top of page

Results

Results found for empty search

  • Extinction | Cod Zombie Guides

    In depth and to the point Guides and Easter Eggs for the Call of Duty Ghost Extinction. This category shows off Guides and Easter Eggs for the Extinction Alien Mode: Point of Contact Nightfall Mayday Awakening Exodus Below is a screenshot of the mode. Click on the picture to click the link to watch the trailer for the mode. Point of Contact Nightfall Exodus Point of Contact 1/5 Point of Contact Alien Teddy Bears The player can activate a fun silly Easter Egg where killing aliens results in them blowing up into alien teddy bears. To do this the player must buy the VKS and then head to the motel sign in the first area and shoot the letters LOL. Once they do so a text prompt will pop onto the screen in a odd colour saying LOL. This will then last roughly 2 minuets. The Easter Egg can be reactivated multiple times during the match. If you require a video guide then the video below will show you how to activate the Alien Teddy Bear Easter Egg. This video is provided by JokerAlex 21 . Nightfall Snowman The player can activate a fun silly Easter Egg where killing aliens results in them blowing up into snowman parts. To do this the player must buy the Maverick and then look for 4 green sparking generators. They need to shoot all 4 and once they do they shall see a text prompt will pop onto the screen in a odd colour saying ZAP!!!. This will then last roughly 2 minuets. The Easter Egg can be only be activated once per game. If you require a video guide then the video below will show you how to activate the Snowman Easter Egg. This video is provided by JokerAlex 21 . Mayday Awakening Exodus Star Power Mode The player can activate a fun silly and useful Easter Egg where killing aliens results in them blowing up into Neversoft Eyeballs and the player has multiple adrenaline abilities. To do this the player must find 3 Neversoft Eyeballs around the map. Each eyeball can spawn in 3 different area per location. Once all 3 Neversoft Eyeballs are collected then the player or players if in co-op shall have this Star Power Easter Egg active for 2 minuets. If you require a video guide then the video below will show you how to activate the Star Power Easter Egg. This video is provided by JokerAlex 21 .

  • Shi No Numa | Cod Zombie Guides

    In depth and to the point Guides and Easter Eggs for the Call of Duty Vanguard Zombies map Shi No Numa. Contents The One Instrumental Samantha's Hide and Seek The Rampage Inducer Free Wunderwaffe DG 2 Radios / Ancient Ruins Dark Aether Bunny/Free Points Creepy Zombie Challenge Main Easter Egg Quest Story Cutscenes The One Instrumental The One Instrumental The original music Easter Egg 'The One' has returned but this time round it is the Instrumental version of the song. The only other difference with activating the song in this version is that the player will only need to interact with the black telephone once and then the song will play. If you require a video guide then the video below will show you how to activate the music Easter Egg 'The One Instrumental'. This video is provided by JokerAlex 21 . Samantha's Hide and Seek Samantha's Hide and Seek: How to Activate Music Easter Egg/Max Ammo 'Samantha's Sorrow' How to complete the Samantha's Hide and Seek Easter Egg and receive a free Max Ammo and activate the song 'Samantha's Sorrow' by Brian Tuey on Shi No Numa. The player will need to head over to the 'Fishing Hut' and inside there are 4 metal plates on the walls. The player must shoot with any general weapon at all four plates once, which will then activate a Samantha Laugh sound effect and the Samantha Doll will spawn in the back of the 'Fishing Hut', on the floor on top of some hay. Once the player has activated the Samantha Doll on the floor they will then need to head over to the bridge just outside the 'Fishing Hut' and the Flogger and shoot the Samantha Dolls that spawn on either side of the bridge 5 times. Once done the player will hear a Samantha Laugh. Finally the player will need to head back over to the back of the 'Fishing Hut' and interact with the now spinning Samantha Doll. Once done a skeleton arm will pull the doll underground and a free Max Ammo power-up will spawn and the song will begin to play. If you require a video guide then the video below will show you how to complete the Samantha Hide and Seek Easter Egg and receive a free Max Ammo and activate the song 'Samantha's Sorrow'. This video is provided by JokerAlex 21 . The Rampage Inducer The Rampage Inducer The Rampage Inducer can be activated on the map in order to get through the early rounds of the game faster. This can be turned on once the Easter Egg is completed and also turned off at anytime. Example of the Rampage Inducer inactive. Example of the Rampage Inducer active. If you require a video guide then the video below will show you how to activate the Rampage Inducer. This video is provided by JokerAlex 21 . Free Wunderwaffe DG 2 Free Wunderwaffe DG 2 The Wunderwaffe DG-2 makes a return to Shi No Numa and there is a side Easter Egg to be able to acquire one for free. There are 3 parts that need to be picked up to be able to build the Wunderwaffe DG-2. The 1st part can be found inside the 'Fishing Hut' over on the 2nd level of the shelf next to the door to the 'Fishing Hut'. The player will now need to head over to the 'Comms Room Exterior' where they will see, outside the 'Comms Room' hut, in the water there is a green radio tower generator. The player will need to interact with this to place the part that they picked up earlier into it. They will then need to end the current round they are on and in the next round they will need to protect the generator from zombies, boom schreier and sturmkrieger. After a certain amount of time the enemies will all die and the player can now interact with the generator and pick up the charged-up weapon part. The 2nd part must be picked up and then charged-up. To do this the player will need to pick up 2 parts inside of the 'Comms Room' hut. 1 Part can be found on a shelf inside of a black radio - this is a bulb and the other part can be found on a table in the next room. This is the part needed for a trap. The player will then need to head to the 'Storage' hut and activate the electric door trap by activating the trap switch behind the perk fountain wall for 1000 points. Once done the trap must kill 3 zombies and as soon as it does the trap switch box will break and open up. The player will now need to place the trap piece they picked up earlier inside the trap box. This will immediately activate the trap once again and the player must get 6 kills with the trap. Once done, if they look at the crafting table for the Wunderwaffe DG-2 they will now see 2 lit up light bulbs. The 3rd part can only be obtained from round 15 and after. This is because the player needs Zaballa (the mini boss of the map) to spawn in. Once the player has Zaballa they need to head over to 'War Room' which is in the main hut, downstairs near the door that leads to 'Storage' and get Zaballa to use her mine attack on the player next to a tesla coil device. She needs to hit this device 3 times to fully activate the device. Once she does, the player can walk up to the table by the device and pickup the 3rd weapon part - the other light bulb. Finally the player now needs to head over to the 'Storage' hut and go over to the crafting bench and interact with it, which will now build the Wunderwaffe DG-2. If you require a video guide then the video below will show you how to build the Free Wunderwaffe DG-2. This video is provided by JokerAlex 21 . Radios / Ancient Ruins Radios / Ancient Ruins There are multiple Radios and Ancient Ruin Tablets around the map that contain different parts of the story for Shi No Numa. Once the player walks up and interacts with either a Radio or Ancient Ruin they will be able to listen to some story segments. They can listen to the same Radio or Ancient Ruin as many times as they like in a game. These can only be listened to in game, unlike the Intel in Cold War which could be picked up in game and then listened to on the menu. If you require a video guide then the video below will show you all locations for all the Radios and Ancient Ruins. This video is provided by MysteryHQ . Dark Aether Bunny/Free Points Dark Aether Bunny/Free Points The Dark Aether Bunny Easter Egg returns again in this map. This Easter Egg will reward the player with many Bonus point power-up pickups, Fire Sale power-up as well as multiple other weapons and grenade types. The Main Easter Egg Quest must be half complete, up to the filling up of the perk fountain with blood step, before this Easter Egg can be started. If you do not know how to do the Main Easter Egg steps up to this point, then use the Main Easter Egg Quest guide below to guide you up to this point. The player will need to head to the 'Fishing Hut Exterior' and gather up a hoard of zombies in front of the Flogger trap. Once they have a large amount of zombies they will need to run into the 'Flogger Courtyard' and activate the Flogger trap. This will then kill the zombies and fling their bodies over to an empty perk fountain. This will then fill up this perk fountain with zombie blood, which is required to be able to do this Easter Egg, becuase the player must be in zombie blood vision in order to find the Dark Aether Bunny body parts. If the player needs more blood then they can repeat the steps here to refill the perk fountain. Now the player has zombie blood they need to find 3 different parts for the Dark Aether Bunny while in the zombie blood vision. These can be obtained in any order the player wishes to do them. If the player heads over to the 'Doctor's Quarter Exterior' they will see, underneath the zipline platform, there is the head part. The player needs to head to the 'Doctor's Quarter Hut' door and activate the trap box, which will bring the zipline platform down to the hut. While it's moving towards the hut, the player will need to get underneath it when its lower down and then interact with it to pick up the Dark Aether Bunny body part. The player will need to head over to the 'Fishing Hut Exterior' and just outside of the 'Fishing Hut', over in the water next to the fence, they will find the legs for the Dark Aether Bunny. The player needs to purchase the mystery box at least 3 to 4 times before going into the zombie blood vision. Once done the player should go into the zombie blood vision and then interact with the mystery box once again. Either on that purchase or the next, the box will laugh and move to a new area on the map. While the box is in the laughing animation and the box lifts up into the air, the player will need to quickly interact with the Dark Aether Bunny head part sitting on the pedestal. As soon as the player has picked up all the Dark Aether Bunny parts there will be multiple Bonus Points power-ups, Fire Sale power-ups, Weapons and grenade type spawns in front of the player to interact with and use within that game they are playing. If you require a video guide then the video below will show you how to complete the Dark Aether Bunny Easter Egg. This video is provided by JokerAlex 21 . Creepy Zombie Challenge Creepy Zombie Challenge There is a mini Easter Egg the player can do on either Shi No Numa or The Archon where the player can find a zombie hidden outside of the map play space. Depending on where the zombie is located will determine what weapon is required for the challenge. There are various challenges for each weapon which involve the floating zombie head from the escort objective. Once the player completes one of these challenges they are rewarded with a load of point drops, max ammo drop and a case with a random level 2 pack a punched weapon. If you require a video guide then the video below will show you how to complete the Easter Egg and with each of the weapon types for the challenge. This video is provided by MrDalekJD . Main Easter Egg Quest Main Easter Egg Quest This is the Main Easter Egg Quest of the map that explains the story of Vanguard Zombies going forward into the next map, The Archon. This quest is about trying to recover Saraxi's lost memories. Step 1 The player must open up to the 'Doctor's Quarters Exterior' and come to the small island with a monolith on it currently covered in red branches. On round 6 the player will want to stand next to this monolith and kill 3 Boom S chreiers next to it, which will remove the red branches from it. Step 2 The player will now need to find 3 cipher wheel parts around the map. They are located in the 'Doctor's Quarters Hut' in the back room on some boxes, in the 'Dormitory' over on a table next to some beds and the M1 Carbine wall buy and over in the 'Dig Site' on a table opposite the Pack a Punch machine. The player will now need to find the 3 cipher symbols that they need to input into the cipher wheel. There are 3 pages with these on around the map and these symbols change every game. They are located over in the 'Excavation Room' on a table near the door that leads to 'Storage'. The player will need to either shoot or knife a stack of papers off of the symbol page in order to see the symbol. Another can be found in the 'Comm Room Hut' over on a table next to all the radio equipment. The final symbol can be found over in the 'Dig Site' on the crafting bench, next to the Pack a Punch machine. Now the player has all the cipher wheel parts and cipher symbols, they will need to head back to the monolith over at the 'Doctor's Quarters Exterior' and walk up to the monolith and interact with it to place in the cipher wheel parts. Once these parts are placed in, the player will need to interact again with the monolith and now they will be placed into a section where they can spin each cipher wheel part around to get the correct symbols. The player cannot be attacked by any enemies while using the cipher wheel's puzzle. The aim is to get all the correct symbols to the top of the cipher wheels. Down below is a cheat sheet that shows all the possible cipher symbols that are in the game. Use this in order to match the cipher symbol pages which the player found earlier to the ones on the cheat sheet. This can then be used to find the correct symbols for each of the cipher wheels to match to the top of each one. Once all are correct the player will need to lock the code and if done correctly, the cipher wheels will light up red. Step 3 At this point the player must have the Wunderwaffe DG-2. If they need a guide on how to obtain a free one then the guide above will show how to obtain this. Once the Wunderwaffe DG-2 is obtained the player will see around the monolith island there are 4 stone pillars. Depending on how many players are in the game will determine how many of these are lit up with a red glow. Once the player is ready to start the next step, they need to interact with the red pillar and if in co-op all players will need to interact with the red pillars at the same time. Once this is done the player will be put into a timed lockdown sequence. During this, the player should stay around the monolith island and round up the zombies. The player will need to kill zombies with a blue orb around them by shooting them with the Wunderwaffe DG-2. Try and kill multiple at once with one shot. If the player completes this in enough time then they will see a blue orb come out of the monolith and this will start a mini story segment. If the player fails this step and does not complete it in enough time then they will need to end the round they are on and then start this step again on the next round. Step 4 The player will now need to head to the 'Fishing Hut Exterior' just outside the Flinger trap. They will need to train up a large hoard of zombies, then run through into the 'Courtyard' and turn on the Flinger trap. This will then fling the zombies dead bodies over onto the empty perk fountain in the 'Courtyard' which will fill it up with zombie blood. Once the fountain is full the player will want to save 1 or 2 zombies at the end of the round and then drink from the zombie blood fountain. This will put the player into zombie blood vision. In this vision the player can be hurt by the zombies. The player will then need to look around the main hut until they find a red orb. Once they find the red orb they will need to interact with it and follow it to its intended destination. During this segment the player will be attacked by multiple Boom S chreiers . Once the orb has made it to its location a blue mirror piece will spawn that the player needs to interact with. In order for the player to obtain the 2nd mirror part they will need to drink from the zombie blood fountain once again. Once this is done they need to head over to this map that can be found in the 'War Room'. On this map will be a red X marked which shows the location for where the mirror part is located. The player will then need to head over to that part of the map. Once there they will then need to look up in the bannister and shoot down the mirror piece so that they can then pick it up. All possible locations for the mirror piece to spawn in. Step 5 Now the player has both mirror parts they will need to head over to the 'Dig Site' and down in the middle they will need to interact with the middle podium and this will place all mirror parts. The player should now notice that one of the 4 pillars around the area will now have a blue orb above it. If in co-op, the number of players will determine how many of the pillars have blue orbs above them. Once the player interacts with a blue orb it will fly off to a certain area of the map and the player must shoot this orb 3 times for it to then fly back over to the 'Dig Site'. If not done in enough time the player will have to try once again by interacting with the pillar again in the 'Dig Site'. Below is a great video done by InsaneGamer52 which shows all locations the blue orb can travel to and where to shoot each one. Step 6 The player will now be heading into the boss fight. So they should make sure they are fully prepared before starting it. To start the boss fight the player will need to interact with the pillar with the blue orb on top of it in the 'Dig Site'. In co-op this will be dependant on how many players are playing. Once done this will start a mini cutscene. Once the cutscene is finished this will start a 3 phase boss fight. The 1st phase will involve blue orb zombies. The zombies will need to be trained down in the pedestal area and shot at with the DG-2 Wunderwaffe. Try shooting multiple of these blue orb zombies at once. Once enough are killed, a giant blue orb will spawn around the 'Dig Site'. The player will then need to wait for the boss (Echo) to move into this blue orb and once done, they will want to shoot at the echo's head until eventually it shows invulnerable instead of damage numbers. Phase 2 is the same as the 1st, only this time the blue orbs will be on the Boom S chreier . Once again kill them with the DG-2 Wunderwaffe and then when enough are killed the giant blue orb will spawn over the 'Dig Site'. Once again repeat what was done the 1st time for attacking the Echo. Phase 3 is the same as the previous 2 only this time the blue orbs will be on the Stormkrigers . Once again kill them with the DG-2 Wunderwaffe and then when enough are killed the giant blue orb will spawn over the 'Dig Site'. Once again repeat what was done the previous times for attacking the Echo. This time the Echo will die. Once the Echo dies a few cutscenes will play. After this the 2 mirror pieces will attach together and the player can now pick up the mirror and then the Easter Egg quest will be complete and they will be rewarded with multiple pick-ups. If you require a video guide then the video below will show you how to complete the Main Easter Egg Quest. This video is provided by JokerAlex 21 . Story Cutscenes Story Cutscenes The story cutscenes can be seen here. This video is provided by JokerAlex 21 .

