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  • Black Ops III | Cod Zombie Guides

    The home page for Call of Duty Black Ops III Zombies. This category shows off Guides and Easter Eggs for the Black Ops III maps: Shadows of Evil The Giant Der Eisendrache Zetsubou No Shima Gorod Krovi Revelations Nacht der Untoten Remastered Verruckt Remastered Shi No Numa Remastered Kino der Toten Remastered Ascension Remastered Shangri La Remastered Moon Remastered Origins Remastered Below are some screenshots of each of the maps. Click on these to access the link to watch the trailers for the maps. Shadows of Evil The Giant Origins Remastered Shadows of Evil 1/14

  • Alpha Omega | Cod Zombie Guides

    In depth and to the point Guides and Easter Eggs for the Call of Duty Black Ops IIII Zombies map Alpha Omega. Contents Introduction Cutscene Power Pack a Punch Shield Telepad Ray Gun Mark II Assembly Kit Ray Gun Mark II Frames Ray Gun Mark II V Upgrade Ray Gun Mark II X Upgrade Ray Gun Mark II Y Upgrade Ray Gun Mark II Z Upgrade I am the Well (Music Easter Egg) Jumpscare (Avogadro) Jumpscare (Mannequin) Round 200 (Insanity Mode) Free 5th Perk Free Self Revive Rushmore Hidden Flag Quote 100 Points from Perk Machines Free Weapons Love Song for a Dead Man (Tranzit Loading Screen Song) Mannequin Heads Turning Old Zombie Maps Pictures Map Poster made up of various Zombies Gameplays Smashed Perk Bottles Camp Edward Sign Nuketown Bus Number Plate The Pentagon Thief's Body (Yuri) Red Truck Noises Bloody Wall Texts Wall Written Texts Post It Notes Prison Cell Text Blueprints Screens Showing Camp Edward Important Map Locations Avogadro TV Quotes Marlton Quotes T.E.D.D Electrifying Room Rushmore Codes Documents and Letters Audio Reels Film Reels Punch Cards Audio Players Maxis Radios Electromagnetic Awakening Party Ending Cutscene Cut Super Easter Egg Room Introduction Cutscene Introduction Cutscene Introduction cutscene for Alpha Omega can be seen here. Power Power There is 1 Power Switch on the map located inside the 'Power House'. There are 2 different routes that the player can take in order to get to the Power Switch. If you require a video guide then the video below will show you how to turn on the Power. This video is provided by JokerAlex 21 . Pack a Punch Pack a Punch To access the Pack a Punch machine on the map the player will need to head underground to the 'Generator Room'. Once in here they will need to interact with a red screen terminal in order to start the ventilation system. As soon as this is done the player will be locked inside the 'Generator Room' and will then need to survive in the room for 2:00 minutes while zombies and nova crawlers spawn. Once the lockdown is over the player will need to head up to the upper part of the map and look at the top of each of the houses around the street. They will need to find the houses with green gas coming out from the top of them (bear in mind that it is random in each game as to which houses have the green gas). At each house there is a vent and the houses with green gas coming out from them will have the vents blocked by the nova crawler green goo. The player must interact with each of the green gas house vents and clean them. They will be attacked by fast green gas zombies during this time. When cleaned the player will hear a indication sound. Once all are cleaned, then the player can head down below ground to the 'Beds' Room where the Pack a Punch machine will now be available to use. After a while the vents will start to block again, locking the Pack a Punch back up. In order to re-access it the player will need to find the green gas house or houses and once more clean the vents. If you require a video guide then the video below will show you how to access the Pack a Punch machine. This video is provided by Jason H Gaming . Shield Shield The player can craft the Zombie Shield on the map in order to protect their back or front from zombies. The shield can be used to bash the zombies or shoot them with the automatic pistol. There are 3 parts for the Zombie Shield scattered around the map and each location for a part has 3 spawn locations. The parts will randomise their spawn locations each game. If you require a video guide then the video below will show you how to build the Zombie Shield and how to use it. This video is provided by Jason H Gaming . Telepad Telepad The player can craft the Telepad on the map in order to teleport quickly to different areas of the map. The Telepad is also used for the 'Electromagnetic Awakening Party' Easter Egg quest and for upgrading the Ray Gun Mark II. There are 3 parts for the Telepad scattered around the map and each location for a part has 3 spawn locations. The parts will randomise their spawn locations each game. If you require a video guide then the video below will show you how to build the Telepad and how to use it. This video is provided by Jason H Gaming . Ray Gun Mark II Assembly Kit Ray Gun Mark II Assembly Kit In order for the player to be able to craft the different Ray Gun Mark II upgrades they must craft the Assembly Kit. There are 3 parts for the Ray Gun Mark II Assembly Kit scattered around the map and each location for a part has 3 spawn locations. Spawn locations for the parts are randomised in each game. If you require a video guide then the video below will show you how to build the Ray Gun Mark II Assembly Kit. This video is provided by Jason H Gaming . Ray Gun Mark II Frames Ray Gun Mark II Frames Before the player can start this they will need to have turned on the Power and accessed Pack a Punch . If they need a guide then they can be found above. The player will need to have activated Rushmore as well. Once done the player will need to find and fill up with zombie souls 4 TVs around the map. The order that they are filled is random each game. The TVs can be found in the 'Site Entrance', 'Yellow House Backyard', 'Diner' and 'APD Control'. The player can tell which TV is the one to do as the TV will have a white static screen on it and once the player has interacted with it, will show an image of the Ray Gun Mark II. Once this happens the player will need to get 10 zombie, nova crawler or hellhound kills in front of the TV. Once complete the TV will show a number on the screen. The player will want to note the number down and put that it was TV 1. They will then want to check the other TVs to see the next one with static, repeating the same process as well for all the T.V's not yet completed. Each time the player gets a number from the TV they will want to note it down. Once all TVs are filled and the player has all 4 TV numbers given to them, they will want to input the code into Rushmore. Once done, Rushmore will then open up the Ray Gun Mark II frame cabinet on the opposite side of the room to him. The Player can then interact with a frame to begin the Ray Gun Mark II upgrades. When a Ray Gun Mark II Upgrade is made and complete, the player can store the upgrade in the cabinet if they want to and then make another Ray Gun Mark II upgrade. If you require a video guide then the video below will show you how to access the Ray Gun Mark II Frame Cabinet. This video is provided by Jason H Gaming . Ray Gun Mark II V Upgrade Ray Gun Mark II V Before the player can start this they will need to have turned on the Power , accessed Pack a Punch , Built the Ray Gun Mark II Assembly Kit and accessed the Ray Gun Mark II Frames . If they need a guide then they can be found above. The player must first pick up a Ray Gun Mark II Frame from the 'Operations House'. Then the player will need to double Pack a Punch a weapon till they get the Kill-O-Wat Ammo Mod type. Once they have that they will need to head to the Generator Room. In here they need to look around the room to find a yellow sparking generator panel. 3 generator panels can do this, but only 1 will in each game - and the order as to which one, is random. Once they find the yellow sparking generator panel the player will need to shoot their Kill-O-Wat weapon at the panel. This will blast the panel off the generator and reveal a yellow container which the player must pick up. The player will now need to head up to the town part of the map and look at the telephone poles. There will be a telephone pole sparking yellow. The player will need to shoot the top of the telephone pole with their Kill-O-Wat weapon which will cause it to create a yellow electric orb. They will then need to do this with the other poles as well. There are 5 telephone poles in total. Once all are done, the player will see all telephone poles shoot out a big yellow electrical beam and they will need to head to the generator outside the 'Yellow House' in the 'Cul-De-Sac' and interact with it to place in the container they picked up earlier. This will spawn in a yellow ring that the player will need to stay inside of and get zombie, nova crawler or hellhound kills in order to fill up the container. Once the container is filled it will start sparking and the player can pick it up. Finally the player will need to take the container over to the Ray Gun Mark II Assembly Kit on the upper floor of the 'Operations House'. Once they craft the Ray Gun Mark II V they will now be able to shoot an infinite ammo electrical beam at zombies. If they use up all the charge at once then the Ray Gun will need to recharge up over time. This can also be Pack a Punched to make it even more powerful. If the player wishes to create another Ray Gun upgrade then they can place it inside the Frame container and select a new Ray Gun Mark II Frame to do a different upgrade. If you require a video guide then the video below will show you how to build the Ray Gun Mark II V. This video is provided by Jason H Gaming . Ray Gun Mark II X Upgrade Ray Gun Mark II X Before the player can start this they will need to have turned on the Power , accessed Pack a Punch , Built the Ray Gun Mark II Assembly Kit and accessed the Ray Gun Mark II Frames . If they need a guide then they can be found above. The player must first pick up a Ray Gun Mark II Frame from the 'Operations House'. Then the player will need to double Pack a Punch a weapon till they get the Cryofreeze Ammo Mod type. Once they have that, they will need to find a blue drawer giving off a blue mist. There are 3 spawns for this drawer and it is random which one the player gets in their game. They are located in 'APD Interrogation' desk drawer, 'Operations House' garage and in the 'Prisoner Holding House'. Once they find the blue mist drawer, the player will need to shoot their Cryofreeze weapon at the drawer. This will blast open the drawer and reveal a blue container which the player must pick up. The player will now need to flip to the next round and head down to the bunker area. They should see some zombies with a blue mist around them. The player will need to shoot the zombies with their Cryofreeze weapon which will freeze them. Once they are frozen the player must knife them to shatter the zombie. This will leave behind a blue goo on the floor that the player will need to pick up. The player will need to do this and pick up blue goo a total of 3 times. They will then need to head over to 'APD Control' and place their blue container in a broken 115 canister on one of the shelves. This will spawn a blue ring that the player must stay inside of and get zombie, nova crawler or hellhound kills in. Once they get enough kills the canister will start to have a lightning effect around it. The player must then pick up the canister. Finally the player will need to take the container over to the Ray Gun Mark II Assembly Kit over on the upper floor of the 'Operations House'. Once they craft the Ray Gun Mark II X they will now be able to shoot a rapid fire Ray Gun. This can also be Pack a Punched to make it even more powerful and also make it duel wielded. If the player wishes to create another Ray Gun upgrade then they can place it inside the Frame container and select a new Ray Gun Mark II Frame to do a different upgrade. If you require a video guide then the video below will show you how to build the Ray Gun Mark II X. This video is provided by Jason H Gaming . Ray Gun Mark II Y Upgrade Ray Gun Mark II Y Before the player can start this they will need to have turned on the Power , accessed Pack a Punch , Built the Ray Gun Mark II Assembly Kit and accessed the Ray Gun Mark II Frames . If they need a guide then they can be found above. The player must first pick up a Ray Gun Mark II Frame from the 'Operations House' and then double Pack a Punch a weapon until they get the Brain Rot Ammo Mod type. Once they have that, they will need to head to the town and find a pile of dirt giving off a green mist. There are 3 spawns for this dirt pile and it is random which one has the green mist in each game. In 'Centre Street' they are located next to the barbed wire fence, in 'Green House Backyard', to the right and next to the green shed and in the 'Yellow House Backyard' to the right outside the backdoor of the 'Yellow House'. Once they find the green mist dirt pile, the player will need to shoot their Brain Rot weapon at a zombie and then the Brain Rot zombie will dig up the dirt pile. This will reveal an orange container which the player must pick up. The player will now need to build and collect the Telepad, if not done so already. They will then need to look around the map until they find an orange orb floating above one of the teleporter pads. They need to place down one of the Telepads onto the teleporter and shoot the orange orb with the Brain Rot weapon, which will cause it to disappear into the teleporter. The player should then go and find the orange orb once again around the map and when found, place the other Telepad down onto the teleporter pad and shoot the orange orb with the Brain Rot weapon. As soon as the player shoots the orange orb they need to jump through the teleporter with the orb. This will show the teleporter animation with the orange orb around the screen. Once done the orange orb will fly off to the Storage Room and be sitting on some bags. The player needs to interact with the orange orb to place down their orange container which will spawn an orange ring that the player must stay inside of and get zombie, nova crawler or hellhound kills in. Once they get enough kills, the canister will start to have an orange lightning effect around it. The player must then pick up the canister. Finally the player will need to take the container over to the Ray Gun Mark II Assembly Kit over in the upper floor of the 'Operations House'. Once they craft the Ray Gun Mark II Y they will now be able to shoot an explosive round and can shoot a charged explosive attack. This can also be Pack a Punched to make it even more powerful. If the player wishes to create another Ray Gun upgrade then they can place it inside the Frame container and select a new Ray Gun Mark II Frame to do a different upgrade. If you require a video guide then the video below will show you how to build the Ray Gun Mark II Y. This video is provided by MysteryHQ . Ray Gun Mark II Z Upgrade Ray Gun Mark II Z Before the player can start this they will need to have turned on the Power , accessed Pack a Punch , Built the Ray Gun Mark II Assembly Kit and accessed the Ray Gun Mark II Frames . If a guide is needed, they can be found above. The player must first pick up a Ray Gun Mark II Frame from the 'Operations House'. Then the player will need to double Pack a Punch a weapon till they get the Fire Bomb Ammo Mod type. Once they have that they will need to find a cupboard with an orange mist. There are 3 spawns for this orange mist cupboard and it is random which one has the orange mist in any particular game. In 'Green House Downstairs' they are located in the top cupboard to the left in the kitchen, in 'Yellow House' they are in the kitchen cupboard to the right and in the 'Lounge' to the right of the pool table. Once they find the orange mist cupboard the player will need to shoot their Fire Bomb weapon at the cupboard which will cause the door to melt. This will reveal a pink container which the player must pick up. The player will now need to head up to the town. If they look at the houses in the street one of them will have some pink mist coming out of its chimney (it is random which house does this every game). The player must then either use Wraith Fire, Acid Bombs or Frag Grenades and throw them into the chimney. Once this is done the pink mist will go out and the player will need to head to that house's fireplace. They will then need to place down the pink canister into the fireplace. This will spawn a pink ring that the player must stay inside of and get zombie, nova crawler or hellhound kills in. Once they get enough kills the canister will start to have a pink lightning effect around it. The player must then pick up the canister. Finally the player will need to take the container over to the Ray Gun Mark II Assembly Kit over in the upper floor of the 'Operations House'. Once they craft the Ray Gun Mark II Z they will be able to shoot a shotgun like attack. This can also be Pack a Punched to make it even more powerful. If the player wishes to create another Ray Gun upgrade then they can place it inside the Frame container and select a new Ray Gun Mark II Frame to do a different upgrade. If you require a video guide then the video below will show you how to build the Ray Gun Mark II Z. This video is provided by MysteryHQ . I am the Well (Music Easter Egg) How to Activate Music Easter Egg 'I Am The Well' To activate the song 'I Am The Well' by Kevin Sherwood on Alpha Omega you will need to find and interact with 3 Mannequin Heads located around the map. You can find them in the following areas. 1st Mannequin Head can be found in the 'Green House Bedroom' on the floor next to the bed. 2nd Mannequin Head can be found in the Bunker inside of the 'Lounge' sitting on a stall next to the pool table. 3rd Mannequin Head can be found in the 'Solitary' Room on the floor next to the bench and cell. The song can only be played once per game. If you require a video guide then the video below will show you how to activate the song. This video is provided by JokerAlex 21 . Jumpscare (Avogadro) Jumpscare (Avogadro) In order for the player to be able to see this Jumpscare they will need to acquire a sniper rifle. This can be obtained either from the mystery box or via the wall in the 'APD Control Room' next to the buildable table. Once the player has a sniper rifle, the easiest way to see the Jumpscare is to head up to the 'Green House Backyard' balcony and once there aim with the sniper rifle out into the far desert. The player is looking for an idle zombie standing out in the desert and once they find him and have him in their scope, they will see the Jumpscare pop up on their screen. This can only be activated once per game by one person. Fun Easter Egg to add that the zombie model will actually be the character that the player is playing as in that game. So say the player is playing as Ultimis Dempsey, then the zombie model out in the desert will also be Ultimis Dempsey. If you require a video guide then the video below will show you how to activate the Jumpscare (Avogadro). This video is provided by JokerAlex 21 . Jumpscare (Mannequin) Jumpscare (Mannequin) In order for the player to be able to see this Jumpscare they will need to head to the 'Cul-De-Sac' and buy the Galvaknuckles from inside the red truck on the cardboard boxes. Once the player has the Galvaknuckles they will need to use them to knife off all the mannequins' heads. There are 30 mannequins all together scattered across all of the map. Bear in mind that if at any point the player has already shot or used a normal knife on the mannequins, then this will not work and they will need to start a new game. Once the player has Galvaknuckled all the heads off the mannequins then if they head down to the 'Beds' where Pack a Punch is, then to the right of the Pack a Punch they will see a brand new mannequin standing there facing the wall. Once the player stares at the mannequin for a couple of seconds they will see the Jumpscare pop up on their screen. This can only be activated once per game by one person. If you require a video guide then the video below will show you how to activate the Jumpscare (Avogadro). This video is provided by JokerAlex 21 . Round 200 (Insanity Mode) Round 200 (Insanity Mode) Before the player can start this, they must have activated the Power , accessed Pack a Punch and interacted with Rushmore. Once the player has done all of this they will need to buy the Bowie Knife. They will then need to kill zombies or nova crawlers till they get the Nuketown clock and population sign to read 115. Once it does the player must not kill anymore zombies or nova crawlers but must head over to the shed in the 'Yellow House Backyard'. The player will see a purple orb floating in the shed. The player will now want to open the door to the shed and interact with the purple orb. The orb will now move on a set path around the map and make its way over to 'APD Interrogation'. The player's job is to escort the purple orb on its path and stay close to it at all times. If the player gets too far away from the purple orb for too long, then they will fail the escort and have to start everything all from the beginning once again. Once the purple orb is escorted over to the 'APD Interrogation' upper floor it will go inside a small computer. The player will now need to knife the computer with the Bowie Knife to smash it and then reveal a code, which must be input into Rushmore in the 'Operations House'. Once it is input, the player must interact with Rushmore and this will place them into Insanity Mode. If in co-op all players will be sent here as well. This mode is the original Nuketown Zombies map layout at round 200 and with old zombies songs playing in the background. This is very difficult to survive in - especially with 4 players. If you require a video guide then the video below will show you how to activate the Round 200 (Insanity Mode). This video is provided by JokerAlex 21 . Free 5th Perk Free 5th Perk Before the player can start this they must have activated the Power and accessed Pack a Punch . Once the player has done all of this they will need to shoot off all 30 mannequin heads. If the player has already knifed off any mannequin heads then this will not work and they will need to start a new game. Once they have shot off all 30 mannequin heads they will need to end the current round they are on. Once they do so they will be put into a mannequin only round. The mannequins are all very fast and rather tough to take down so I recommend a fully charged special weapon. Once all the mannequins are killed then a Free Perk power-up bottle will fall from the sky and land in front of the Nuketown population sign. This will grant the player a random 5th perk. If in co-op all players will be rewarded with a random free 5th perk. If you require a video guide then the video below will show you how to acquire a Free 5th Perk. This video is provided by MrDalekJD. Free Self Revive Free Self Revive Before the player can start this they must have activated the Power and accessed Pack a Punch . Once the player has done all of this they will need to knife off all 30 mannequin heads. If the player has already shot off any mannequin heads then this will not work and they will need to start a new game. Once they have shot off all 30 mannequin heads they will then need to head over to the 'Cul-De-Sac' to the Nuketown population sign. They will see behind the sign there is a new mannequin standing there. This mannequin will now follow the player when they are not looking at it, like a weeping angel. The player will need to head down to the 'Generator' room with the mannequin and take him over to the corner of the room where a new female mannequin without a head will be standing. After this the player will need to head up to the 'Green House Backyard'. They will now be followed by both the male and female mannequins. Once the player is at the 'Green House Backyard' they must escort both mannequins over to the green shed. Once both are in front of the door the player must look away from the shed and then, when they look back at the shed, the door will be open and both mannequins will be inside. After a few seconds the door will shut and an extra Self Revive Heart will spawn in front of the shed door. Once the player interacts with this they will receive an extra Self Revive. In co-op all players will receive an extra Self Revive. If you require a video guide then the video below will show you how to acquire a extra Self Revive. This video is provided by Jason H Gaming . Rushmore Hidden Flag Quote Rushmore Hidden Quotes If the player heads to the top floor of the 'Operations' and holds their interactive button on the American flag then Rushmore will start to speak some hidden quotes. 100 Points from Perk Machines 100 Points from Perk Machines The player can obtain 100 points from each perk machine by laying down in front of them . If in co-op, only the first player who lies down in front of the machine can obtain the 100 points. The machines that the player can lie down in front of are: Brew Cola Soda Tonic Free Weapons Free Weapons The player can obtain free weapons by completing the first step of the Main Easter Egg Quest. Once the player has galvaknuckled a zombie in front of the static TV, some letters and numbers will be read out that they will need to note down. Once they do this they will need to head over to the houses and input the correct numbers onto each of the clocks. The last clock will not have its house letter or number given, so once the player interacts with it the clock will set itself automatically. The two houses with free weapons in them are 'Operations' that holds a free Pack a Punched Ray Gun Mark II and ' Prisoner Holding' that holds a punched weapon which is randomised each game pack. Love Song for a Dead Man (Tranzit Loading Screen Song) Love Song for a Dead Man (Tranzit Loading Screen Song) When the player walks into the 'Diner' they will hear the song 'Love Song for a Dead Man' from the loading screen of the map Tranzit start to play. The video below will let you listen to the song 'Love Song for a Dead Man'. Mannequin Heads Turning Mannequin Heads Turning During play at random, some of the mannequins scattered around the map will start to turn their heads and follow the player's movements. Old Zombie Maps Pictures Old Zombie Maps Pictures If the player goes to the top floor of the 'Operations' house and goes over to the chest of drawers opposite the desk, they will see pictures of Verruckt, Shi No Numa and Der Riese. These are very hard to see. Map Poster made up of various Zombies Gameplays Map Poster made up of various Zombies Gameplays The promotional poster for the map is made up of multiple different clips from zombies gameplays across multiple maps. Smashed Perk Bottles Smashed Perk Bottles If the player heads into the 'Diner' and looks in front of the Soda perk machine they will see some smashed original perk bottles on the ground for both Quick Revive and Double Tap II. Camp Edward Sign Camp Edward Sign In the starting area the player can see a sign that says Camp Edward. This is a reference to the site being named after Edward Richtofen. Nuketown Bus Number Plate Nuketown Bus Number Plate If the player looks at the yellow Nuketown bus they shall see the number plate 'NUK TWN' which is a nod to Nuketown. The Pentagon Thief's Body (Yuri) The Pentagon Thief's Body (Yuri) If the player heads into the 'Prison Holding House' they shall find the Pentagon Thief's dead body, who is Yuri from Ascension. Red Truck Noises Red Truck Noises The Red Truck radio in the 'Cul De Sac' will make random sounds. Blood Wall Texts Bloody Wall Texts There are multiple bloody texts around the map depicting events before Alpha Omega takes place about what happened to Camp Edward. Wall Written Texts Wall Written Texts There are multiple wall written texts around the map depicting events before Alpha Omega takes place about what happened to Camp Edward. Post It Notes Post It Notes There are multiple post it notes around the map depicting events before Alpha Omega takes place about what happened to Camp Edward. Prison Cell Text Prison Cell Text If the player looks inside of the multiple prison cells around the map they shall see lots of writing all over the walls. Blueprints Blueprints There are multiple blueprints that show designs for various important items from Alpha Omega and Classified. Screens Showing Camp Edward Screens Showing Camp Edward Inside of the 'Operations House' on the bottom floor next to the stairs the player can find a bunch of tvs showing different areas of the map. Important Map Locations Important Map Locations Inside of the 'Operations House' on the bottom floor there is a world map with multiple important locations marked on it. Avogadro TV Quotes Avogadro TV Quotes If the player interacts with the TV located at the bottom of the 'Yellow House' each round they shall hear a quote from the Avogadro. Marlton Quotes Marlton Quotes If the player interact with the door down the staircase entrance to the 'Bunker' they shall hear multiple quotes from Marlton from the Victis crew. T.E.D.D Electrifying Room T.E.D.D Electrifying Room Once the player has activated T.E.D.D, if they then use the galvaknuckles on him multiple times this will cause him to get angry and electrify the room. This will hurt the player and if they don't leave fast enough it will kill them. The room will go back to normal after 2 minutes. Rushmore Codes Rushmore Codes There are several different codes that can be entered into Rushmore which will do different things. If you require a video guide then the video below will show you all the different codes for Rushmore. This video is provided by MysteryHQ . Documents and Letters Documents and Letters The player can find multiple Documents and Letters scattered around the map which give more story insight. If you are interested in the locations of these and what they say then the video below covers all of this. To be added soon! Audio Reels Audio Reels The player can find multiple Audio Reels scattered around the map which give more story insight. If you are interested in the locations of these and listening to what they say then the video below covers all of this. To be added soon! Film Reels Film Reels The player can find multiple Film Reels scattered around the map which give more story