Ciphers Main Easter Egg Quest Ending Cutscene Power Power The player will need to activate the Power on this map via multiple methods compared to the usual power switch. This involved filling both 'Lab A' and 'Lab B' water containers with full buckets of water. After this is done and the player has access to the main 'Bunker' they will then need to go and unlock a vent underwater and survive a mini lockdown. Finally once done the player can then activate the power switch to gain permanent power to the map. The video below will show you how to activate the Power. This video is provided by MrDalekJD . Pack a Punch Pack a Punch In order for the player to be able to access the Pack a Punch machine they will need to find 3 parts in the 3 areas of the 'Bunker' and bring them back to the Pack a Punch area. They will then need to place each part onto each of the drain pumps. Once all 3 are done the player will then have access to the Pack a Punch for the rest of the game. The video below will show you how to gain access to the Pack a Punch. This video is provided by MrDalekJD . Skull of Nan Sapwe Skull of Nan Sapwe In order to obtain the Skull of Nan Sapwe special weapon the player must pick up the 4 skulls at the 'Shrine' and place each one at 1 of the 4 alters around the map and protect it till its clean, then return it to the 'Shrine'. Once all 4 are done the player will then be able to go to a secret area at the 'Shrine' and complete a lockdown fighting corrupt Keepers. Once the lockdown is complete the player can then pick up the Skull of Nan Sapwe. The video below will show you how to obtain the Skull of Nan Sapwe. This video is provided by MrDalekJD . KT-4 KT-4 In order to build the KT-4 wonder weapon the player must find 3 parts and then build it inside of the 'Bunker Lab' area. 1st part the player will need to reach a spider round and head to 'Lab A' and lower down the cage. Once the cage is lowered the player will then need to lure a spider into it and then pull the cage up into the lab area. The machine will then kill the spider and let the player pick up the purple goo part. 2nd part on round 8 the player should notice a zombie with a green glow to it. The player will need to kill this zombie and once done it will drop the green test tube part to pick up. 3rd part the player will need to head to the back of the 'Bunker' to the Mule Kick tunnel area. Once here they will need to swim all the way to the bottom of the tunnel where they shall see a plant that they can interact with and pick up. Once all the parts are collected the player will need to head to the building table in the left of the 'Bunker Labs' and craft the weapon. The video below will show you how to build the KT-4. This video is provided by MrDalekJD . Masamune Masamune In order to build the Masamune upgrade wonder weapon the player must have already built the KT-4 and will need to find 3 parts and then build it inside of the 'Bunker Lab' area. 1st part the player will need to have used the KT-4 on the webs over at the cave entrance by the 'Blue Water Pond'. They will then need to defeat the spider boss and once defeated walk up to its mouth and interact with it to take 1 of its fangs. 2nd part the player must have completed all their challenges and built the Shield. Once they do they will need to head over to the 'Shrine' and wait for lightning to strike. Once it does the player will need to pull out their shield and head over to 'Lab B'. Once in 'Lab B' they must shield bash the control panel for the cage. They will then need to head into the cage and this will lower the player down into a new area where they shall see a skeleton with a test tube in its rib cage which the player must interact with. 3rd part the player must collect rainbow water which can be found in the fast travel sewer tube half way through it. The player will need to hit their interact button at the halfway point of the fast travel to pick up the rainbow water. They will then need to head down the Mule Kick tunnel and swim to the bottom and use the Skull of Nan Sapwe on the