  • Black Ops Cold War | Cod Zombie Guides

    The home page for Call of Duty Black Ops Cold War Zombies. This category shows off Guides and Easter Eggs for the Black Ops Cold War maps: Die Maschine Firebase Z Outbreak Mauer der Toten Forsaken Below are some screenshots of each of the maps. Click on these to click the link to watch the trailers for the maps. Die Maschine Firebase Z Forsaken Die Maschine 1/5

  • Black Ops | Cod Zombie Guides

    The home page for Call of Duty Black Ops Zombies content. This category shows off Guides and Easter Eggs for the Black Ops maps: Kino der Toten Five Ascension Call of the Dead Shangri La Moon Nacht der Untoten Verruckt Shi No Numa Der Riese Below are some screenshots of each of the maps. Click on these to access the link to watch the trailers for the maps. Kino der Toten Five Der Riese Kino der Toten 1/12

  • The Frozen Dawn | Cod Zombie Guides

    In depth and to the point Guides and Easter Eggs for the Call of Duty WWII Zombies map The Frozen Dawn. Content coming in the future

  • Black Ops IIII | Cod Zombie Guides

    The main home page for Call of Duty Black Ops IIII Zombies. This category shows off Guides and Easter Eggs for the Black Ops IIII maps: Dead of the Night Voyage of Despair IX Ancient Evil Blood of the Dead Classified Alpha Omega Tag der Toten Below are some screenshots of each of the maps. Click on these to click the link to watch the trailers for the maps. Dead of the Night Voyage of Despair Tag der Toten Dead of the Night 1/8

  • Black Ops III | Cod Zombie Guides

    The home page for Call of Duty Black Ops III Zombies. This category shows off Guides and Easter Eggs for the Black Ops III maps: Shadows of Evil The Giant Der Eisendrache Zetsubou No Shima Gorod Krovi Revelations Nacht der Untoten Remastered Verruckt Remastered Shi No Numa Remastered Kino der Toten Remastered Ascension Remastered Shangri La Remastered Moon Remastered Origins Remastered Below are some screenshots of each of the maps. Click on these to access the link to watch the trailers for the maps. Shadows of Evil The Giant Origins Remastered Shadows of Evil 1/14