insight. If you are interested in the locations of these and listening to what they say then the video below covers all of this. To be added soon! Punch Cards Punch Cards The player can find multiple Punch Cards scattered around the map which give more story insight. If you are interested in the locations of these and listening to what they say then the video below covers all of this. To be added soon! Audio Players Audio Players The player can find multiple Audio Players scattered around the map which give more story insight. If you are interested in the locations of these and listening to what they say then the video below covers all of this. To be added soon! Maxis Radios Maxis Radios The player can find multiple Maxis Radios scattered around the map which give more story insight. If you are interested in the locations of these and listening to what they say then the video below covers all of this. To be added soon! Electromagnetic Awakening Party Electromagnetic Awakening Party This is the Main Easter Egg Quest for the map. It is advised that the player starts the game with the Katana Special Weapon. This is very helpful for a step which comes later. Before the player can begin this, they must have first Turned on the Power , Accessed Pack a Punch , Built the Telepad and interacted with Rushmore. Guides for all of these can be found above. Step 1 To start the Easter Egg Quest the player will need to buy the Galvaknuckles from inside the Red Truck in the 'Cul-De-Sac' for 5000 points. It is advised the player has subtitles on for this next step. Once the player has Galvaknuckles, they will need to head down into the bunker and find a TV with static on it. There are 4 possible TVs that can have the static on them and it is random which one it will be each game. The TVs are located in the following areas. One can be found inside the 'Diner' on top of a cardboard box, opposite the Soda perk machine. Two can be found inside the 'Beds' area. One can be found to the right hand side if facing Pack a Punch, hidden in the corner next to a bed and sofa. The other can be found to the left of Pack a Punch, next to the wall with bloody text on it. The last TV can be found in the 'Lounge' - if the player is facing T.E.D.D then it is to the left of him. When the player finds the TV needed, they will need to get one Galvaknuckle kill in front of the static TV. Once this is done the TV will start to speak a series of letters and numbers. The letters stand for the town houses and the numbers are for some clocks inside those houses. The sequence given by the TV is randomised every game. However, down below is a table of all possible outcomes the player can have in a game. Once the player has figured out the code they will need to head to each house in the order of the code given and input the times into the houses clocks. If the player knifes the clock, it will move it by 1 hour. If the player interacts with the clock, it will move it by 15 minuets. On the final house that was not given in the sequence, the player simply needs to walk up to that house's clock and interact with it which will set that clock to the correct time. The player will now need to note down the time that the clock gave them and then head over to Rushmore in 'Operations' and enter into his code panel the time they were given. After this is done Rushmore will start to talk to the player. The video below by MysteryHQ explains the TV Clock step and shows how to do this step in detail. Step 2 The player will need to interact with Rushmore once again, where he will talk to the player about a special Nova Crawler being around the map somewhere that he wants to study. The player will need to head down to the bunker and look around for a Red Nova Crawler. This can be anywhere in the bunker but is usually found in the 'Beds' area. Once the player finds the Red Nova Crawler they will need to stay close to it and escort it up to the 'Transfusion Facility', where once inside, it will head over to a zombie barrier and crawl into it. Rushmore will then talk about the Red Nova Crawler. Step 3 The player will now need to interact with Rushmore once again. He will tell the player that there is an intruder in the base who stole an item he wants. The player now needs to activate Sgt. A.D.A.M. In order to gain access to Sgt A.D.A.M the player must find 4 pieces of paper with codes on them. These codes will need to be input into Rushmore once all are obtained. Other than the first code, all of the other 3 pieces of paper will have randomised codes each game played. The 1st code can be found in the 'Operations' house, on a table next to where the world map is located. This code will always be 7626 every game. The 2nd code (Sawyer) can be found in 'APD Interrogation' and can spawn in 3 possible locations. It can spawn on the desk next to the Maxis Radio, in the back corner underneath the stairs on a terminal and upstairs next to a hole in the wall on the terminal. The 3rd code (McCain) can be found in 'APD Control' and is located on the right terminal next to the yellow metal stairs entrance. The player will need to either shoot or knife the stack of paper on top of it to see the code. Before the player can access the 4th code (Pernell), they need to head to 'Solitary' and walk up to the panel with keys in it and interact with it to pick up a key. Once they have the key they will need to go to the 'Yellow House Upstairs' and walk up to the desk at the back room and interact with it. This will open up the drawer and reveal the (Pernell) code. Once the player has all 4 codes they will need to head back to Rushmore and enter them into his code panel. The codes must be entered into the panel in the following order: 1st Code 'Operations' = 7626 2nd Code 'APD Interrogation' (Sawyer) = What the player has in their game 3rd Code 'APD Control' (McCain) = What the player has in their game 4th Code 'Yellow House Upstairs' (Pernell) = What the player has in their game Bear in mind that there is a 30 second time limit to enter each code into Rushmore's panel. Once all codes are entered in correctly, the green door in the 'Storage Room' will now be open and have Sgt. A.D.A.M available for use. The player will need to activate Sgt. A.D.A.M and escort him over to a door just up the stairs from the 'Diner' that is near the Bunker entrance at the 'Green House Backyard'. Once Sgt. A.D.A.M is near the door Marlton will get scared and open the door to throw out a 115 canister. The player will now need to take the 115 canister to the 'Transfusion Facility' and place it on the metal shelf where a canister is missing. Once done Rushmore will then talk to the player about the canister. Step 4 The player will now need to head back to 'Operations' house and interact with Rushmore. Before the next step can be done the player must have built the Telepad (a guide to this can be found above). Once done the player will need to place a Telepad down in the 'Power House' next to the Power Switch. The other Telepad must be placed down at the back of 'Prisoner Holding'. Also if the player has this perk in their game then they should buy Stamin-Up. When the player has done all of the above they will need to head over to the 'Power House' where they will see a terminal with some lights on it. The player must now get a Jolting Jack (electric Nova Crawler) to shoot its electric attack at the machine to power it up. As long as the player stands in front of the machine and then quickly moves out of the way before the electric attack hits them, then this can be done easily and quickly. Once the machine is powered up the player will need to interact with the machine to pick up its power core and once they do, they need to head over to 'Operations' house as quickly as they can and place the power core in there. The player does not have very long to do this at all, so as soon as they pick up the power core they should jump through the 'Power House' portal they placed down and once it teleports them to the back of the 'Prisoner Holding' house, they should activate their Katana Specialist Ability and run through the building and through the side entrance to the 'Operations' house. Once in there, run to the other side of the room to where the terminal is located at the bottom of the staircase. Once in front of the terminal, the player must interact with it in order to place the power core inside it. If done fast enough, Rushmore will start speaking. Step 5 For the next step the player will need to interact with Rushmore once again where he will ask you to find some codes for him. In order to do this the player will need to Pack a Punch their weapon until they get the Brain Rot ammo mod on their weapon. Once they have this they will need to find 3 of these and they must be done in a certain order. The pictures can be identified by a green glowing mist around them and the order they must be done in is: the 'Lounge ', 'Green House Upper Stairs ' and then the 'Beds '. Once the player is in front of the correct picture they must shoot a zombie and make it Brain Rot. Once this is done the zombie will smack down the picture and reveal a code on the wall. The player will need to do this for all 3 pictures and note down the codes (which are different every game). Once done, enter the numbers into Rushmore and then Rushmore will talk to the player. Step 6 The Player will need to interact with Rushmore again and he will talk to the player. However, this time he will be interrupted by the power shutting off in the map, when he will begin to panic and ask the player to turn on the power once again. The player will now need to simply find some power boxes around the bunker part of the map and activate certain ones in a particular order. The order is: 'Diner' = Up 'Beds' = Up 'Lounge' = Down 'Generator' = Down 'Storage' = Down 'Solitary' = Down Once all of these have been set to that order the player should now see, on the electrical boxes, that all lights are now green. They then want to head up to the 'Power House' and activate the Power Switch to turn on the power again. Step 7 Interact with Rushmore once again and he will thank you for helping him - so in turn he will now help the player. He will ask you to find the missing body parts of the mannequin that's sitting in the chair in 'APD Interrogation'. There will now be some new mannequins around different parts of the map with their heads slightly off their bodies and sparking. The locations for these mannequins is random each game and the player will need to find 3 of them altogether. The locations for where these mannequins can spawn are: 'Backyard of Green House' 'Backyard of Yellow House' 'Backyard of Operations' 'Backyard of Transfusion Facility' 'Lounge' 'Diner' 'Prisoner Holding' Once the player walks up to the mannequin and interacts with it, its head will fit back onto its body and this will begin a lockdown event that lasts one minute. The player will just need to survive during the lockdown event and it does not matter about kills here. Once the lockdown ends then the mannequin will explode and drop its body part on the floor for the player to pick up. The player will be picking up two arms and a head. Once the player has all mannequin body parts they will need to head to 'APD Interrogation' and interact with the broken mannequin in the chair. This will repair the mannequin and then a conversation between Rushmore and Peter McCain will take place. Rushmore will then ask the player to find a blue orb to bring back to Peter McCain. This can be located anywhere on the map and is usually found outside of barriers. Two most common spawn locations for the blue orb are in 'Beds' and '2nd floor Yellow House'. Once the player finds the blue orb they will need to shoot it and then stay close to it and escort it over to 'APD Interrogation'. Once it reaches 'APD Interrogation' it will go inside the mannequin in the chair. This will start a lot of dialog from Peter McCain. Step 8 The player will now need to head to Rushmore one last time and interact with him. He will now help the player gain access to the APD. The player needs to head down to 'APD Control' and interact with the terminal with the green screens on it. If in co-op, all players must interact with this at the same time. Once this is done mannequin zombies will spawn. The player must fill up the container (if facing the door of the APD) to the right with mannequin zombie souls. Once this is done the APD door will open up and the Avogadro (the boss) will come out and there will be a chunk of story for a while. Once the dialogue is all finished, the boss fight will begin. to defeat the Avogadro the player must travel to multiple areas on the bunker and fill up soul containers. The order that the player needs to fill up the containers is random each game. However, if the player heads back into the 'APD Control' terminal room (the terminal they interacted with earlier) then if they look above the terminal at the 4 green screen TVs on the wall they will see the order in which they need to fill up the containers. The containers are located in 'Lounge', 'Diner', 'Storage' and 'Beds'. When the player finds the canister they need and once they interact with it, they will need to kill the mannequin zombies next to the container and when doing so their souls will go into the canister. During this time the Avogadro will be trying to kill the player. It is just best to avoid him as he can not be damaged at this time. Once the container is full there will be a max ammo and carpenter power-up spawn. The player must pick these up quickly and then move out of the area, as the Avogadro will electrify the room and anyone inside the room will be killed. Once the player has filled up all 4 containers they will now be able to hurt the Avogadro. The player must head back up to 'APD Control' and once inside the room they will need to attack the Avogadro and move him to the door to the APD. The best way of doing so is to use the Katana special weapon or the Ray Gun Mark 2 V. However, any weapon can be used to do this, as long as the player persistently attacks the Avogadro to push him to the top of the APD stairs. Once he is there he will be sucked into the APD. The player will now need to interact with the terminal once again which will send the Avogadro away. Finally the player will need to head up to the top of the APD stairs and wait for the door to the APD to open. Once it does the player can then pick up the Elemental Shard and they will have then completed the Main Easter Egg Quest. If you require a video guide then the video below will show you how to complete the Main Easter Egg Quest 'Electromagnetic Awakening Party'. This video is provided by JokerAlex 21 . Ending Cutscene Ending Cutscene The ending cutscene can be seen here. Cut Super Easter Egg Room Scrapped Hidden Super Easter Egg Room There were plans to have a super secret on most of the Black Ops 4 Zombies maps. This however, was a scrapped Easter Egg and as a result is not accessible in game by normal means. However, on the PC version of the game it has been made possible to at least gain access to these rooms now. This video by MrDalekJD showcases the scrapped Alpha Omega Hidden Room. Also credit to Serious for making this possible to be able to do in game.