right hand wall to reveal a secret area. Here there will be a planting spot that the player can place a seed into and water with the rainbow water. The player will need to water this plant with rainbow water a total of 3 time for 3 convective rounds. They will then be able to interact with the plant to pick it up. Once all the parts are collected the player will need to head to the building table in the back of the 'Bunker Labs' and craft the weapon. The video below will show you how to build the Masamune. This video is provided by MrDalekJD . How to Activate Music Easter Egg 'Dead Flowers' Dead Flowers To activate the song 'Dead Flowers' by Kevin Sherwood on Zetsubou No Shima you will need to find and interact with 3 toy monkeys located around the map. You can find them in the following areas. 1st toy monkey can be found behind Lab A, around the Blue Water area next to the perk machine and on a generator. 2nd toy monkey can be found in Lab B, upstairs on a surgical table. 3rd toy monkey can be found at the back of the bunker, downstairs and next to the masamune crafting station on a surgical bed. The song can only be played once per game. If you require a video guide then the video below will show you how to activate the song and also let you listen to the full song. This video is provided by JokerAlex 21 . 50% off Various Items/ Free Random Power-up 50% off Various Items/Free Random Power-up If the player completes all their challenges then they shall be able to pull out their shield and zap it with lightning. Once they do this they can then shield bash various items around the map to be able to get 50% off the item or obtain a free random power-up from the spider cage at 'Lab A'. This works on the following items: Perk machines Gobblegum machines Fast Travel (sewer pipe and zipline) Spider Cage (for a random free power-up) The video below will show you how to gain access to the 50% off ability and what it works on. This video is provided by CodeNamePizza . Spider Bait Spider Bait The player is able to use a special ability to be able to turn into a spider enemy for a certain amount of time. The video below will show you how to gain access to the Spider Bait ability. This video is provided by CodeNamePizza . Friendly Thrasher Friendly Thrasher The player must have obtained the Masamune and Skull of Nan Sapwe before this can be started. Once the player has these they will need to head into the 'Testing Container' area at the back of the 'Bunker' and use the Skull of Nan Sapwe on the wall to the right side of the doorway the leads up to Pack a Punch. Once done this shall reveal a secret spore behind the wall. The player then needs to shoot the vines covering up the spore with the Masamune to reveal the spore. Then knife the spore when a zombie is near it and this will then spawn in the Friendly Thrasher. The video below will show you how to have a Friendly Thrasher. This video is provided by MrDalekJD . Distant Monster (Round 50) Distant Monster (Round 50) If the player reaches Round 50 then heads to the Green Water area and looks outside of the map with a sniper they shall see in the distance a giant water monster moving around the water outside the map briefly. The video below will show you how to activate the Distant Monster. This video is provided by MrDalekJD . Dr Monty Scarf Dr Monty Scarf If the player heads over to the 'Blue Water Pond' they shall find on a set of wooden crates there is a red scarf which is a reference to Dr Monty. Ciphers Ciphers There are multiple Ciphers scattered all over the map. The video below shows all of the cipher locations and what each one says. This video is provided by JokerAlex 21 . Main Easter Egg Quest Main Easter Egg Quest Zetsubou No Shima contains a main Easter Egg quest which has multiple steps to it and a boss fight. If you require a video guide, then the video below will show you how to complete the Main Easter Egg Quest. This video is provided by MrDalekJD . Ending Cutscene Ending Cutscene The ending cutscene can be seen here. This video is provided by JokerAlex 21 .