  • Alpha Omega | Cod Zombie Guides

    In depth and to the point Guides and Easter Eggs for the Call of Duty Black Ops IIII Zombies map Alpha Omega. Contents Introduction Cutscene Power Pack a Punch Shield Telepad Ray Gun Mark II Assembly Kit Ray Gun Mark II Frames Ray Gun Mark II V Upgrade Ray Gun Mark II X Upgrade Ray Gun Mark II Y Upgrade Ray Gun Mark II Z Upgrade I am the Well (Music Easter Egg) Jumpscare (Avogadro) Jumpscare (Mannequin) Round 200 (Insanity Mode) Free 5th Perk Free Self Revive Rushmore Hidden Flag Quote 100 Points from Perk Machines Free Weapons Love Song for a Dead Man (Tranzit Loading Screen Song) Mannequin Heads Turning Old Zombie Maps Pictures Map Poster made up of various Zombies Gameplays Smashed Perk Bottles Camp Edward Sign Nuketown Bus Number Plate The Pentagon Thief's Body (Yuri) Red Truck Noises Bloody Wall Texts Wall Written Texts Post It Notes Prison Cell Text Blueprints Screens Showing Camp Edward Important Map Locations Avogadro TV Quotes Marlton Quotes T.E.D.D Electrifying Room Rushmore Codes Documents and Letters Audio Reels Film Reels Punch Cards Audio Players Maxis Radios Electromagnetic Awakening Party Ending Cutscene Cut Super Easter Egg Room Introduction Cutscene Introduction Cutscene Introduction cutscene for Alpha Omega can be seen here. Power Power There is 1 Power Switch on the map located inside the 'Power House'. There are 2 different routes that the player can take in order to get to the Power Switch. If you require a video guide then the video below will show you how to turn on the Power. This video is provided by JokerAlex 21 . Pack a Punch Pack a Punch To access the Pack a Punch machine on the map the player will need to head underground to the 'Generator Room'. Once in here they will need to interact with a red screen terminal in order to start the ventilation system. As soon as this is done the player will be locked inside the 'Generator Room' and will then need to survive in the room for 2:00 minutes while zombies and nova crawlers spawn. Once the lockdown is over the player will need to head up to the upper part of the map and look at the top of each of the houses around the street. They will need to find the houses with green gas coming out from the top of them (bear in mind that it is random in each game as to which houses have the green gas). At each house there is a vent and the houses with green gas coming out from them will have the vents blocked by the nova crawler green goo. The player must interact with each of the green gas house vents and clean them. They will be attacked by fast green gas zombies during this time. When cleaned the player will hear a indication sound. Once all are cleaned, then the player can head down below ground to the 'Beds' Room where the Pack a Punch machine will now be available to use. After a while the vents will start to block again, locking the Pack a Punch back up. In order to re-access it the player will need to find the green gas house or houses and once more clean the vents. If you require a video guide then the video below will show you how to access the Pack a Punch machine. This video is provided by Jason H Gaming . Shield Shield The player can craft the Zombie Shield on the map in order to protect their back or front from zombies. The shield can be used to bash the zombies or shoot them with the automatic pistol. There are 3 parts for the Zombie Shield scattered around the map and each location for a part has 3 spawn locations. The parts will randomise their spawn locations each game. If you require a video guide then the video below will show you how to build the Zombie Shield and how to use it. This video is provided by Jason H Gaming . Telepad Telepad The player can craft the Telepad on the map in order to teleport quickly to different areas of the map. The Telepad is also used for the 'Electromagnetic Awakening Party' Easter Egg quest and for upgrading the Ray Gun Mark II. There are 3 parts for the Telepad scattered around the map and each location for a part has 3 spawn locations. The parts will randomise their spawn locations each game. If you require a video guide then the video below will show you how to build the Telepad and how to use it. This video is provided by Jason H Gaming . Ray Gun Mark II Assembly Kit Ray Gun Mark II Assembly Kit In order for the player to be able to craft the different Ray Gun Mark II upgrades they must craft the Assembly Kit. There are 3 parts for the Ray Gun Mark II Assembly Kit scattered around the map and each location for a part has 3 spawn locations. Spawn locations for the parts are randomised in each game. If you require a video guide then the video below will show you how to build the Ray Gun Mark II Assembly Kit. This video is provided by Jason H Gaming . Ray Gun Mark II Frames Ray Gun Mark II Frames Before the player can start this they will need to have turned on the Power and accessed Pack a Punch . If they need a guide then they can be found above. The player will need to have activated Rushmore as well. Once done the player will need to find and fill up with zombie souls 4 TVs around the map. The order that they are filled is random each game. The TVs can be found in the 'Site Entrance', 'Yellow House Backyard', 'Diner' and 'APD Control'. The player can tell which TV is the one to do as the TV will have a white static screen on it and once the player has interacted with it, will show an image of the Ray Gun Mark II. Once this happens the player will need to get 10 zombie, nova crawler or hellhound kills in front of the TV. Once complete the TV will show a number on the screen. The player will want to note the number down and put that it was TV 1. They will then want to check the other TVs to see the next one with static, repeating the same process as well for all the T.V's not yet completed. Each time the player gets a number from the TV they will want to note it down. Once all TVs are filled and the player has all 4 TV numbers given to them, they will want to input the code into Rushmore. Once done, Rushmore will then open up the Ray Gun Mark II frame cabinet on the opposite side of the room to him. The Player can then interact with a frame to begin the Ray Gun Mark II upgrades. When a Ray Gun Mark II Upgrade is made and complete, the player can store the upgrade in the cabinet if they want to and then make another Ray Gun Mark II upgrade. If you require a video guide then the video below will show you how to access the Ray Gun Mark II Frame Cabinet. This video is provided by Jason H Gaming . Ray Gun Mark II V Upgrade Ray Gun Mark II V Before the player can start this they will need to have turned on the Power , accessed Pack a Punch , Built the Ray Gun Mark II Assembly Kit and accessed the Ray Gun Mark II Frames . If they need a guide then they can be found above. The player must first pick up a Ray Gun Mark II Frame from the 'Operations House'. Then the player will need to double Pack a Punch a weapon till they get the Kill-O-Wat Ammo Mod type. Once they have that they will need to head to the Generator Room. In here they need to look around the room to find a yellow sparking generator panel. 3 generator panels can do this, but only 1 will in each game - and the order as to which one, is random. Once they find the yellow sparking generator panel the player will need to shoot their Kill-O-Wat weapon at the panel. This will blast the panel off the generator and reveal a yellow container which the player must pick up. The player will now need to head up to the town part of the map and look at the telephone poles. There will be a telephone pole sparking yellow. The player will need to shoot the top of the telephone pole with their Kill-O-Wat weapon which will cause it to create a yellow electric orb. They will then need to do this with the other poles as well. There are 5 telephone poles in total. Once all are done, the player will see all telephone poles shoot out a big yellow electrical beam and they will need to head to the generator outside the 'Yellow House' in the 'Cul-De-Sac' and interact with it to place in the container they picked up earlier. This will spawn in a yellow ring that the player will need to stay inside of and get zombie, nova crawler or hellhound kills in order to fill up the container. Once the container is filled it will start sparking and the player can pick it up. Finally the player will need to take the container over to the Ray Gun Mark II Assembly Kit on the upper floor of the 'Operations House'. Once they craft the Ray Gun Mark II V they will now be able to shoot an infinite ammo electrical beam at zombies. If they use up all the charge at once then the Ray Gun will need to recharge up over time. This can also be Pack a Punched to make it even more powerful. If the player wishes to create another Ray Gun upgrade then they can place it inside the Frame container and select a new Ray Gun Mark II Frame to do a different upgrade. If you require a video guide then the video below will show you how to build the Ray Gun Mark II V. This video is provided by Jason H Gaming . Ray Gun Mark II X Upgrade Ray Gun Mark II X Before the player can start this they will need to have turned on the Power , accessed Pack a Punch , Built the Ray Gun Mark II Assembly Kit and accessed the Ray Gun Mark II Frames . If they need a guide then they can be found above. The player must first pick up a Ray Gun Mark II Frame from the 'Operations House'. Then the player will need to double Pack a Punch a weapon till they get the Cryofreeze Ammo Mod type. Once they have that, they will need to find a blue drawer giving off a blue mist. There are 3 spawns for this drawer and it is random which one the player gets in their game. They are located in 'APD Interrogation' desk drawer, 'Operations House' garage and in the 'Prisoner Holding House'. Once they find the blue mist drawer, the player will need to shoot their Cryofreeze weapon at the drawer. This will blast open the drawer and reveal a blue container which the player must pick up. The player will now need to flip to the next round and head down to the bunker area. They should see some zombies with a blue mist around them. The player will need to shoot the zombies with their Cryofreeze weapon which will freeze them. Once they are frozen the player must knife them to shatter the zombie. This will leave behind a blue goo on the floor that the player will need to pick up. The player will need to do this and pick up blue goo a total of 3 times. They will then need to head over to 'APD Control' and place their blue container in a broken 115 canister on one of the shelves. This will spawn a blue ring that the player must stay inside of and get zombie, nova crawler or hellhound kills in. Once they get enough kills the canister will start to have a lightning effect around it. The player must then pick up the canister. Finally the player will need to take the container over to the Ray Gun Mark II Assembly Kit over on the upper floor of the 'Operations House'. Once they craft the Ray Gun Mark II X they will now be able to shoot a rapid fire Ray Gun. This can also be Pack a Punched to make it even more powerful and also make it duel wielded. If the player wishes to create another Ray Gun upgrade then they can place it inside the Frame container and select a new