  • Outbreak | Cod Zombie Guides

    In depth and to the point Guides and Easter Eggs for the Call of Duty Black Ops Cold War Zombies mode Outbreak. Contents Demented Echo Aether Orb Unknown Signal Intel Easter Egg 1 'Operatisya Inversiya' Easter Egg 2 'Operation Excision' Demented Echo Demented Echo There is a challenge to find and kill the Demented Echo (Jumpscare) multiple times in Outbreak. The player must kill the Demented Echo before it touches the player for it to count. If the Demented Echo touches the player they will be attacked by many zombies and elites. The Demented Echo will not spawn in until on region 2 onwards. It spawns randomly on the regions meaning the player will need to check multiple spawn locations to be able to find it. Below you shall find all locations on each Outbreak region for where the Demented Echo spawns. These maps are provided by MysteryHQ . Demented Echos Golova Demented Echos Alpine Demented Echos Armada Demented Echos Golova 1/8 Aether Orb Aether Orb There is a challenge to find and destroy the Aether Orb multiple times in Outbreak. The Aether Orb spawns randomly on the regions meaning the player will need to check multiple spawn locations to be able to find it. Below you shall find all locations on each Outbreak region for where the Aether Orb spawns. These maps are provided by MysteryHQ . Aether Orb Golova Aether Orb Alpine Aether Orb Armada Aether Orb Golova 1/8 Unknown Signal Unknown Signal There is radios within the Outbreak regions call Unknown Signals which will once completed grant the player with instrumentals of various older Call of Duty Zombies songs, which can be played in either the main menu or music player during gameplay. The Unknown Radios spawn randomly on the regions meaning the player will need to check multiple spawn locations to be able to find it. Below you shall find all locations on each Outbreak region for where the Unknown Signal Radios spawn. These maps are provided by MysteryHQ . Unknown Signal Golova Unknown Signal Alpine Unknown Signal Armada Unknown Signal Golova 1/8 Intel Intel There are multiple pieces of Intel that can be found by the player. The Intel reveals more of the storyline of Cold War Zombies. If you require a video guide then the video below will show you how to acquire all the Intel for Outbreak. These videos are provided by MysteryHQ . Season 2 Intel. Season 2 Reloaded Intel. Season 3 Intel. Season 3 Reloaded Intel. Season 4 Intel. Season 4 Reloaded Intel. Season 5 Intel. Season 5 Reloaded Intel. Season 6 Intel. Operatisya Inversiya Easter Egg 1 Easter Egg 1 'Operatisya Inversiya' There are 2 main Easter Egg quests in the Outbreak mode that are completely separate from one another. Step 1 To be able to begin the main Easter Egg Quest the player must reach Outbreak region 3 (round 3) where they will need to find a radio and its amplifiers. It is advised that the player has subtitles turned on for this step as the radio will make strange sounds and these sound correspond to a number. This number is key to remember as the player will need to set all 3 of the amplifiers to that same number as the main radio. Once they have done this they can then interact with the radio and it will give the player the Beacon Listening Device to pick up. Video showcasing all radio and amplifier locations in each Outbreak region. This video is provided by JokerAlex 21. The player will then need to complete the main objective and head over to the Beacon and when interacting with it they shall see a new symbol of a phone available. The player will need to interact with this and this shall start a dialog with Maxis. Once done the player will need to use the Beacon to travel to the next Outbreak region. Step 2 The player will now need to located a film reel inside of a Monkey Bomb statue. Each map has 4 Monkey Statues in it and its completely random which statue has the film reel. Once the player has found the film reel they will then need to go and find the projector on that specific map and place the film reel into it. This will then start more dialog with Maxis going through multiple slides. Once this is all done the player will need to head to the Beacon and teleport to the next Outbreak region which is always guarantee to be Ruka. Video showcasing all Monkey Bomb and projector locations in each Outbreak region. This video is provided by JokerAlex 21 . Step 3 Once the player has arrived at Ruka they will now need to head over to the 'Missile Silo' where they shall find one of the elevator doors has been torn open. The players can now use this elevator to enter into the bunker below. Once in the 'Missile Silo' the player will need to make their way to the area labeled A (can be seen in the room on pillars) and at the bottom of the room they shall find a computer terminal that they can interact with to lift the lockdown. Once done a mini cutscene shall play. Step 4 After the cutscene is over the player will now need to locate 3 keys around the 'Missile Silo'. One of the keys can be found in the upstairs center hub computer terminal room. Once the player enters the room they shall see many objects all over the room these are Mimics in disguise that the player should either kill or try to not activate. The player will want to find a corridor with the letter C on it. At the end of the corridor is a dead Omega soldier with a key on him. Once the player interacts with him he shall spawn into a Red Mimic. This Red Mimic has a lot of health compared to normal mimics. Once the player kills the Red Mimic they can then interact with its corpse to pick up the key. Step 5 For the next key the player will need to make their way to the bottom of 'Missile Silo B' where they shall see a red container next to some computer terminals. They will need to interact with the red Aetherium Harvesting Unit which will cause the container to rise up. The player will now need to go and find purple Aether Crystals around the 'Missile Silo' and break them to pick up an Aetherium Crystal Chunk. The player will need to collect 20 of these in total and then bring them back and place them into the Aetherium Harvesting Unit. When doing this the player shall be attacked by Tempests and other zombies they will need to take care of. Once done the canister will glow a bright purple which the player can pick up. The player will now need to make their way to 'Missile Silo D' where they shall see a giant purple jelly fish. The player will need to head up the stairs nearest to the jelly fish and get close to the jelly fish and use their field upgrade. This will cause the player to float up in the air and go into an animation where they will float through the jelly fish. During this they shall see one of the keys floating there which they can interact with and pick up. Step 6 The final key the player will need to go to the bottom floor of 'Missile Silo A' and in a small tunnel next to A2 on the wall they shall find a essence trap with a banana on it which the player must pick up. This video is provided by MrDalekJD . The player will now need to look around the room at multiple vents to find one with a blue glow. This vent will have a ghost monkey inside of it. The player will need to throw their essence trap on the wall near the vent while keeping their distance from the ghost monkey vent. If the player gets too close the monkey will disappear to another vent. When the ghost monkey is on top of the essence trap the player must trap the ghost monkey inside of the trap. If done successfully they will then be able to go and collect their essence trap which will reward them with the key. This video is provided by MrDalekJD . Step 7 Now the player has all the launch keys they will need to go to each of the 3 missile silos and use the keys in a particular order. The player can tell which order they need to do this in by looking at each of the computer terminals on the top floor of each of the 3 silos and looking at the lights on them. There will be 3 lights in a row where 2 will be red and 1 green. The green light indicates which order that terminal should be interacted with. The player has 30 seconds to interact with all 3 of the terminals. So as an example if there are 3 lights in a row and the middle one was green then that specific terminal the player would interact with as their 2nd terminal. Once all the terminals are interacted with the player will be on a timer for the boss fight. The player must head up to the middle room of the 'Missile Silo' and head up the stairs to a door that leads outside. Once the player interacts with the door they shall be allowed outside where they will have to fight the boss Legion. It is recommended that players train up zombies and try to not kill too many of them to stop more spawning in and getting in the way. Other than the boss the focus should be only on killing hellhounds and mini bosses such as Krasny Soldats, Mimics and Manglers. The player will need to shoot the chest of Legion to take down its armor. Once the player has done enough damage to Legion's armor Legion will kneel on the ground and 3 orbs will come outside of it. At this point the player must shoot at one of these orbs to destroy it in order to deal damage to Legion. If playing in co-op then all players should focus shooting at the one orb to destroy it. This will need to be repeated 3 times all together and once the final orb is destroyed then the player will have completed the 1st main Outbreak Easter Egg 'Operatisya Inversiya' and be rewarded with a cutscene and calling card. If you require a video guide then the video below will show you how to complete the 1st main Outbreak Easter Egg Quest 'Operatisya Inversiya' . This video is provided by MrDalekJD . If you wish to see the cutscenes for the 1st main Outbreak Easter Egg Quest the the video below will show you all of them . This video is provided by JokerAlex 21 . Operation Excision Easter Egg 2 Easter Egg 2 'Operation Excision' Step 1 To be able to begin the 2nd main Easter Egg Quest the player must reach Outbreak region 3 (round 3) where they will need to find a red portal. Once the player finds and jumps into the red portal they will then be teleported into the air above the map where they will then need to find the next red portal in the air and go into it before it disappears. All together the player will need to go through all 4 red portals and once they do the Beacon Listening Device will fly to the ground for the player to pick up. Each map except Sanatorium will have red portals on it and the video below shows each red portals location on each region. This video is provided by CodeNamePizza . The player will then need to complete the main objective and head over to the Beacon and when interacting with it they shall see a new symbol of a phone available. The player will need to interact with this and this shall start a dialog with Ravenov. Once done the player will need to use the Beacon to travel to the next Outbreak region which will be Sanatorium. Step 2 Once the player reaches Sanatorium they will need to head over to a area on the map where they will find a crashed helicopter. The player will need to walk up to a man leaning out of the helicopter who is holding a radio. Once they do this it will spawn a hoard of zombies and special enemies the player will need to kill. Once all the enemies are dealt with the player will need to interact with the radio and listen to the message from Dr. Yager. Step 3 The player will now need to go and located a red aether orb. There are 3 locations for the red orb on the map. The goal is for the player to shoot this red orb in the direction of the bridge where a rover is waiting. Step 4 The player will now need to go to one of the mystery box locations on the map which there are 3 in total and find the one which is broken with Mr Peeks on top of it. The player will need to interact with Mr Peeks and the is spawn a hoard of zombies and special enemies that the player will need to take care of. Once done the player will then need to interact with Mr Peeks to pick him up and carry him over to the bridge and place him in the back of the rover. Step 5 The player will need to interact with the rover which will throw a radio on the floor for the player to listen to from Dr. Yager. Once this is done the player then needs to interact with the rover which will start a escort. The player will need to stay close to the rover in the bubble and protect it from all the zombies and special enemies. Step 6 Once the rover has completed its journey the player will need to head to the top of the new area where they will find a load of dead scientists and a radio which they need to interact with to hear another message from Dr. Yager. Once this message is done the player will need to drop down from the building to the extraction site and fight off the boss Orda. Once the player defeats Orda they can use the extraction helicopter and see the cutscene. If you require a video guide then the video below will show you how to complete the 2nd main Outbreak Easter Egg Quest ' Operation Excision '. This video is provided by CodeNamePizza . If you wish to see the cutscene for the 2nd main Outbreak Easter Egg Quest the the video below will show you this . This video is provided by JokerAlex 21 .