  • Shi No Numa Remastered | Cod Zombie Guides

    In depth and to the point Guides and Easter Eggs for the Call of Duty Zombies (World at War/Black Ops/Black Ops III) map Shi No Numa. Contents The One Richtofen's Diary Laugh Die Glocke Paper Tunguska Writing The Power Will Destroy Us Writing Hanging Man is Peter McCain H.A.A.R.P Paper Element 115 Rock Character Quotes Wunderfizz and Gobblegums Map Layout Tally Marks Posters from Zetsubou No Shima 100 Free Points from Perk Machines Samantha's Hide and Seek Upgraded Monkey Bombs Dr. Monty Radio The One How to Activate Music Easter Egg 'The One' To activate the song 'The One' by Kevin Sherwood on Shi No Numa Remastered you will need to find and interact with a telephone on the map. The player must head over to the 'Comm Room' hut and enter through the main doors and head to the right into the 2nd room. Upon entering turn left immediately and look at the table with the bright white light shining on the telephone. The player must then interact with the phone once to activate it and turn it on, then activate it again 3 more times. Once done a voice will say 'I know you're sleeping' and then the song will begin to play. The song can only be played once per game. If you require a video guide then the video below will show you how to activate the song and also let you listen to the full song. This video is provided by JokerAlex 21 . Richtofen's Diary Laugh Richtofen's Diary Laugh The player can hear a creepy Richtofen laugh if they head over to the 'Doctor's Quarters' and walk over to the bookcase next to the red trap box and interact with it. Die Glocke Paper Die Glocke Paper In the bottom floor of the main building, in a hole in the wall near the door leading out to 'Storage', is a piece of paper that says 'Die Glocke, Der Riese'. This means The Bell, The Giant. Tunguska Writing Tunguska Writing In one of the metal shacks just outside the 'Spawn Room' zombie barrier window, on the wall there is writing that says 'Tunguska'. If the player opens up to 'Storage' and uses a sniper to aim at the metal shacks window they can read the writing. The Power Will Destroy Us Writing The Power Will Destroy Us Writing Outside the map on the side of one of the metal shacks at the 'Comm Room' there is some hidden text that says 'The Power Will Destroy Us All'. If the player opens up to the 'Fishing Hut' and uses a sniper to aim at the side of the metal, they can read the writing. Hanging Man is Peter McCain Hanging Man is Peter McCain In the 'Spawn Room' the player can see a dead body hanging on the railings of the huts roof. This hanging person is the US Marine Peter McCain. H.A.A.R.P Paper H.A.A.R.P Paper Inside the 'Doctor's Quarters', on the floor to the right of where the perk machine spawns, the player can find a written note talking about H.A.R.P which is then mentioned by T.E.D.D the Bus Driver on Tranzit. Element 115 Rock Character Quotes Element 115 Rock Character Quotes If the player heads out of 'Storage' and goes through the metal shack on the right, outside the fence is a giant element 115 rock. Depending on which character the player is playing as, they will be granted a unique quote. Wunderfizz and Gobblegums Wunderfizz and Gobblegum Machines In the Black Ops III version the player has access to the Wunderfizz and Gobblegums. The Gobblegum machines are located in 'Spawn Room', downstairs in the room with the door that leads to the 'Doctor's Quarters', at the entrance to the 'Doctor's Quarters', at the entrance to the 'Fishing Hut' and at the entrance to the 'Comm Room'. The Gobblegums will allow the player to use game changing effects while playing, depending on what they chose at the Main Menu before loading up the map. The Wunderfizz is located just outside the doorway that leads to 'Storage'. The Wunderfizz will allow the player to buy up to 4 different perks of the player's choosing. Wunderfizz Gobblegum Gobblegum Wunderfizz 1/6 Map Layout Map Layout In the main hut building downstairs in the section with the door that leads to 'Storage' the player can find a noticeboard with the layout of the Shi No Numa map. Tally Marks Tally Marks In the main hut building downstairs in the section with the door that leads to 'Storage' the player can find some tally marks on the wall. Posters from Zetsubou No Shima Posters from Zetsubou No Shima Inside the main building on the lower floor on the wall in the room just behind the Mystery Box there are 3 posters all from Zetsubou No Shima with 1 poster showing the events of Shadows of Evil. 100 Free Points from Perk Machines 100 Free Points from Perk Machines The player can obtain 100 points from each perk machine by laying down in front of them . If in co-op, only the first player who lays down in front of the machine can obtain the 100 points. The