Ray Gun Mark II Frame to do a different upgrade. If you require a video guide then the video below will show you how to build the Ray Gun Mark II X. This video is provided by Jason H Gaming . Ray Gun Mark II Y Upgrade Ray Gun Mark II Y Before the player can start this they will need to have turned on the Power , accessed Pack a Punch , Built the Ray Gun Mark II Assembly Kit and accessed the Ray Gun Mark II Frames . If they need a guide then they can be found above. The player must first pick up a Ray Gun Mark II Frame from the 'Operations House' and then double Pack a Punch a weapon until they get the Brain Rot Ammo Mod type. Once they have that, they will need to head to the town and find a pile of dirt giving off a green mist. There are 3 spawns for this dirt pile and it is random which one has the green mist in each game. In 'Centre Street' they are located next to the barbed wire fence, in 'Green House Backyard', to the right and next to the green shed and in the 'Yellow House Backyard' to the right outside the backdoor of the 'Yellow House'. Once they find the green mist dirt pile, the player will need to shoot their Brain Rot weapon at a zombie and then the Brain Rot zombie will dig up the dirt pile. This will reveal an orange container which the player must pick up. The player will now need to build and collect the Telepad, if not done so already. They will then need to look around the map until they find an orange orb floating above one of the teleporter pads. They need to place down one of the Telepads onto the teleporter and shoot the orange orb with the Brain Rot weapon, which will cause it to disappear into the teleporter. The player should then go and find the orange orb once again around the map and when found, place the other Telepad down onto the teleporter pad and shoot the orange orb with the Brain Rot weapon. As soon as the player shoots the orange orb they need to jump through the teleporter with the orb. This will show the teleporter animation with the orange orb around the screen. Once done the orange orb will fly off to the Storage Room and be sitting on some bags. The player needs to interact with the orange orb to place down their orange container which will spawn an orange ring that the player must stay inside of and get zombie, nova crawler or hellhound kills in. Once they get enough kills, the canister will start to have an orange lightning effect around it. The player must then pick up the canister. Finally the player will need to take the container over to the Ray Gun Mark II Assembly Kit over in the upper floor of the 'Operations House'. Once they craft the Ray Gun Mark II Y they will now be able to shoot an explosive round and can shoot a charged explosive attack. This can also be Pack a Punched to make it even more powerful. If the player wishes to create another Ray Gun upgrade then they can place it inside the Frame container and select a new Ray Gun Mark II Frame to do a different upgrade. If you require a video guide then the video below will show you how to build the Ray Gun Mark II Y. This video is provided by MysteryHQ . Ray Gun Mark II Z Upgrade Ray Gun Mark II Z Before the player can start this they will need to have turned on the Power , accessed Pack a Punch , Built the Ray Gun Mark II Assembly Kit and accessed the Ray Gun Mark II Frames . If a guide is needed, they can be found above. The player must first pick up a Ray Gun Mark II Frame from the 'Operations House'. Then the player will need to double Pack a Punch a weapon till they get the Fire Bomb Ammo Mod type. Once they have that they will need to find a cupboard with an orange mist. There are 3 spawns for this orange mist cupboard and it is random which one has the orange mist in any particular game. In 'Green House Downstairs' they are located in the top cupboard to the left in the kitchen, in 'Yellow House' they are in the kitchen cupboard to the right and in the 'Lounge' to the right of the pool table. Once they find the orange mist cupboard the player will need to shoot their Fire Bomb weapon at the cupboard which will cause the door to melt. This will reveal a pink container which the player must pick up. The player will now need to head up to the town. If they look at the houses in the street one of them will have some pink mist coming out of its chimney (it is random which house does this every game). The player must then either use Wraith Fire, Acid Bombs or Frag Grenades and throw them into the chimney. Once this is done the pink mist will go out and the player will need to head to that house's fireplace. They will then need to place down the pink canister into the fireplace. This will spawn a pink ring that the player must stay inside of and get zombie, nova crawler or hellhound kills in. Once they get enough kills the canister will start to have a pink lightning effect around it. The player must then pick up the canister. Finally the player will need to take the container over to the Ray Gun Mark II Assembly Kit over in the upper floor of the 'Operations House'. Once they craft the Ray Gun Mark II Z they will be able to shoot a shotgun like attack. This can also be Pack a Punched to make it even more powerful. If the player wishes to create another Ray Gun upgrade then they can place it inside the Frame container and select a new Ray Gun Mark II Frame to do a different upgrade. If you require a video guide then the video below will show you how to build the Ray Gun Mark II Z. This video is provided by MysteryHQ . I am the Well (Music Easter Egg) How to Activate Music Easter Egg 'I Am The Well' To activate the song 'I Am The Well' by Kevin Sherwood on Alpha Omega you will need to find and interact with 3 Mannequin Heads located around the map. You can find them in the following areas. 1st Mannequin Head can be found in the 'Green House Bedroom' on the floor next to the bed. 2nd Mannequin Head can be found in the Bunker inside of the 'Lounge' sitting on a stall next to the pool table. 3rd Mannequin Head can be found in the 'Solitary' Room on the floor next to the bench and cell. The song can only be played once per game. If you require a video guide then the video below will show you how to activate the song. This video is provided by JokerAlex 21 . Jumpscare (Avogadro) Jumpscare (Avogadro) In order for the player to be able to see this Jumpscare they will need to acquire a sniper rifle. This can be obtained either from the mystery box or via the wall in the 'APD Control Room' next to the buildable table. Once the player has a sniper rifle, the easiest way to see the Jumpscare is to head up to the 'Green House Backyard' balcony and once there aim with the sniper rifle out into the far desert. The player is looking for an idle zombie standing out in the desert and once they find him and have him in their scope, they will see the Jumpscare pop up on their screen. This can only be activated once per game by one person. Fun Easter Egg to add that the zombie model will actually be the character that the player is playing as in that game. So say the player is playing as Ultimis Dempsey, then the zombie model out in the desert will also be Ultimis Dempsey. If you require a video guide then the video below will show you how to activate the Jumpscare (Avogadro). This video is provided by JokerAlex 21 . Jumpscare (Mannequin) Jumpscare (Mannequin) In order for the player to be able to see this Jumpscare they will need to head to the 'Cul-De-Sac' and buy the Galvaknuckles from inside the red truck on the cardboard boxes. Once the player has the Galvaknuckles they will need to use them to knife off all the mannequins' heads. There are 30 mannequins all together scattered across all of the map. Bear in mind that if at any point the player has already shot or used a normal knife on the mannequins, then this will not work and they will need to start a new game. Once the player has Galvaknuckled all the heads off the mannequins then if they head down to the 'Beds' where Pack a Punch is, then to the right of the Pack a Punch they will see a brand new mannequin standing there facing the wall. Once the player stares at the mannequin for a couple of seconds they will see the Jumpscare pop up on their screen. This can only be activated once per game by one person. If you require a video guide then the video below will show you how to activate the Jumpscare (Avogadro). This video is provided by JokerAlex 21 . Round 200 (Insanity Mode) Round 200 (Insanity Mode) Before the player can start this, they must have activated the Power , accessed Pack a Punch and interacted with Rushmore. Once the player has done all of this they will need to buy the Bowie Knife. They will then need to kill zombies or nova crawlers till they get the Nuketown clock and population sign to read 115. Once it does the player must not kill anymore zombies or nova crawlers but must head over to the shed in the 'Yellow House Backyard'. The player will see a purple orb floating in the shed. The player will now want to open the door to the shed and interact with the purple orb. The orb will now move on a set path around the map and make its way over to 'APD Interrogation'. The player's job is to escort the purple orb on its path and stay close to it at all times. If the player gets too far away from the purple orb for too long, then they will fail the escort and have to start everything all from the beginning once again. Once the purple orb is escorted over to the 'APD Interrogation' upper floor it will go inside a small computer. The player will now need to knife the computer with the Bowie Knife to smash it and then reveal a code, which must be input into Rushmore in the 'Operations House'. Once it is input, the player must interact with Rushmore and this will place them into Insanity Mode. If in co-op all players will be sent here as well. This mode is the original Nuketown Zombies map layout at round 200 and with old zombies songs playing in the background. This is very difficult to survive in - especially with 4 players. If you require a video guide then the video below will show you how to activate the Round 200 (Insanity Mode). This video is provided by JokerAlex 21 . Free 5th Perk Free 5th Perk Before the player can start this they must have activated the Power and accessed Pack a Punch . Once the player has done all of this they will need to shoot off all 30 mannequin heads. If the player has already knifed off any mannequin heads then this will not work and they will need to start a new game. Once they have shot off all 30 mannequin heads they will need to end the current round they are on. Once they do so they will be put into a mannequin only round. The mannequins are all very fast and rather tough to take down so I recommend a fully charged special weapon. Once all the mannequins are killed then a Free Perk power-up bottle will fall from the sky and land in front of the Nuketown population sign. This will grant the player a random 5th perk. If in co-op all players will be rewarded with a random free 5th perk. If you require a video guide then the video below will show you how to acquire a Free 5th Perk. This video is provided by MrDalekJD. Free Self Revive Free Self Revive Before the player can start this they must have activated the Power and accessed Pack a Punch . Once the player has done all of this they will need to knife off all 30 mannequin heads. If the player has already shot off any mannequin heads then this will not work and they will need to start a new game. Once they have shot off all 30 mannequin heads they will then need to head over to the 'Cul-De-Sac' to the Nuketown population sign. They will see behind the sign there is a new mannequin standing there. This mannequin will now follow the player when they are not looking at it, like a weeping angel. The player will need to head down to the 'Generator' room with the mannequin and take him over to the corner of the room where a new female mannequin without a head will be standing. After this the player will need to head up to the 'Green House Backyard'. They will now be followed by both the male and female mannequins. Once the player is at the 'Green House Backyard' they must escort both mannequins over to the green shed. Once both are in front of the door the player must look away from the shed and then, when they look back at the shed, the door will be open and both mannequins will be inside. After a few seconds the door will shut and an extra Self Revive Heart will spawn in front of the shed door. Once the player interacts with this they will receive an extra Self Revive. In co-op all players will receive an extra Self Revive. If you require a video guide then the video below will show you how to acquire a extra Self Revive. This video is provided by Jason H Gaming . Rushmore Hidden Flag Quote Rushmore Hidden Quotes If the player heads to the top floor of the 'Operations' and holds their interactive button on the American flag then Rushmore will start to speak some hidden quotes. 