  • Five | Cod Zombie Guides

    In depth and to the point Guides and Easter Eggs for the Call of Duty Black Ops Zombies map Five. Contents Power Pack a Punch Won't Back Down Electric Traps Bonfire Sale Ascension Rocket Ascension Rocket Blueprint Treyarch TV Message Cosmic Silverback Magazine Campaign Level TV Images Ultimis Richtofen/Dempsey Portraits Ultimis Richtofen Book K Symbol Illuminati Symbol Paper Illuminati Symbol On TV BO1 Campaign Mission Notice Board Ignomo Jubilus Paper Hidden Red Phone Note Note Warning About Richtofen Ray Gun Construction Prototype Teleporter Testing Winters Howl Treyarch Logo on Metal Detectors Squealing Pig World at War and BO1 Campaign Portraits Power Power There are multiple floor levels to the map, being top floor (Conference Room), 2nd floor (War Room) and the bottom floor (the Labs). The Power Switch on the map is located down in the 'Labs' area. If you require a video guide then the video below will show you how to turn on the Power. This video is provided by JokerAlex 21 . Pack a Punch Pack a Punch To access the Pack a Punch machine on the map the player will need to activate all 4 of the Defcon switches in the 'War Room'. Once this is done the player will need to head down to the centre of the room to a portal that shows a picture of Pack a Punch in it and walk into it. This will then teleport the player to the 'Panic Room' and once inside the room the wall at the end will open up and reveal the Pack a Punch machine. The player then has a limited amount of time to Pack a Punch their weapons. If you require a video guide then the video below will show you how to access the Pack a Punch machine. This video is provided by JokerAlex 21 . How to Activate Music Easter Egg 'Won't Back Down' Won't Back Down To activate the song 'Won't Back Down' by Eminem and Pink on Five you will need to find and interact with 3 red phones located around the map. You can find them in the following areas. 1st Red Phone can be found in the 'Spawn Room' - over to the left of the Quick Revive machine on a table. 2nd Red Phone can be found in the 'Power Room' on a table opposite the power switch. 3rd Red Phone can be found in the 'Panic Room' where the Pack a Punch machine is located. To get to this room the player needs to have activated all death cons in the 'War Room' on both the upper and lower floors and then jump through the portal, which is in the centre of the room. Once you teleport into the 'Panic Room', to the left on a small table will be the last Red Phone. The song can only be played once per game. If you require a video guide then the video below will show you how to activate the song. This video is provided by JokerAlex 21 . Electric Traps Metal Detector Electric Traps The player is able to build 2 electric traps on the map that function in a similar way to the electric traps from the past maps Der Riese and Kino der Toten. In order to be able to use them the player will need to find both Electric Box parts and place them into the metal detectors in the 'Conference Room' hallways. Only one trap piece can be picked up at a time and placed into the Metal Detector. The 1st Electric Box piece can be found in the 'War Room', down outside the bottom elevator behind a computer terminal. The 2nd red Electric Box can be found down in the 'Labs' in the room which has a wall with a buyable Bowie Knife. To the left of the Bowie Knife, the 2nd red Electric Box is inside a weapons locker. If you require a video guide then the video below will show you how to build and activate the electric traps. This video is provided by JokerAlex 21 . Bonfire Sale Power-Up Bonfire Sale During the Max Ammo rounds the player can also obtain a Bonfire Sale as well. The way this is done is by killing the Pentagon Thief (Yuri) before he touches the player or players. The best way to do this is with either the Winters Howl, Ray Gun or Mustang and Sally. If the player kills the Pentagon Thief before he touches them, then once he is dead they will see Max Ammo and Bonfire Sale Power-Ups by his body. The player or players can then teleport into the 'Panic Room' and Pack a Punch any weapon for 1000 points instead of 5000 points while the Bonfire Power-Up is active. If you require a video guide then the video below will show you the best ways to kill The Pentagon Thief (Yuri) and the final reward. This video is provided by JokerAlex 21 . Ascension Rocket Ascension Rocket The player can find the Rocket from the map Ascension outside of one of the zombie barriers sitting on the table. Ascension Rocket Blueprint Ascension Rocket Blueprint Down in the Labs the player can see a blueprint for the Ascension Rocket behind a zombie barrier outside the room with the Bowie Knife. Treyarch TV Message Treyarch TV Message Just outside the 'Spawn Room' there are multiple TVs on desks that have a hidden message from Treyarch that say 'Thank you for buying Treyarch'. Cosmic Silverback Magazine Cosmic Silverback Magazine In the hallway just outside the 'Panic Room' (Pack a Punch room) on a chair there is a hidden nod to the boss (Cosmic Silverback) from the mini game mode Dead Ops Arcade. Campaign Level TV Images Campaign Level TV Images In the hallway outside the 'Spawn Room' by the zombie barrier next to Speed Cola there is a TV that shows multiple images from the Campaign Mission Operation 40. Ultimis Richtofen/Dempsey Portraits Ultimis Richtofen/Dempsey Portraits In the hallway just outside the 'Panic Room' (Pack a Punch room) the player can find a portrait of Ultimis Richtofen hanging on the wall and if the player uses no clip on PC then they can find an Ultimis Dempsey portrait behind a door hanging on the wall. Ultimis Richtofen Book Ultimis Richtofen Book In the room behind the bottom elevator when its up on the 'War Room' (Defcon Room) level there is a Richtofen book on a small table. K Symbol K Symbol Upstairs in the hallway with Speed Cola outside the zombie barrier there is a torn piece of paper with the symbol of a K on it. This can also be found outside a zombie barrier on a notice board in the 'War Room' (Defcon Room). Illuminati Symbol Paper Illuminati Symbol Paper In the 'Spawn Room' on one of the booths there is a hidden Illuminati Symbol. Illuminati Symbol On TV Illuminati Symbol On TV If the player looks at the TVs for finding the location of the mystery box, at random there will be a picture of the Illuminati symbol that appears on the TV screen. BO1 Campaign Mission Notice Board BO1 Campaign Mission Notice Board In the 'Quick Revive' hallway, behind the zombie barrier to the right of the Olympia shotgun wallbuy, there is a notice board that shows pictures from one of the BO1 campaign missions. Ignomo Jubilus Paper Ignomo Jubilus Paper In the 'Spawn Room' on one of the booths there is a torn scrap of paper that says Ignomo Jubilus. This can also be found in the 'Power Room' over by the desk with the music Easter Egg Red Phone. Hidden Red Phone Note Hidden Red Phone Note In the 'Power Room', if the player uses no clip and looks under the music Easter Egg Red Phone, they will find a small note that talks about 115. Note Warning About Richtofen Note Warning About Richtofen In the 'Spawn Room' on one of the booths, there is a large piece of paper that has a small note saying not to trust the Doctor - which is referring to Doctor Richtofen. Ray Gun Construction Ray Gun Construction In the 'Lab' outside a zombie barrier near the room with the Bowie Knife, there is a table with a Ray Gun being constructed on it. Prototype Teleporter Prototype Teleporter In the 'Lab' outside a zombie barrier near the room with the Bowie Knife, the player can see a prototype teleporter being built at the back of the room. Testing Winters Howl Testing Winters Howl In the 'Labs' in the room with the Bowie Knife, there is a Winters Howl on the table and across the room some targets that were used to test the weapon. Treyarch Logo on Metal Detectors Treyarch Logo on Metal Detectors In both 'Hallways' outside of the 'Spawn Room' on each of the metal detector traps, there are small logos for Treyarch. Squealing Pig Squealing Pig Down in the 'Labs' the player can find a Pig hung up squealing in one of the rooms. This is how the Nova Crawler enemies are made. World at War and BO1 Campaign Portraits World at War and BO1 Campaign Portraits In both 'Hallways' outside the 'Spawn Room' the player can find portraits for multiple levels from both the World at War campaign and Black Ops 1 campaign on the walls.

  • Buried | Cod Zombie Guides

    In depth and to the point Guides and Easter Eggs for the Call of Duty Black Ops II Zombies map Buried. Contents Power Arthur Breakable Barriers Fountain Teleporter Pack a Punch Wall Weapon Chalk Drawings Trample Steam Turbine Subsurface Resonator Head Chopper Always Running Free Perk Power-Up 10 Point Perk Super Easter Egg Endings Power Power The Power Switch on the map is easy to find. From the 'Spawn Room', once the player drops down into the underground area with Quick Revive, they need to head over to the drop in the floor which will drop them into the 'Barn'. From here they should head over to the top floor of the 'Candy Shop' that is nearest to the 'Saloon' - which is where they will find the Power Switch. If you require a video guide then the video below will show you how to turn on the Power Switch. This video is provided by JokerAlex 21 . Arthur Breakable Barriers Arthur Breakable Barriers There are multiple debris in the town area that can only be opened by the Giant 'Arthur'. Once smashed open by Arthur, these debris will grant access to new areas and items. If you require a video guide then the video below will show you where to find Arthur and how to open each of the debris. This video is provided by JokerAlex 21 . Fountain Teleporter Fountain Teleporter There is a very important teleporter that the player can use to spawn into the map. This teleporter is used so that the player can teleport from the 'Maze' back up to the 'Spawn Area', instead of having to use the 'Ghost House' back entrance to get back to the town area. This is done by smashing two fountains. One, which is just outside the Ghost House in the town, must be smashed by Arthur when giving him booze. The other must be broken by the player in the center of the 'Maze'. This can be done with grenades, Ray Gun or explosive weapons. If you require a video guide then the video below will show you how to activate the Teleporter. This video is provided by JokerAlex 21 . Pack a Punch Pack a Punch To access the Pack a Punch on the map the player must first open up to the 'Ghost House' with Arthur by giving him booze. The player must then make their way through the 'Ghost House' out to the other side (trying not to be touched by the Ghosts). They will then find a giant 'Maze' that they will need to navigate around. This 'Maze' randomises its paths each game played - so it will be a different path to get to the 'Gazebo' at the back of the 'Maze' each time. Once the player makes it to the 'Gazebo' they should follow the spiral stairs down to the bottom, where they will find a room with the Pack a Punch inside it. If the player wishes to teleport back to the main part of the map then the guide above will explain how to do this. If you require a video guide then the video below will show you how to access the Pack a Punch. This video is provided by JokerAlex 21 . Wall Weapon Chalk Drawings Wall Weapon Chalk Drawings Some of the wall buys function slightly differently within this map compared to other maps. The player is able to place certain wall weapons in locations where they want them. This is done by finding one of the chalk drawings, located in the 'Weapons Store' (the room just below the Mule Kick machine) or one up on the wall in the room with Quick Revive. Once the player picks up one of the chalk drawings (they can only pick up one at a time) they will then need to find a white ? drawing on the wall. Once the player interacts with the ? they will draw the chalk drawing of the weapon they picked up onto the wall. For each chalk drawing which the player places on the wall, they are rewarded with 1000 points. When all chalk drawings are placed on the wall the player is rewarded with 2000 points. If you require a video guide then the video below will show you where all the chalk drawings are located and where they can be drawn. This video is provided by JokerAlex 21 . Trample Steam Trample Steam The Trample Steam can be built on the map which will help the player get to hard to reach areas and will also help kill zombies. The parts for the Trample Steam are located inside of the 'General Store'. The player can only pick up one part at a time and once they do, they have 4 different buildable tables that they can choose, on which to build the Trample Steam. They are located inside a room just above the 'Jugger-Nog hallway', the 'Saloon', the 'Court Room' and the 'Church'. If you require a video guide then the video below will show you how to build the Trample Steam and how it functions. Coming in the future Turbine Turbine The Turbine can be built on the map, which will help the player power up the other 2 buildables (Subsurface Resonator and Head Chopper) which are helpful for killing zombies. The parts for the Turbine are located inside of the 'General Store'. The player can only pick up one part at a time and once they do they have 4 different buildable tables that they can choose, on which to build the Turbine. They are located inside of a room just above the 'Jugger-Nog hallway', the 'Saloon', the 'Court Room' and the 'Church'. If you require a video guide then the video below will show you how to build the Turbine and how it functions. Coming in the future Subsurface Resonator Subsurface Resonator The Subsurface Resonator can be built on the map and requires the Turbine to function. This will help kill zombies by blowing them away with massive sound wave blasts. The parts for the Subsurface Resonator are located inside the 'General Store'. The player can only pick up one part at a time and once they do, they have 4 different buildable tables that they can choose, on which to build the Subsurface Resonator. They are located inside a room just above the 'Jugger-Nog hallway', the 'Saloon', the 'Court Room' and the 'Church'. If you require a video guide then the video below will show you how to build the Subsurface Resonator and how it functions. Coming in the future Head Chopper Head Chopper The Head Chopper can be built on the map and requires the Turbine to function. This will help kill zombies by chopping their heads off or by making them into crawlers. The parts for the Head Chopper are located inside the 'General Store'. The player can only pick up one part at a time and once they do they have 4 different buildable tables that they can choose, on which to build the Head Chopper. They are located inside a room just above the 'Jugger-Nog hallway', the 'Saloon', the 'Court Room' and the 'Church'. If you require a video guide then the video below will show you how to build the Head Chopper and how it functions. Coming in the future How to Activate Music Easter Egg 'Always Running' Always Running To activate the song 'Always Running' by Kevin Sherwood on Buried, the player will need to find and interact with three teddy bears located around the map. They can be found in the following areas. 1st teddy bear can be found in the area where the Quick Revive machine is located. Its is tucked away in a small corner inside some rocks. 2nd teddy bear can be found in the 'Candy Shop', inside a barrel on the shelf with all the candy. 3rd teddy bear can be found in the 'Ghost House'. It is inside the room with Double Tap II, tucked away in the corner of the room that is near the stairs. The song can only be played once per game. If you require a video guide then the video below will show you how to activate the song and also let you listen to the full song. This video is provided by JokerAlex 21 . Free Perk Power-Up Free Perk Power-Up The player can obtain a Free Perk Bottle Power-Up which will grant them a random free perk, by making their way through the 'Ghost House' and exiting to the 'Maze'. Once done, they will need to kill all the Ghosts that are outside the house and coming after them. The player will then receive a Free Perk Bottle Power-Up. This can then be done again in the same way after 7 full rounds have passed. If you require a video guide then the video below will show you how you can obtain a Free Perk Bottle Power-Up. This video is provided by JokerAlex 21 . 10 Point Perk 10 Point Perk The player can obtain a perk for 10 points. This can be done by first of all obtaining the Balistic Knifes (obtained via the mystery box) then heading into the saloon and over to the dart board on the wall. The player will need to stand behind a white line on the floor, shoot the Balistic Knife at the dart board and hit a bullseye. Once done the piano will be playing in the saloon. The player must then hurry through the 'Ghost House' and exit out at the 'Maze' side. They must then go back through the house via the back entrance and once in they will see a Ghost playing the piano. If the player walks up to the Ghost playing and pays her 10 points they will receive a random perk. If you require a video guide then the video below will show you how you can obtain a 10 Point Perk. This video is provided by JokerAlex 21 . Super Easter Egg Endings Super Easter Egg Endings The endings and rewards for both Richtofen and Maxis can be seen here. This video is provided by JokerAlex 21 .