machines that the player can lay down in front of are: Quick Revive Double Tap II Juggernog Speed Cola Mule Kick Bear in mind that all perk machine spawns are random in the huts, except Quick Revive which will always spawn in the 'Spawn Room'. Samantha's Hide and Seek: How to Activate Music Easter Egg/Max Ammo 'Samantha's Sorrow' Samantha's Hide and Seek How to complete the Samantha's Hide and Seek Easter Egg and receive a free Max Ammo and activate the song 'Samantha's Sorrow' by Brian Tuey on Shi No Numa Remastered. The player will need to head over to the 'Fishing Hut' and inside there are 4 metal plates on the walls. The player must shoot all four plates once with the 1911 pistol which will then activate a Samantha Laugh sound effect and the Samantha Doll will spawn in the back of the 'Fishing Hut', on the floor by some fishing nets. Once the player has activated the Samantha Doll on the floor they will need to head over to the bridge just outside the 'Fishing Hut' and the Flogger and shoot the Samantha Dolls that spawn on either side of the bridge 5 times. Once done the player will hear a Samantha Laugh. Finally the player will need to head back over to the back of the 'Fishing Hut' and interact with the now spinning Samantha Doll. Once done a skeleton arm will pull the doll underground and a free Max Ammo power-up will spawn and the song will begin to play. If you require a video guide then the video below will show you how to complete the Easter Egg and receive a free Max Ammo and activate the song and also let you listen to the full song. This video is provided by JokerAlex 21 . Upgraded Monkey Bomb Upgraded Monkey Bombs The Upgraded Monkey Bombs that were added in Gorod Krovi can be obtained in Shi No Numa Remastered with the use of the 'Crate Power' Gobblegum. The player will need to spin the mystery box until they receive the Monkey Bombs and then, before picking them up, activate their 'Crate Power' Gobblegum. Once they pick up the Monkey Bombs from the mystery box they will have Upgraded Monkey Bombs. These are far more powerful, hurt zombies on touch and also have a funky dubstep sound to them. A demonstration on how to upgrade the Monkey Bombs and what they do when upgraded can be seen in this video. Doctor Monty Radio Dr. Monty Radio In the Black Ops III version of the map there is a brand new radio from Doctor Monty talking about the map's events. This radio is found in the 'Spawn Room'. It is laying on the floor in front of some wooden barrels near the buy-able gate. If you require a video guide then the video below will show you where to find the Doctor Monty Radio and let you listen to everything he says. This video is provided by JokerAlex 21 .

  • Rave in the Redwoods | Cod Zombie Guides

    In depth and to the point Guides and Easter Eggs for the Call of Duty Infinite Warfare Zombies map Rave In The Redwoods. Contents Power/Pack a Punch Double Pack a Punch Crossbow (Vlad) Upgraded Crossbows Secret Melee Slam Attack Main Easter Egg Quest Play as Kevin Smith Power/Pack a Punch Power/Pack a Punch If you require a video guide, then the video below will show you how to activate the Power Switch and gain access to the Pack a Punch machine. This video is provided by TheGamingRevolution . Double Pack a Punch Double Pack a Punch If you require a video guide, then the video below will show you how to activate double Pack a Punch. This video is provided by CodeNamePizza . Crossbow (Vlad) Crossbow (Vlad) If you require a video guide, then the video below will show you how to obtain the normal Crossbow (Vlad) weapon. This video is provided by TheGamingRevolution . Upgraded Crossbows Upgraded Crossbows If you require a video guide, then the video below will show you how to obtain each of the Upgraded Crossbow Wonder Weapons. This video is provided by TheGamingRevolution . Secret Melee Slam Attack Secret Melee Slam Attack If the player collects a pouch and enters into Rave mode, then if they jump and press the melee button then they will perform a melee slam attack.This is particularly useful at stunning multiple zombies at one time. If you require a video guide, then the video below will show you how to activate the Secret Melee Slam Attack easter egg. This video is provided by TheGamingRevolution . Main Easter Egg Quest Main Easter Egg Quest Rave in the Redwoods contains a main Easter Egg quest which has multiple steps to it and a boss fight. If you require a video guide, then the video below will show you how to complete the Main Easter Egg Quest. This video is provided by CodeNamePizza . Play as Kevin Smith Play as Kevin Smith If you require a video guide, then the video below will show you how to unlock and play as Kevin Smith. This video is provided by CodeNamePizza .

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