100 Points from Perk Machines 100 Points from Perk Machines The player can obtain 100 points from each perk machine by laying down in front of them . If in co-op, only the first player who lies down in front of the machine can obtain the 100 points. The machines that the player can lie down in front of are: Brew Cola Soda Tonic Free Weapons Free Weapons The player can obtain free weapons by completing the first step of the Main Easter Egg Quest. Once the player has galvaknuckled a zombie in front of the static TV, some letters and numbers will be read out that they will need to note down. Once they do this they will need to head over to the houses and input the correct numbers onto each of the clocks. The last clock will not have its house letter or number given, so once the player interacts with it the clock will set itself automatically. The two houses with free weapons in them are 'Operations' that holds a free Pack a Punched Ray Gun Mark II and ' Prisoner Holding' that holds a punched weapon which is randomised each game pack. Love Song for a Dead Man (Tranzit Loading Screen Song) Love Song for a Dead Man (Tranzit Loading Screen Song) When the player walks into the 'Diner' they will hear the song 'Love Song for a Dead Man' from the loading screen of the map Tranzit start to play. The video below will let you listen to the song 'Love Song for a Dead Man'. Mannequin Heads Turning Mannequin Heads Turning During play at random, some of the mannequins scattered around the map will start to turn their heads and follow the player's movements. Old Zombie Maps Pictures Old Zombie Maps Pictures If the player goes to the top floor of the 'Operations' house and goes over to the chest of drawers opposite the desk, they will see pictures of Verruckt, Shi No Numa and Der Riese. These are very hard to see. Map Poster made up of various Zombies Gameplays Map Poster made up of various Zombies Gameplays The promotional poster for the map is made up of multiple different clips from zombies gameplays across multiple maps. Smashed Perk Bottles Smashed Perk Bottles If the player heads into the 'Diner' and looks in front of the Soda perk machine they will see some smashed original perk bottles on the ground for both Quick Revive and Double Tap II. Camp Edward Sign Camp Edward Sign In the starting area the player can see a sign that says Camp Edward. This is a reference to the site being named after Edward Richtofen. Nuketown Bus Number Plate Nuketown Bus Number Plate If the player looks at the yellow Nuketown bus they shall see the number plate 'NUK TWN' which is a nod to Nuketown. The Pentagon Thief's Body (Yuri) The Pentagon Thief's Body (Yuri) If the player heads into the 'Prison Holding House' they shall find the Pentagon Thief's dead body, who is Yuri from Ascension. Red Truck Noises Red Truck Noises The Red Truck radio in the 'Cul De Sac' will make random sounds. Blood Wall Texts Bloody Wall Texts There are multiple bloody texts around the map depicting events before Alpha Omega takes place about what happened to Camp Edward. Wall Written Texts Wall Written Texts There are multiple wall written texts around the map depicting events before Alpha Omega takes place about what happened to Camp Edward. Post It Notes Post It Notes There are multiple post it notes around the map depicting events before Alpha Omega takes place about what happened to Camp Edward. Prison Cell Text Prison Cell Text If the player looks inside of the multiple prison cells around the map they shall see lots of writing all over the walls. Blueprints Blueprints There are multiple blueprints that show designs for various important items from Alpha Omega and Classified. Screens Showing Camp Edward Screens Showing Camp Edward Inside of the 'Operations House' on the bottom floor next to the stairs the player can find a bunch of tvs showing different areas of the map. Important Map Locations Important Map Locations Inside of the 'Operations House' on the bottom floor there is a world map with multiple important locations marked on it. Avogadro TV Quotes Avogadro TV Quotes If the player interacts with the TV located at the bottom of the 'Yellow House' each round they shall hear a quote from the Avogadro. Marlton Quotes Marlton Quotes If the player interact with the door down the staircase entrance to the 'Bunker' they shall hear multiple quotes from Marlton from the Victis crew. T.E.D.D Electrifying Room T.E.D.D Electrifying Room Once the player has activated T.E.D.D, if they then use the galvaknuckles on him multiple times this will cause him to get angry and electrify the room. This will hurt the player and if they don't leave fast enough it will kill them. The room will go back to normal after 2 minutes. Rushmore Codes Rushmore Codes There are several different codes that can be entered into Rushmore which will do different things. If you require a video guide then the video below will show you all the different codes for Rushmore. This video is provided by MysteryHQ . Documents and Letters Documents and Letters The player can find multiple Documents and Letters scattered around the map which give more story insight. If you are interested in the locations of these and what they say then the video below covers all of this. To be added soon! Audio Reels Audio Reels The player can find multiple Audio Reels scattered around the map which give more story insight. If you are interested in the locations of these and listening to what they say then the video below covers all of this. To be added soon! Film Reels Film Reels The player can find multiple Film Reels scattered around the map which give more story insight. If you are interested in the locations of these and listening to what they say then the video below covers all of this. To be added soon! Punch Cards Punch Cards The player can find multiple Punch Cards scattered around the map which give more story insight. If you are interested in the locations of these and listening to what they say then the video below covers all of this. To be added soon! Audio Players Audio Players The player can find multiple Audio Players scattered around the map which give more story insight. If you are interested in the locations of these and listening to what they say then the video below covers all of this. To be added soon! Maxis Radios Maxis Radios The player can find multiple Maxis Radios scattered around the map which give more story insight. If you are interested in the locations of these and listening to what they say then the video below covers all of this. To be added soon! Electromagnetic Awakening Party Electromagnetic Awakening Party This is the Main Easter Egg Quest for the map. It is advised that the player starts the game with the Katana Special Weapon. This is very helpful for a step which comes later. Before the player can begin this, they must have first Turned on the Power , Accessed Pack a Punch , Built the Telepad and interacted with Rushmore. Guides for all of these can be found above. Step 1 To start the Easter Egg Quest the player will need to buy the Galvaknuckles from inside the Red Truck in the 'Cul-De-Sac' for 5000 points. It is advised the player has subtitles on for this next step. Once the player has Galvaknuckles, they will need to head down into the bunker and find a TV with static on it. There are 4 possible TVs that can have the static on them and it is random which one it will be each game. The TVs are located in the following areas. One can be found inside the 'Diner' on top of a cardboard box, opposite the Soda perk machine. Two can be found inside the 'Beds' area. One can be found to the right hand side if facing Pack a Punch, hidden in the corner next to a bed and sofa. The other can be found to the left of Pack a Punch, next to the wall with bloody text on it. The last TV can be found in the 'Lounge' - if the player is facing T.E.D.D then it is to the left of him. When the player finds the TV needed, they will need to get one Galvaknuckle kill in front of the static TV. Once this is done the TV will start to speak a series of letters and numbers. The letters stand for the town houses and the numbers are for some clocks inside those houses. The sequence given by the TV is randomised every game. However, down below is a table of all possible outcomes the player can have in a game. Once the player has figured out the code they will need to head to each house in the order of the code given and input the times into the houses clocks. If the player knifes the clock, it will move it by 1 hour. If the player interacts with the clock, it will move it by 15 minuets. On the final house that was not given in the sequence, the player simply needs to walk up to that house's clock and interact with it which will set that clock to the correct time. The player will now need to note down the time that the clock gave them and then head over to Rushmore in 'Operations' and enter into his code panel the time they were given. After this is done Rushmore will start to talk to the player. The video below by MysteryHQ explains the TV Clock step and shows how to do this step in detail. Step 2 The player will need to interact with Rushmore once again, where he will talk to the player about a special Nova Crawler being around the map somewhere that he wants to study. The player will need to head down to the bunker and look around for a Red Nova Crawler. This can be anywhere in the bunker but is usually found in the 'Beds' area. Once the player finds the Red Nova Crawler they will need to stay close to it and escort it up to the 'Transfusion Facility', where once inside, it will head over to