  • Revelations | Cod Zombie Guides

    In depth and to the point Guides and Easter Eggs for the Call of Duty Black Ops III Zombies map Revelations. Contents Introduction Cutscene Corruption Turrets/Pack a Punch Shield Upgraded Lil Arnies Upgraded Apothicon Servant M1927 Wallbuy/Weapon Trade Table Free Perk The Gift Music Radio Dr Monty Perk Jingles Richtofen's Grave Terminator Reference Whispering Vase The Great War Art Kino der Toten Entrance Truck Radio Noises Truck Horn Noise All Dead Blood Writing Wobbly Trees Revelations Easter Egg Ending Cutscene Introduction Cutscene Introduction Cutscene Introduction cutscene can be seen here. Coming in the future Corruption Turrets/Pack a Punch Corruption Turrets/Pack a Punch In order for certain areas of the map to have power the player must activate Corruption Turrets. There are 4 of these which are located in 'Spawn Room', 'Mob of the Dead', 'Verruckt' and 'Der Eisendrache. By default all of these will have a blue beam coming from them. The player must activate the Corruption Turret in the middle and once they do this will start a mini lock down event which usually lasts 30 seconds. The player will be attacked by Furies and sometimes Keepers as well. The player can either choose to kill them or just ignore them until the Corruption Turret is cleansed. Once the Corruption Turret is cleansed then it shall turn from blue to red and also have a portal opened which takes the player to Nacht der Untoten. Once the player has activated all Corruption Turrets they will need to use one of the portals to head into 'Nacht der Untoten'. Once inside they need to head upstairs to where Jugger-Nog is located and interact with a terminal with 4 green lights on it once the giant Apothicon fly's by. The terminal will make a noise and flash red and green to indicate when it needs to be interacted with. Once done this will cause a beam of electricity to trap the Apothicon on the ground and open up a staircase next to the terminal. The player will then need to head down to the Apothicons mouth where it will then suck in the player to its stomach. Once inside the player needs to shoot 3 yellow tubes which will free the Pack a Punch so the player has access to it. Behind the Pack a Punch are exits which take the player to the different islands of the map. From left to right they are as follows 'Mob of the Dead', 'Verruckt', 'Der Eisendrache' and 'Spawn Room'. The player simply needs to walk up to one of these exits and they will then be pulled through and sent to the location they chose. If they wish to enter the Pack a Punch area again then they just need to head to 'Nacht der Untoten' and go into the Apothicons mouth once again. If you require a video guide then the video below will show you how to access the Pack a Punch. This video is provided by JokerAlex 21 . The Shield Shield The Shield can be built on the map and will help the player to be protected from the back or front. The player can also use the Shield to blast away zombies. The parts for the Shield are located at 'Origins', 'Verruckt' and 'Der Eisendrache'. The player can pick up all parts in one go and then craft the Shield inside of 'Nacht der Untoten' on the workbench. Dragon Shield Dragon Shield Dragon Shield Dragon Shield 1/3 If you require a video guide then the video below will show you how to build the Shield and show how it functions. This video is provided by JokerAlex 21 . Upgraded Lil Arnies Upgraded Lil Arnies To acquire the Upgraded Lil Arnies the player must first obtain them from the Mystery Box. They will then need to kill 150 zombies with the Lil Arnies. Once they have done so they will need to head to the 'Spawn Room' and throw a Lil Arnies into the top church window. Once they do so the Lil Arnie will activate and be teleported away by Samantha who shall start laughing. If the player then looks down at their hud they will now have max Lil Arnies given to them. When the player now throws the Lil Arnies they will be upgraded. The upgraded Lil Arnies do more damage, have higher chance of power-ups spawning and last longer. If you require a video guide then the video below will show you how to acquire the Upgraded Lil Arnies. This video is provided by JokerAlex 21 . Upgraded Apothicon Servant Upgraded Apothicon Servant To acquire the Upgraded Apothicon Servant the player must first obtain it from the Mystery Box. Once the player has obtained the Apothicon Servant they will need to find and shoot 5 blue rocks located in the sky in multiple parts of the map with the Apothicon Servant. After all 5 blue rocks are shot with the Apothicon Servant the player can now go to the Pack a Punch and find all the blue rocks inside of it. They shall now be able to pack a punch the Apothicon Servant for 5000 points. If you require a video guide then the video below will show you how to acquire the Upgraded Apothicon Servant. This video is provided by JokerAlex 21 . M1927 Wallbuy/Weapon Trade Table M1927 Wallbuy/Weapon Trade Table The player can unlock a secret M1927 (Tommy Gun) weapon wallbuy and also a weapon trading table for use for the rest of the game. In order to start this the player will need to head to 'Der Eisendrache' and activate the anti gravity mode and collect a pink chalk sitting on one of the wall pillars. Once the player has the Pink Chalk they will now need to find multiple pieces of wall text around the map and place them in their correct map locations. The video below shows all the locations and order. After all the wall texts are in their correct locations if the player returns to 'Der Eisendrache' where they collected the first text they shall now see the M1927 wallbuy available for purchase. If they go to the help room in 'Nacht der Untoten' they shall see to the right of the Mystery Box location that there is a table where they can now place down weapons. This is very useful in co-op to share a weapon with someone if they need a new one or if they died and lost all their weapons.Its also useful in solo so the player can keep a spare weapon available when needed. Tommy Gun Wallbuy Weapon Trading Table Tommy Gun Wallbuy 1/2 If you require a video guide then the video below will show you how to unlock the M1927 wallbuy and Weapon Trading Table. This video is provided by JokerAlex 21 . Free Random Perk Free Perk If the player goes to 'Der Eisendrache' and activated the anti gravity they can wall run around outside the playable area to collect a Perk Bottle power-up. Once collected this will reward the player with a random perk and if in co-op all players shall be granted a random perk. If you require a video guide then the video below will show you how to obtain the Free Perk. This video is provided by JokerAlex 21 . How to Activate Music Easter Egg 'The Gift' The Gift To activate the song 'The Gift' by Kevin Sherwood on Revelations the player will need to find and interact with 3 teddy bears located around the map. You can find them in the following areas. 1st teddy bear can be found on the 'Mob of the Dead' island and is sitting on a stall in the 'Infirmary'. 2nd teddy bear can be found on the 'Verruckt' island and is in the room where the giant green containers and KN-47 wallbuy are. The teddy bear is sitting on a wheelchair. 3rd teddy bear is located on the 'Kino der Toten' island and it sitting on a chair in the theater in front of the stage. The song can only be played once per game. If you require a video guide then the video below will show you how to activate the song. This video is provided by JokerAlex 21 . Music Radio Music Radio If the player hits 4 grey buttons quickly in 'Nacht der Untoten' they can activate a secret radio which plays multiple songs from across zombies titles. The player simply needs to shoot the radio to activate it, shoot it again to switch songs and knife it to stop it playing music. If you require a video guide then the video below will show you how to access the Music Radio. This video is provided by JokerAlex 21 . Dr Monty Perk Jingles Dr Monty Perk Jingles The player can activate secret alternate Perk Machine jingles which are sung by Dr Monty. These jingles are for Quick Revive, Jugger-Nog, Speed Cola and Double Tap II. In order to be able to do this the player must have a Perkaholic equipped. Once they do they just need to wait for the perk machine to play its normal jingle then knife it and it shall start playing the Dr Monty version. Each Dr Monty perk jingle can only be activated once per game. If you require a video guide then the video below will show you how to activate the Dr Monty Perk Machine Jingles. This video is provided by JokerAlex 21 . Richtofen's Grave Richtofen's Grave Treyarch put a mini Easter Egg on the grave of Richtofen which was some flowers. This was a nod to the next map that came in Black Ops 4 Blood of the Dead where Richtofen ends up sacrificing himself to help break the cycle. This video explains this in more detail. This video is provided by MrDalekJD . Terminator Reference Terminator Reference If the player goes to 'Der Eisendrache' and looks at one of the crypts they shall see a skull with a red eye. This is a reference to the famous film franchise Terminator. Its to the right of the doorway that would lead to the Wunderfizz and 'Kino der Toten'. Whispering Vase Whispering Vase In 'Der Eisendrache' the player can find and interact with a vase. When the player interacts with this vase it makes creepy whispering sounds. The Great War Art The Great War Art In 'Kino der Toten' the player can see on the stage a cardboard cut out of the Great War between the Keepers and the Apothicons. Kino der Toten Entrance Kino der Toten Entrance For the first time in Revelations the player can see the front of the theater for 'Kino der Toten'. They can see this when using the jump pad from 'Verruckt' to 'Kino der Toten'. Truck Radio Noises Truck Radio Noises If the player heads to 'Origins' and goes up the trenches from the jump pad that leads to the 'Spawn Room' they shall find a truck that makes lots of strange sounds. Truck Horn Noise Truck Horn Noise If the player heads to 'Origins' at the front of the trenches from the jump pad that leads to the 'Spawn Room' they shall find a truck floating in the air with its horn constantly going off. All Dead Blood Writing All Dead Blood Writing If the player heads to 'Verruckt' coming from the Speed Cola machine if they go to the left of the staircase to the zombie barrier, then they shall see on the wall is some bloody text that says 'All Dead'. Wobbly Trees Wobbly Trees If the player heads to 'Kino der Toten' in the main theater they shall notice there are 2 trees which are wobbly textures to give off the idea the trees are evil and alive. Revelations Easter Egg Revelations Easter Egg This is the Main Easter Egg Quest of the map. If you require a video guide then the video below will show you how to complete the Main Easter Egg Quest. This video is provided by CodeNamePizza . Ending Cutscene Ending Cutscene The ending cutscene can be seen here. This video is provided by JokerAlex 21 .