a zombie barrier and crawl into it. Rushmore will then talk about the Red Nova Crawler. Step 3 The player will now need to interact with Rushmore once again. He will tell the player that there is an intruder in the base who stole an item he wants. The player now needs to activate Sgt. A.D.A.M. In order to gain access to Sgt A.D.A.M the player must find 4 pieces of paper with codes on them. These codes will need to be input into Rushmore once all are obtained. Other than the first code, all of the other 3 pieces of paper will have randomised codes each game played. The 1st code can be found in the 'Operations' house, on a table next to where the world map is located. This code will always be 7626 every game. The 2nd code (Sawyer) can be found in 'APD Interrogation' and can spawn in 3 possible locations. It can spawn on the desk next to the Maxis Radio, in the back corner underneath the stairs on a terminal and upstairs next to a hole in the wall on the terminal. The 3rd code (McCain) can be found in 'APD Control' and is located on the right terminal next to the yellow metal stairs entrance. The player will need to either shoot or knife the stack of paper on top of it to see the code. Before the player can access the 4th code (Pernell), they need to head to 'Solitary' and walk up to the panel with keys in it and interact with it to pick up a key. Once they have the key they will need to go to the 'Yellow House Upstairs' and walk up to the desk at the back room and interact with it. This will open up the drawer and reveal the (Pernell) code. Once the player has all 4 codes they will need to head back to Rushmore and enter them into his code panel. The codes must be entered into the panel in the following order: 1st Code 'Operations' = 7626 2nd Code 'APD Interrogation' (Sawyer) = What the player has in their game 3rd Code 'APD Control' (McCain) = What the player has in their game 4th Code 'Yellow House Upstairs' (Pernell) = What the player has in their game Bear in mind that there is a 30 second time limit to enter each code into Rushmore's panel. Once all codes are entered in correctly, the green door in the 'Storage Room' will now be open and have Sgt. A.D.A.M available for use. The player will need to activate Sgt. A.D.A.M and escort him over to a door just up the stairs from the 'Diner' that is near the Bunker entrance at the 'Green House Backyard'. Once Sgt. A.D.A.M is near the door Marlton will get scared and open the door to throw out a 115 canister. The player will now need to take the 115 canister to the 'Transfusion Facility' and place it on the metal shelf where a canister is missing. Once done Rushmore will then talk to the player about the canister. Step 4 The player will now need to head back to 'Operations' house and interact with Rushmore. Before the next step can be done the player must have built the Telepad (a guide to this can be found above). Once done the player will need to place a Telepad down in the 'Power House' next to the Power Switch. The other Telepad must be placed down at the back of 'Prisoner Holding'. Also if the player has this perk in their game then they should buy Stamin-Up. When the player has done all of the above they will need to head over to the 'Power House' where they will see a terminal with some lights on it. The player must now get a Jolting Jack (electric Nova Crawler) to shoot its electric attack at the machine to power it up. As long as the player stands in front of the machine and then quickly moves out of the way before the electric attack hits them, then this can be done easily and quickly. Once the machine is powered up the player will need to interact with the machine to pick up its power core and once they do, they need to head over to 'Operations' house as quickly as they can and place the power core in there. The player does not have very long to do this at all, so as soon as they pick up the power core they should jump through the 'Power House' portal they placed down and once it teleports them to the back of the 'Prisoner Holding' house, they should activate their Katana Specialist Ability and run through the building and through the side entrance to the 'Operations' house. Once in there, run to the other side of the room to where the terminal is located at the bottom of the staircase. Once in front of the terminal, the player must interact with it in order to place the power core inside it. If done fast enough, Rushmore will start speaking. Step 5 For the next step the player will need to interact with Rushmore once again where he will ask you to find some codes for him. In order to do this the player will need to Pack a Punch their weapon until they get the Brain Rot ammo mod on their weapon. Once they have this they will need to find 3 of these and they must be done in a certain order. The pictures can be identified by a green glowing mist around them and the order they must be done in is: the 'Lounge ', 'Green House Upper Stairs ' and then the 'Beds '. Once the player is in front of the correct picture they must shoot a zombie and make it Brain Rot. Once this is done the zombie will smack down the picture and reveal a code on the wall. The player will need to do this for all 3 pictures and note down the codes (which are different every game). Once done, enter the numbers into Rushmore and then Rushmore will talk to the player. Step 6 The Player will need to interact with Rushmore again and he will talk to the player. However, this time he will be interrupted by the power shutting off in the map, when he will begin to panic and ask the player to turn on the power once again. The player will now need to simply find some power boxes around the bunker part of the map and activate certain ones in a particular order. The order is: 'Diner' = Up 'Beds' = Up 'Lounge' = Down 'Generator' = Down 'Storage' = Down 'Solitary' = Down Once all of these have been set to that order the player should now see, on the electrical boxes, that all lights are now green. They then want to head up to the 'Power House' and activate the Power Switch to turn on the power again. Step 7 Interact with Rushmore once again and he will thank you for helping him - so in turn he will now help the player. He will ask you to find the missing body parts of the mannequin that's sitting in the chair in 'APD Interrogation'. There will now be some new mannequins around different parts of the map with their heads slightly off their bodies and sparking. The locations for these mannequins is random each game and the player will need to find 3 of them altogether. The locations for where these mannequins can spawn are: 'Backyard of Green House' 'Backyard of Yellow House' 'Backyard of Operations' 'Backyard of Transfusion Facility' 'Lounge' 'Diner' 'Prisoner Holding' Once the player walks up to the mannequin and interacts with it, its head will fit back onto its body and this will begin a lockdown event that lasts one minute. The player will just need to survive during the lockdown event and it does not matter about kills here. Once the lockdown ends then the mannequin will explode and drop its body part on the floor for the player to pick up. The player will be picking up two arms and a head. Once the player has all mannequin body parts they will need to head to 'APD Interrogation' and interact with the broken mannequin in the chair. This will repair the mannequin and then a conversation between Rushmore and Peter McCain will take place. Rushmore will then ask the player to find a blue orb to bring back to Peter McCain. This can be located anywhere on the map and is usually found outside of barriers. Two most common spawn locations for the blue orb are in 'Beds' and '2nd floor Yellow House'. Once the player finds the blue orb they will need to shoot it and then stay close to it and escort it over to 'APD Interrogation'. Once it reaches 'APD Interrogation' it will go inside the mannequin in the chair. This will start a lot of dialog from Peter McCain. Step 8 The player will now need to head to Rushmore one last time and interact with him. He will now help the player gain access to the APD. The player needs to head down to 'APD Control' and interact with the terminal with the green screens on it. If in co-op, all players must interact with this at the same time. Once this is done mannequin zombies will spawn. The player must fill up the container (if facing the door of the APD) to the right with mannequin zombie souls. Once this is done the APD door will open up and the Avogadro (the boss) will come out and there will be a chunk of story for a while. Once the dialogue is all finished, the boss fight will begin. to defeat the Avogadro the player must travel to multiple areas on the bunker and fill up soul containers. The order that the player needs to fill up the containers is random each game. However, if the player heads back into the 'APD Control' terminal room (the terminal they interacted with earlier) then if they look above the terminal at the 4 green screen TVs on the wall they will see the order in which they need to fill up the containers. The containers are located in 'Lounge', 'Diner', 'Storage' and 'Beds'. When the player finds the canister they need and once they interact with it, they will need to kill the mannequin zombies next to the container and when doing so their souls will go into the canister. During this time the Avogadro will be trying to kill the player. It is just best to avoid him as he can not be damaged at this time. Once the container is full there will be a max ammo and carpenter power-up spawn. The player must pick these up quickly and then move out of the area, as the Avogadro will electrify the room and anyone inside the room will be killed. Once the player has filled up all 4 containers they will now be able to hurt the Avogadro. The player must head back up to 'APD Control' and once inside the room they will need to attack the Avogadro and move him to the door to the APD. The best way of doing so is to use the Katana special weapon or the Ray Gun Mark 2 V. However, any weapon can be used to do this, as long as the player persistently attacks the Avogadro to push him to the top of the APD stairs. Once he is there he will be sucked into the APD. The player will now need to interact with the terminal once again which will send the Avogadro away. Finally the player will need to head up to the top of the APD stairs and wait for the door to the APD to open. Once it does the player can then pick up the Elemental Shard and they will have then completed the Main Easter Egg Quest. If you require a video guide then the video below will show you how to complete the Main Easter Egg Quest 'Electromagnetic Awakening Party'. This video is provided by JokerAlex 21 . Ending Cutscene Ending Cutscene The ending cutscene can be seen here. Cut Super Easter Egg Room Scrapped Hidden Super Easter Egg Room There were plans to have a super secret on most of the Black Ops 4 Zombies maps. This however, was a scrapped Easter Egg and as a result is not accessible in game by normal means. However, on the PC version of the game it has been made possible to at least gain access to these rooms now. This video by MrDalekJD showcases the scrapped Alpha Omega Hidden Room. Also credit to Serious for making this possible to be able to do in game.

  • Outbreak | Cod Zombie Guides

    In depth and to the point Guides and Easter Eggs for the Call of Duty Black Ops Cold War Zombies mode Outbreak. Contents Demented Echo Aether Orb Unknown Signal Intel Easter Egg 1 'Operatisya Inversiya' Easter Egg 2 'Operation Excision' Demented Echo Demented Echo There is a challenge to find and kill the Demented Echo (Jumpscare) multiple times in Outbreak. The player must kill the Demented Echo before it touches the player for it to count. If the Demented Echo touches the player they will be attacked by many zombies and elites. The Demented Echo will not spawn in until on region 2 onwards. It spawns randomly on the regions meaning the player will need to check multiple spawn locations to be able to find it. Below you shall find all locations on each Outbreak region for where the Demented Echo spawns. These maps are provided by MysteryHQ . Demented Echos Golova Demented Echos Alpine Demented Echos Armada Demented Echos Golova 1/8 Aether Orb Aether Orb There is a challenge to find and destroy the Aether Orb multiple times in Outbreak. The Aether Orb spawns randomly on the regions meaning the player will need to check multiple spawn locations to be able to find it. Below you shall find all locations on each Outbreak region for where the Aether Orb spawns. These maps are provided by MysteryHQ . Aether Orb Golova Aether Orb Alpine Aether Orb Armada Aether Orb Golova 1/8 Unknown Signal Unknown Signal There is radios within the Outbreak regions call Unknown Signals which will once completed grant the player with instrumentals of various older Call of Duty Zombies songs, which can be played in either the main menu or music player during gameplay. The Unknown Radios spawn randomly on the regions meaning the player will need to check multiple spawn locations to be able to find it. Below you shall find all locations on each Outbreak region for where the Unknown Signal Radios spawn. These maps are provided by MysteryHQ . Unknown Signal Golova Unknown Signal Alpine Unknown Signal Armada Unknown Signal Golova 1/8 Intel Intel There are multiple pieces of Intel that can be found by the player. The Intel reveals more of the storyline of Cold War Zombies. If you require a video guide then the video below will show you how to acquire all the Intel for Outbreak. These videos are provided by MysteryHQ . Season 2 Intel. Season 2 Reloaded Intel. Season 3 Intel. Season 3 Reloaded Intel. Season 4 Intel. Season 4 Reloaded Intel. Season 5 Intel. Season 5 Reloaded Intel. Season 6 Intel. Operatisya Inversiya Easter Egg 1 Easter Egg 1 'Operatisya Inversiya' There are 2 main Easter Egg quests in the Outbreak mode that are completely separate from one another. Step 1 To be able to begin the main Easter Egg Quest the player must reach Outbreak region 3 (round 3) where they will need to find a radio and its amplifiers. It is advised that the player has subtitles turned on for this step as the radio will make strange sounds and these sound correspond to a number. This number is key to remember as the player will need to set all 3 of the amplifiers to that same number as the main radio. Once they have done this they can then interact with the radio and it will give the player the Beacon Listening Device to pick up. Video showcasing all radio and amplifier locations in each Outbreak region. This video is provided by JokerAlex 21. The player will then need to complete the main objective and head over to the Beacon and when interacting with it they shall see a new symbol of a phone available. The player will need to interact with this and this shall start a dialog with Maxis. Once done the player will need to use the Beacon to travel to the next Outbreak region. Step 2 The player will now need to located a film reel inside of a Monkey Bomb statue. Each map has 4 Monkey Statues in it and its completely random which statue has the film reel. Once the player has found the film reel they will then need to go and find the projector on that specific map and place the film reel into it. This will then start more dialog with Maxis going through multiple slides. Once this is all done the player will need to head to the Beacon and teleport to the next Outbreak region which is always guarantee to be Ruka. Video showcasing all Monkey Bomb and projector locations in each Outbreak region. This video is provided by JokerAlex 21 . Step 3 Once the player has arrived at Ruka they will now need to head over to the 'Missile Silo' where they shall find one of the elevator doors has been torn open. The players can now use this elevator to enter into the bunker below. Once in the 'Missile Silo' the player will need to make their way to the area labeled A (can be seen in the room on pillars) and at the bottom of the room they shall find a computer terminal that they can interact with to lift the lockdown. Once done a mini cutscene shall play. Step 4 After the cutscene is over the player will now need to locate 3 keys around the 'Missile Silo'. One of the keys can be found in the upstairs center hub computer terminal room. Once the player enters the room they shall see many objects all over the room these are Mimics in disguise that the player should either kill or try to not activate. The player will want to find a corridor with the letter C on it. At the end of the corridor is a dead Omega soldier with a key on him. Once the player interacts with him he shall spawn into a Red Mimic. This Red Mimic has a lot of health compared to normal mimics. Once the player kills the Red Mimic they can then interact with its corpse to pick up the key. Step 5 For the next key the player will need to make their way to the bottom of 'Missile Silo B' where they shall see a red container next to some computer terminals. They will need to interact with the red Aetherium Harvesting Unit which will cause the container to rise up. The player will now need to go and find purple Aether Crystals around the 'Missile Silo' and break them to pick up an Aetherium Crystal Chunk. The player will need to collect 20 of these in total and then bring them back and place them into the Aetherium Harvesting Unit. When doing this the player shall be attacked by Tempests and other zombies they will need to take care of. Once done the canister will glow a bright purple which the player can pick up. The player will now need to make their way to 'Missile Silo D' where they shall see a giant purple jelly fish. The player will need to head up the stairs nearest to the jelly fish and get close to the jelly fish and use their field upgrade. This will cause the player to float up in the air and go into an animation where they will float through the jelly fish. During this they shall see one of the keys floating there which they can interact with and pick up. Step 6 The final key the player will need to go to the bottom floor of 'Missile Silo A' and in a small tunnel next to A2 on the wall they shall find a essence trap with a banana on it which the player must pick up. This video is provided by MrDalekJD . The player will now need to look around the room at multiple vents to find one with a blue glow. This vent will have a ghost monkey inside of it. The player will need to throw their essence trap on the wall near the vent while keeping their distance from the ghost monkey vent. If the player gets too close the monkey will disappear to another vent. When the ghost monkey is on top of the essence trap the player must trap the ghost monkey inside of the trap. If done successfully they will then be able to go and collect their essence trap which will reward them with the key. This video is provided by MrDalekJD . Step 7 Now the player has all the launch keys they will need to go to each of the 3 missile silos and use the keys in a particular order. The player can tell which order they need to do this in by looking at each of the computer terminals on the top floor of each of the 3 silos and looking at the lights on them. There will be 3 lights in a row where 2 will be red and 1 green. The green light indicates which order that terminal should be interacted with. The player has 30 seconds to interact with all 3 of the terminals. So as an example if there are 3 lights in a row and the middle one was green then that specific terminal the player would interact with as their 2nd terminal. Once all the terminals are interacted with the player will be on a timer for the boss fight. The player must head up to the middle room of the 'Missile Silo' and head up the stairs to a door that leads outside. Once the player interacts with the door they shall be allowed outside where they will have to fight the boss Legion. It is recommended that players train up zombies and try to not kill too many of them to stop more spawning in and getting in the way. Other than the boss the focus should be only on killing hellhounds and mini bosses such as Krasny Soldats, Mimics and Manglers. The player will need to shoot the chest of Legion to take down its armor. Once the player has done enough damage to Legion's armor Legion will kneel on the ground and 3 orbs will come outside of it. At this point the player must shoot at one of these orbs to destroy it in order to deal damage to Legion. If playing in co-op then all players should focus shooting at the one orb to destroy it. This will need to be repeated 3 times all together and once the final orb is destroyed then the player will have completed the 1st main Outbreak Easter Egg 'Operatisya Inversiya' and be rewarded with a cutscene and calling card. If you require a video guide then the video below will show you how to complete the 1st main Outbreak Easter Egg Quest 'Operatisya Inversiya' . This video is provided by MrDalekJD . If you wish to see the cutscenes for the 1st main Outbreak Easter Egg Quest the the video below will show you all of them . This video is provided by JokerAlex 21 . Operation Excision Easter Egg 2 Easter Egg 2 'Operation Excision' Step 1 To be able to begin the 2nd main Easter Egg Quest the player must reach Outbreak region 3 (round 3) where they will need to find a red portal. Once the player finds and jumps into the red portal they will then be teleported into the air above the map where they will then need to find the next red portal in the air and go into it before it disappears. All together the player will need to go through all 4 red portals and once they do the Beacon Listening Device will fly to the ground for the player to pick up. Each map except Sanatorium will have red portals on it and the video below shows each red portals location on each region. This video is provided by CodeNamePizza . The player will then need to complete the main objective and head over to the Beacon and when interacting with it they shall see a new symbol of a phone available. The player will need to interact with this and this shall start a dialog with Ravenov. Once done the player will need to use the Beacon to travel to the next Outbreak region which will be Sanatorium. Step 2 Once the player reaches Sanatorium they will need to head over to a area on the map where they will find a crashed helicopter. The player will need to walk up to a man leaning out of the helicopter who is holding a radio. Once they do this it will spawn a hoard of zombies and special enemies the player will need to kill. Once all the enemies are dealt with the player will need to interact with the radio and listen to the message from Dr. Yager. Step 3 The player will now need to go and located a red aether orb. There are 3 locations for the red orb on the map. The goal is for the player to shoot this red orb in the direction of the bridge where a rover is waiting. Step 4 The player will now need to go to one of the mystery box locations on the map which there are 3 in total and find the one which is broken with Mr Peeks on top of it. The player will need to interact with Mr Peeks and the is spawn a hoard of zombies and special enemies that the player will need to take care of. Once done the player will then need to interact with Mr Peeks to pick him up and carry him over to the bridge and place him in the back of the rover. Step 5 The player will need to interact with the rover which will throw a radio on the floor for the player to listen to from Dr. Yager. Once this is done the player then needs to interact with the rover which will start a escort. The player will need to stay close to the rover in the bubble and protect it from all the zombies and special enemies. Step 6 Once the rover has completed its journey the player will need to head to the top of the new area where they will find a load of dead scientists and a radio which they need to interact with to hear another message from Dr. Yager. Once this message is done the player will need to drop down from the building to the extraction site and fight off the boss Orda. Once the player defeats Orda they can use the extraction helicopter and see the cutscene. If you require a video guide then the video below will show you how to complete the 2nd main Outbreak Easter Egg Quest ' Operation Excision '. This video is provided by CodeNamePizza . If you wish to see the cutscene for the 2nd main Outbreak Easter Egg Quest the the video below will show you this . This video is provided by JokerAlex 21 .