  • The Shadowed Throne | Cod Zombie Guides

    In depth and to the point Guides and Easter Eggs for the Call of Duty WWII Zombies map The Shadowed Throne. Content coming in the future

  • Infinite Warfare Zombies | Cod Zombie Guides

    The home page for Call of Duty Infinite Warfare Zombies. This category shows off Guides and Easter Eggs for the Infinite Warfare Zombies maps: Zombies in Spaceland Rave in the Redwoods Shaolin Shuffle Attack of the Radioactive Thing Beast From Beyond Below are some screenshots of each of the maps. Click on these to click the link to watch the trailers for the maps. Zombies In Spaceland Rave in the Redwoods Beast from Beyond Zombies In Spaceland 1/5

  • Der Riese | Cod Zombie Guides

    In depth and to the point Guides and Easter Eggs for the Call of Duty Zombies (World at War/Black Ops) map Der Riese. Content coming in the future

  • Classified | Cod Zombie Guides

    In depth and to the point Guides and Easter Eggs for the Call of Duty Black Ops IIII Zombies map Classified. Contents Introduction Cutscene Power Pack a Punch Shield Electric Traps Music Easter Egg 'Shockwave' Music Easter Egg 'This Jazz is Classified' (Intro Music) Primis Nikolai Portrait Jumpscare Robert Mcnamara Door Quotes (Nova Crawler Easter Egg) Samantha on Big Screens in 'Conference Room' (Spawn) Ascension Rocket Ultimis Dempsey Portrait Samantha Crooked Man Prototype Teleporter BO1 Campaign Mission Notice Board Previous Map Pictures TV Pictures of Moon and Samantha's Room Trollarch Logo Illuminati Symbol TV Removing Debris from 'Groom Lake' 100 Points from Perk Machines Pack a Punch Camo Ray Gun Blueprints and Doctor Porter Samantha's Face Showing Moon Easter Egg Events Pentagon Thief (Yuri) Reference Dempsey's Whistle is the Moon Loading Screen Song Baby Gun (31-79 JGB215) Reference Roebuck Reference Creepy Portrait K Symbol Squealing Pig Test Subjects Possible Reference to Atlantis Blueprints Samantha's Written Texts Samantha Groom Lake Quotes Documents and Ciphers Audio Reels Film Reels Punch Cards/Ultimis Dempsey Quotes Red Phones Samantha Wisps Cold War Remedy (Project Skadi) Round 150 Ending Cutscene Cut Super Easter Egg Room Introduction Cutscene Introduction Cutscene Introduction cutscene can be seen here. Power Power There are multiple floor levels to the map, being top floor (Conference Room), 2nd floor (War Room) and the bottom floor (the Labs). The Power Switch on the map is located down in the 'Labs' area. If you require a video guide then the video below will show you how to turn on the Power. This video is provided by JokerAlex 21 . Pack a Punch Pack a Punch To access the Pack a Punch machine on the map the player will need to craft the Teleporter Signal Amplifier. There are 3 parts to obtain and all 3 spawn in the same areas but locations will randomise each game. The 1st part can be found upstairs in the 'Main Offices' in the room with the Brew Perk Machine. It can be found either under a desk near the zombie barrier, in the middle of the room on top of a turned over desk, or, if facing the Brew Perk Machine, to the left of it in the corner of the desk next to the zombie barrier. The 2nd part can be obtained by activating all 4 of the Defcon switches in the 'War Room and Server Room'. Once this is done the player will need to head down to the centre of the room, to a portal that shows a picture of George Washington in it and walk into it. This will then teleport the player to the 'Panic Room' and once inside the room the wall at the end will have the part laying on the floor in front of it. The 3rd part can be found downstairs in the 'Morgue'. It can be found either: - on the metal desk, next to one of the exits and window for the small office room, - on top of one of the left containers with the dead body in it, - in the small office room on the chair next to the desk. Once the player has all the parts they will need to craft the Teleporter Signal Amplifier. This can be built on any of the 2 workbenches in the map. These are located in the 'Central Filing' room or in the 'Weapon Testing' room. Once the Teleporter Signal Amplifier is built, the player needs to take this to the 'War Room' and place it down on the teleporter in the centre of the room. This will then move the teleporter to the floor map in the middle of the room. The player then needs to re-activate all the Defcon switches once again and this time, when walking over to the teleporter in the centre of the room they will see a picture of the Pack a Punch. Once the player walks into the teleporter they will spawn in at 'Groom Lake' where they can then Pack a Punch their weapons. Once they leave 'Groom Lake' if they wish to return to Pack a Punch again they will need to re activate all the Defcon switches again and then teleport to 'Groom Lake' once again. If you require a video guide then the video below will show you how to build the Teleporter Signal Amplifier and how to access the Pack a Punch machine. This video is provided by JokerAlex 21 . Shield Shield The player can craft the Shield to help protect themselves. There are 3 parts to obtain and all 3 spawn in the same areas but locations will randomise each game. The 1st part can be found in 'Central Filing' room. It can be found either: up against the wall next to the metal detector doorway leaning up against the wall. in the centre of the room leaning next to the filing cabinets with the vodka bottle for the music Easter Egg on top of them. next to the left of the doorway that leads out into the 'Mail Offices', leaning up against the wall with the windows. The 2nd part can be found in 'War Room: Lower Level'. It can be either: in the corner of the room leaning up against a terminal next to the zombie barrier and vodka bottle for the music Easter Egg, leaning up against the railing in the centre of the room with the yellow map on the floor, on the other side of the room at the bottom right of the staircase. The 3rd part can be found in the 'Labs'. It can be: in the Power Switch room leaning up against a cardboard box to the left of the Power Switch, just outside of the 'Weapon Testing' room leaning up against the wall next to the doorway that leads to the 'Weapon Testing' room and next to the teleporter, Over in the 'North Laboratories' area next to the zombie barrier leaning up against a Nova 6 container. Once the player has all the parts they can then craft the Shield. This can be built on any of the 2 workbenches in the map. These are located in the 'Central Filing' room or in the 'Weapon Testing' room. Once the player has crafted the Shield they can use it in the following ways. the Shield can be kept at the players back, protecting them from being hit from behind. it can be pulled out in front of them and used to bash the zombies. With the Shield pulled out in front they can also use the pistol that comes with the Shield to shoot zombies. If the shield breaks the player will need to come back to the workbench where they built the Shield and purchase another one. They can also return to the workbench and repair the Shield they already have. If the player picks up a Carpenter power-up this will fully repair their Shield. If you require a video guide then the video below will show you how to build the Shield and how to use it. This video is provided by JokerAlex 21 . Electric Traps Electric Traps The player can fix the Electric Traps to help protect themselves from Zombies, Nova Crawlers and Hellhounds. There are 2 parts to obtain and both spawn in the same areas but locations will randomise each game. The 1st trap part can be found in the 'Server Room'. It can be found either: to the right of the doorway leaning next to a terminal near a Mystery Box spawn locatiion, over by the Defcon switch underneath the centre terminal, at the back of the room in between 2 terminal machines on a trolley next to the teleporter. The 2nd part can be found in the 'Porcine Research' room. It can be either: to the right of the doorway in a cage. on the 2nd shelf of the metal desk to the left of the Tonic Machine, to the left of the taped up door in a filing cabinet next to the zombie barrier. Once the player has both Electric Trap parts they will need to insert them into the metal detectors in the 'Side Passageway and the 'Deserted Hallway'. The player can then activate these for 1000 points to electrify the enemies and kill them. If you require a video guide then the video below will show you how to fix the Electric Traps. This video is provided by JokerAlex 21 . How to Activate Music Easter Egg 'Shockwave' Music Easter Egg 'Shockwave' To activate the song 'Shockwave' by Kevin Sherwood on Classified, the player will need to find and interact with 3 Vodka Bottles located around the map. They can be found in the following areas. 1st Vodka Bottle can be found in the 'Central Filing' room on top of the filing cabinets in the middle of the room next to the giant glass window with the zombie barrier. 2nd Vodka Bottle can be found in the 'War Room: Lower Level' on the right hand side of the room underneath a terminal by the zombie barrier in the right hand corner of the room. 3rd Vodka Bottle can be found in the 'Porcine Research' room on the 2nd shelf of the metal desk next to the door with the tape over it. The song can only be played once per game. If you require a video guide then the video below will show you how to activate the song 'Shockwave'. This video is provided by JokerAlex 21 . How to Activate Music Easter Egg 'This Jazz is Classified (Intro Music)' Music Easter Egg 'This Jazz is Classified' (Intro Music) To activate the song 'This Jazz is Classified' by Jack Wall on Classified the player will need to turn on the Power and then interact with 5 terminals in a specific sequence in the ' War Room: Lower Level'. Once done the song will begin to play. The song can only be played once per game. If you require a video guide then the video below will show you how to activate the song 'This Jazz is Classified'. This video is provided by JokerAlex 21 . Primis Nikolai Portrait Primis Nikolai Portrait There is a hidden portrait Easter Egg on the map. To activate this the player must buy the Bowie Knife which can be found in the 'Weapons Testing' room. After that the player will need to head upstairs and knife 5 wonky portraits on the wall to straighten them. One can be found in the 'Deserted Hallway', one can be found in the 'Conference Room', one can be found in the 'Side Passage', one can be found in the 'Central Filing' room and the last one can be found in the 'Main Offices'. Once all are knifed with the Bowie Knife a sound queue will play. The player will then need to head to the 'War Room' and activate all the Defcon switches. If the player has already accessed the Pack a Punch area, covered up the centre room teleporter in the 'War Room' and moved it to the middle of the room on the yellow map floor, then they will need to use the teleporter in the 'Server Room' to get back to the 'Panic Room'. Once the player enters the 'Panic Room' they need to head to the small hallway that leads out of the 'Panic Room' where they will see 2 portraits. The player needs to interact with the portrait on the left which is blacked out. Once they do so a picture of Primis Nikolai will take its place and the portrait on the right of Ultimis Richtofen will disappear. If you require a video guide then the video below will show you how to activate the Primis Nikolai Portrait. This video is provided by JokerAlex 21 . Jumpscare Jumpscare There is a small amusing Jumpscare on the map making a nod back to the Last Generation Black Ops III Primis Richtofen. To activate this the player must have a sniper. Once they have a sniper they will need to have done all the steps for accessing Pack a Punch. Once they do so they will need to teleport to 'Groom Lake' and then, inside the Pack a Punch fencing area when facing the teleporter, head over to the left hand side and aim outside the map at the grate on the radar dish building. Once done, this will activate the Last Gen Richtofen Jumpscare. This can only be activated once per game and only by one person. If you require a video guide then the video below will show you how to activate the Last Gen Richtofen Jumpscare. This video is provided by JokerAlex 21 . Robert Mcnamara Door Quotes (Nova Crawlers) Robert Mcnamara Door Quotes (Nova Crawler Easter Egg) There is a wooden door at the back of the 'Mail Offices' room near the Brew Perk Machine. If the player interacts with the door they will hear a quote from Robert Mcnamara. If they keep interacting with the door, eventually Samantha will get angry and start spawning in multiple Nova 6 crawlers. This is a great way to obtain lots of points to open up the map at the start of the game. If you require a video guide then the video below will show you how to activate the Robert Mcnamara Door Quotes (Nova Crawlers). This video is provided by Afterlife . Samantha on Big Screens in 'Conference Room' (Spawn) Samantha on Big Screens in 'Conference