  • Five | Cod Zombie Guides

    In depth and to the point Guides and Easter Eggs for the Call of Duty Black Ops Zombies map Five. Contents Power Pack a Punch Won't Back Down Electric Traps Bonfire Sale Ascension Rocket Ascension Rocket Blueprint Treyarch TV Message Cosmic Silverback Magazine Campaign Level TV Images Ultimis Richtofen/Dempsey Portraits Ultimis Richtofen Book K Symbol Illuminati Symbol Paper Illuminati Symbol On TV BO1 Campaign Mission Notice Board Ignomo Jubilus Paper Hidden Red Phone Note Note Warning About Richtofen Ray Gun Construction Prototype Teleporter Testing Winters Howl Treyarch Logo on Metal Detectors Squealing Pig World at War and BO1 Campaign Portraits Power Power There are multiple floor levels to the map, being top floor (Conference Room), 2nd floor (War Room) and the bottom floor (the Labs). The Power Switch on the map is located down in the 'Labs' area. If you require a video guide then the video below will show you how to turn on the Power. This video is provided by JokerAlex 21 . Pack a Punch Pack a Punch To access the Pack a Punch machine on the map the player will need to activate all 4 of the Defcon switches in the 'War Room'. Once this is done the player will need to head down to the centre of the room to a portal that shows a picture of Pack a Punch in it and walk into it. This will then teleport the player to the 'Panic Room' and once inside the room the wall at the end will open up and reveal the Pack a Punch machine. The player then has a limited amount of time to Pack a Punch their weapons. If you require a video guide then the video below will show you how to access the Pack a Punch machine. This video is provided by JokerAlex 21 . How to Activate Music Easter Egg 'Won't Back Down' Won't Back Down To activate the song 'Won't Back Down' by Eminem and Pink on Five you will need to find and interact with 3 red phones located around the map. You can find them in the following areas. 1st Red Phone can be found in the 'Spawn Room' - over to the left of the Quick Revive machine on a table. 2nd Red Phone can be found in the 'Power Room' on a table opposite the power switch. 3rd Red Phone can be found in the 'Panic Room' where the Pack a Punch machine is located. To get to this room the player needs to have activated all death cons in the 'War Room' on both the upper and lower floors and then jump through the portal, which is in the centre of the room. Once you teleport into the 'Panic Room', to the left on a small table will be the last Red Phone. The song can only be played once per game. If you require a video guide then the video below will show you how to activate the song. This video is provided by JokerAlex 21 . Electric Traps Metal Detector Electric Traps The player is able to build 2 electric traps on the map that function in a similar way to the electric traps from the past maps Der Riese and Kino der Toten. In order to be able to use them the player will need to find both Electric Box parts and place them into the metal detectors in the 'Conference Room' hallways. Only one trap piece can be picked up at a time and placed into the Metal Detector. The 1st Electric Box piece can be found in the 'War Room', down outside the bottom elevator behind a computer terminal. The 2nd red Electric Box can be found down in the 'Labs' in the room which has a wall with a buyable Bowie Knife. To the left of the Bowie Knife, the 2nd red Electric Box is inside a weapons locker. If you require a video guide then the video below will show you how to build and activate the electric traps. This video is provided by JokerAlex 21 . Bonfire Sale Power-Up Bonfire Sale During the Max Ammo rounds the player can also obtain a Bonfire Sale as well. The way this is done is by killing the Pentagon Thief (Yuri) before he touches the player or players. The best way to do this is with either the Winters Howl, Ray Gun or Mustang and Sally. If the player kills the Pentagon Thief before he touches them, then once he is dead they will see Max Ammo and Bonfire Sale Power-Ups by his body. The player or players can then teleport into the 'Panic Room' and Pack a Punch any weapon for 1000 points instead of 5000 points while the Bonfire Power-Up is active. If you require a video guide then the video below will show you the best ways to kill The Pentagon Thief (Yuri) and the final reward. This video is provided by JokerAlex 21 . Ascension Rocket Ascension Rocket The player can find the Rocket from the map Ascension outside of one of the zombie barriers sitting on the table. Ascension Rocket Blueprint Ascension Rocket Blueprint Down in the Labs the player can see a blueprint for the Ascension Rocket behind a zombie barrier outside the room with the Bowie Knife. Treyarch TV Message Treyarch TV Message Just outside the 'Spawn Room' there are multiple TVs on desks that have a hidden message from Treyarch that say 'Thank you for buying Treyarch'. Cosmic Silverback Magazine Cosmic Silverback Magazine In the hallway just outside the 'Panic Room' (Pack a Punch room) on a chair there is a hidden nod to the boss (Cosmic Silverback) from the mini game mode Dead Ops Arcade. Campaign Level TV Images Campaign Level TV Images In the hallway outside the 'Spawn Room' by the zombie barrier next to Speed Cola there is a TV that shows multiple images from the Campaign Mission Operation 40. Ultimis Richtofen/Dempsey Portraits Ultimis Richtofen/Dempsey Portraits In the hallway just outside the 'Panic Room' (Pack a Punch room) the player can find a portrait of Ultimis Richtofen hanging on the wall and if the player uses no clip on PC then they can find an Ultimis Dempsey portrait behind a door hanging on the wall. Ultimis Richtofen Book Ultimis Richtofen Book In the room behind the bottom elevator when its up on the 'War Room' (Defcon Room) level there is a Richtofen book on a small table. K Symbol K Symbol Upstairs in the hallway with Speed Cola outside the zombie barrier there is a torn piece of paper with the symbol of a K on it. This can also be found outside a zombie barrier on a notice board in the 'War Room' (Defcon Room). Illuminati Symbol Paper Illuminati Symbol Paper In the 'Spawn Room' on one of the booths there is a hidden Illuminati Symbol. Illuminati Symbol On TV Illuminati Symbol On TV If the player looks at the TVs for finding the location of the mystery box, at random there will be a picture of the Illuminati symbol that appears on the TV screen. BO1 Campaign Mission Notice Board BO1 Campaign Mission Notice Board In the 'Quick Revive' hallway, behind the zombie barrier to the right of the Olympia shotgun wallbuy, there is a notice board that shows pictures from one of the BO1 campaign missions. Ignomo Jubilus Paper Ignomo Jubilus Paper In the 'Spawn Room' on one of the booths there is a torn scrap of paper that says Ignomo Jubilus. This can also be found in the 'Power Room' over by the desk with the music Easter Egg Red Phone. Hidden Red Phone Note Hidden Red Phone Note In the 'Power Room', if the player uses no clip and looks under the music Easter Egg Red Phone, they will find a small note that talks about 115. Note Warning About Richtofen Note Warning About Richtofen In the 'Spawn Room' on one of the booths, there is a large piece of paper that has a small note saying not to trust the Doctor - which is referring to Doctor Richtofen. Ray Gun Construction Ray Gun Construction In the 'Lab' outside a zombie barrier near the room with the Bowie Knife, there is a table with a Ray Gun being constructed on it. Prototype Teleporter Prototype Teleporter In the 'Lab' outside a zombie barrier near the room with the Bowie Knife, the player can see a prototype teleporter being built at the back of the room. Testing Winters Howl Testing Winters Howl In the 'Labs' in the room with the Bowie Knife, there is a Winters Howl on the table and across the room some targets that were used to test the weapon. Treyarch Logo on Metal Detectors Treyarch Logo on Metal Detectors In both 'Hallways' outside of the 'Spawn Room' on each of the metal detector traps, there are small logos for Treyarch. Squealing Pig Squealing Pig Down in the 'Labs' the player can find a Pig hung up squealing in one of the rooms. This is how the Nova Crawler enemies are made. World at War and BO1 Campaign Portraits World at War and BO1 Campaign Portraits In both 'Hallways' outside the 'Spawn Room' the player can find portraits for multiple levels from both the World at War campaign and Black Ops 1 campaign on the walls.

Cod Zombies Guides Logo

Designed by JokerAlex 21

Cod Zombie Guides is not endorsed by, affiliated with, maintained or sponsored by Activision, Activision Blizzard, Activision Shanghai, Infinity Ward, Sledgehammer Games, Treyarch, Raven Software, High Moon Studios, Toys for Bob, Beenox and Demonware Software. All video contents, games titles, trade names, artwork and associated imagery are trademarks and or copyright material of their respective owners.

bottom of page