Room' (Spawn) Once the player has turned on the power, if they head up to the 'Conference Room' (Spawn) they will see where the teleporter is located on the screens around it which show a picture of Samantha's face. Ascension Rocket Ascension Rocket The player can find the Rocket from the map Ascension outside one of the zombie barriers, sitting on the table. Ultimis Dempsey Portrait Ultimis Dempsey Portrait If the player goes to the exit door of the Panic Room and looks through the zombie barrier they will see a portrait of Ultimis Dempsey on the wall. Samantha Crooked Man Samantha Crooked Man If the player heads down to the 'Labs', goes into the 'Morgue' and crouches in the corner of the room in front of the red lockers for 1 minute, they will hear Samantha doing the Crooked Man rhyme, If you require a video guide then the video below will show you how to activate the Samantha Crooked Man Rhyme. This video is provided by JokerAlex 21 . Prototype Teleporter Prototype Teleporter If the player heads down to the 'Labs' and comes to the zombie barrier outside the 'Weapon Testing' room they will see the first ever teleporter that was built by Maxis at the back of the room. BO1 Campaign Mission Notice Board BO1 Campaign Mission Notice Board In the 'Conference Room', in the upper area of the room behind some glass, there is a notice board that shows pictures from one of the BO1 campaign missions. Previous Map Pictures Previous Map Pictures In the 'Conference Room' and the 'War Room' there are multiple photographs and screens that show a part of multiple previous Call of Duty Zombie maps. The maps include Verruckt, Shi No Numa, Der Riese, Kino der Toten, Ascension and Shangri La. TV Pictures of Moon and Samantha's Room TV Pictures of Moon and Samantha's Room In the 'War Room' there are multiple TVs that show images of the map Moon and of Samantha's Room. Trollarch Logo Trollarch Logo In the Upstairs area of the map, on some of the filing cabinets there is Treyarch's logo - however, it is changed to say Trollarch instead. This seems to no longer be in the game. Illuminati Symbol TV Illuminati Symbol TV If the player looks at one of the TVs that shows the location of the Mystery Box, then eventually, for a brief moment, the Illuminati symbol will flash onto the screen. Removing Debris from 'Groom Lake' Removing Debris from 'Groom Lake' If the player travels and remains at 'Groom Lake' (Pack a Punch) for 3 full rounds, then at the end of the round, some of the debris will fly up into the air which will open up more of 'Groom Lake' to move around in and will also spawn Max Ammo and Bonfire Sale power-ups. If the player leaves 'Groom Lake' and then returns and repeats the process once again the same way, then more debris will be removed and once again a Max Ammo and Bonfire Sale power-ups will spawn. This can be repeated until all the debris in 'Groom Lake' is fully removed. If you require a video guide then the video below will show you how to get a Free Max Ammo and Bonfire Sale power-up multiple times. This video is provided by JokerAlex 21 . 100 Points from Perk Machines 100 Points from Perk Machines The player can obtain 100 points from each perk machine by laying down in front of them . If in co-op, only the first player who lies down in front of the machine can obtain the 100 points. The machines that the player can lie down in front of are: Brew Cola Soda Tonic Pack a Punch Camo Ray Gun Blueprints and Doctor Porter Pack a Punch Camo Ray Gun Blueprints and Doctor Porter When the player Pack a Punches their weapon they will receive a blueprint camo. This camo is either the blueprint for the Ray Gun or a blueprint for the Ray Gun Mark 4 and 5 (which we have never seen as of yet). Also on the blueprint of the Ray Gun there is an image of Doctor Porter. This is the man who created and made possible the Ray Gun wonder weapon. Ray Gun Blueprint Ray Gun Mark 2, 4 and 5 Blueprint Dr Porter Ray Gun Blueprint 1/3 Samantha's Face Showing Moon Easter Egg Events Samantha's Face Showing Moon Easter Egg Events In the promotional poster art for Classified it shows a demonic version of Samantha. Looking closely at the poster, it shows the main events of the Moon Easter Egg with pictures of the event. Pentagon Thief (Yuri) Reference Pentagon Thief (Yuri) Reference In the Intro Cutscene for the map, the Pentagon Thief (Yuri) can be seen during explaining why he is not present in the Classified Remake. He was originally present in the map Five as a special round boss that the player had to deal with. Dempsey's Whistle is the Moon Loading Screen Song (Samantha's Lullaby) Dempsey's Whistle is the Moon Loading Screen Song When the player has activated all the Punch Cards they can then return to 'Groom Lake' and throw a grenade at Hanger 4. This will trigger some quotes from Ultimis Dempsey. During one of these quotes he will begin to whistle the Moon Loading Screen Song (Samantha's Lullaby). Baby Gun (31-79 JGB215) Reference Baby Gun (31-79 JGB215) Reference In the Intro Cutscene for the map while in Shangri La Ultimis Dempsey can be seen with the Baby Gun (31-79 JGB215). He shoots it while the crew are teleporting and as a result send them to the wrong location. Roebuck Reference Roebuck Reference In one of the Film Reels Robert Mcnamara mentions handing files over to a man named Roebuck. Roebuck is one of the main characters from the Call of Duty World at War campaign. He is also featured in the map Five as a portrait on the wall. Creepy Portrait Creepy Portrait If the player stands at a certain angle in the 'Side Passageway' and looks at the torn picture hanging on the wall next to the metal detector, they will see that it looks as though the picture is watching the player. This can be unnerving for some players. K Symbol K Symbol In the 'Upstairs War Room' walkway inside a zombie barrier, on a noticeboard on the wall, the player can see a torn piece of paper with a K symbol on it. This was also present on the map Five. Squealing Pig Squealing Pig Down in the 'Labs' in the 'Porcine Research' room the player can find a Pig hung up squealing. This is how the Nova Crawler enemies are made. Test Subjects Test Subjects Down in the 'Labs' there are many test subjects that are being experimented on, both humans and pigs. Just outside the 'Weapon Testing' room outside the zombie barrier, there are multiple test subject containers at the back of the room with little windows that show a face inside them. These are also present on both Five and Kino der Toten as well. Possible Reference to Atlantis Possible Reference to Atlantis In the 'Lower War Room' there is a board of the world map with locations marked on it. One of the marked spots is possibly pointing to a possible Zombie outbreak in an Atlantis map. Blueprints Blueprints There are multiple Blueprints scattered around the map. APD Blueprint Nova Crawler Blueprint Multiple Blueprints APD Blueprint 1/6 Samantha's Written Texts Samantha's Written Texts There are multiple story texts written by Samantha on the walls depicting events. These can be found in 'Porcine Research', 'Morgue' and 'Upper War Room' (notice board). Samantha Text Samantha Text Samantha Text Samantha Text 1/4 Samantha Groom Lake Quotes Samantha Groom Lake Quotes The player must be playing as Ultimis Richtofen to be able to hear these quotes. If the player heads to 'Groom Lake' and plays in there, then during the waves Samantha will have specific quotes that she says to Ultimis Richtofen. To be added soon! Documents and Ciphers Documents and Ciphers The player can find multiple Documents and Ciphers scattered around the map which give more story insight. To be added soon! Audio Reels Audio Reels The player can find multiple Audio Reels scattered around the map which give more story insight. To be added soon! Film Reels Film Reels The player can find multiple Film Reels scattered around the map which give more story insight. Each time the player picks up an audio reel they will need to head to the reel player in the 'Morgue' and interact with it to hear it. To be added soon! Punch Cards/Ultimis Dempsey Quotes Punch Cards/Ultimis Dempsey Quotes To begin this the player must first Pack a Punch a weapon and have the Kill-O-Watt modifier on their weapon. They will also need to head to 'Weapon Testing' and pick up the server battery from the open metal cabinet next to the workbench. Once done the player will need to take the battery to 'Server Room' and place it in the machine with the open panel. Once done they will need to shoot the battery with their Kill-O-Watt weapon until all the little lights on the server turn green. Once done the panel will close and the player will have powered on the server. The player will then need to collect all the Punch Cards scattered around the map and then, when they return to the 'Server Room', they can insert them into the terminal in the centre of the room to listen to the story quotes. When the player has listened to all the Punch Cards they can then head to 'Groom Lake' and if they throw a grenade at Hanger 4 they will hear some quotes from Ultimis Dempsey. To be added soon! Red Phones Red Phones To begin this the player must first Pack a Punch a weapon and have the Kill-O-Watt modifier on their weapon. Once they have this if they shoot the 3 Red Phones around the map they will hear story messages from Samuel Stuhlinger, Samantha and Dr Maxis. The Red Phones are located in 'Side Passageway', 'Panic Room' and the 'Power Room'. If you require a video guide then the video below will show you how to activate the Red Phones. This video is provided by MrDalekJD . Samantha Wisps Samantha Wisps The player can only hear a wisp that is specific to the character they are playing as in the game. For example if the player is playing as Dempsey then they will only be able to hear the wisp for Dempsey in that game they are playing. There are 4 wisps - one for each character. The wisps are yellow orbs and are in the following locations. Takeo's wisp is located outside the 'Weapon Testing' room outside the zombie barrier next to the metal cabinets, Dempsey's wisp is located in 'Weapon Testing' outside the zombie barrier on the metal trolley, Nikolai 's Wisp is located in the 'Morgue' in the small office on the bottom shelf on the Nova 6 container rack and Richtofen's wisp is located in the 'Porcine Research' room at the back of the room outside the zombie barrier behind a desk. If you require a video guide then the video below will show you how to activate the Samantha Wisps. This video is provided by MrDalekJD . Cold War Remedy (Project Skadi) Cold War Remedy (Project Skadi) This is the Main Easter Egg Quest for the map. The player must choose the Grenades as their lethal before starting the game. It is advised that the player has turned on the Power and accessed Pack a Punch. Guides for these can be found above. Step 1: Key/Numbered Pictures To start the Easter Egg Quest the player will need to obtain the Key. The Key can be found in the 'Lower War Room' on the opposite side of the wall to the Cola Perk machine, inside a metal key container box. The Key is obvious from the others as it is longer and has a round end. Once the player has the key they will need to head up to the 'Mail Offices' and interact with the desk with a key lock on it in the centre of the room. When done the desk drawer will open up and reveal a picture with a 4 digit number on it. The player will need to note this number down and also the picture that went with that number. Bear in mind that this number is random every game. The next numbered picture can be found down in the 'Labs'. The player will need to head over to the zombie barrier just outside of the 'Weapon Testing' room. They will then need to cock a grenade and throw it at the prototype teleporter at the back of the room. Once done a picture will pop out of the wall to the right of the zombie barrier. Once again the player will need to note down the number and the picture that went with the number. The next numbered picture is found in the 'Panic Room'. In order to access the 'Panic Room' to obtain this number, the Defcon switches must be pulled down in a specific order. The 1st switch to pull is on the 'Upper War Room' level at the back of the room next to the giant screen, the 2nd switch is in the 'Server Room' on the left hand wall, the 3rd switch is the other switch on the 'Upper War Room' level that the player hasn't already pulled and the 4th switch is on the 'Lower War Room' level to the left of the elevator on the wall. Once all the switches are pulled the player will need to jump into the portal in the centre of the room. This will take them to the 'Panic Room' and once inside they will need to head over to the TVs in the wall on the left and look for the TV with the white scratch marks under it. Once the player interacts with the TV it will then push the TV back and reveal the image and number. Once again the player will need to note down the number and the picture that went with the number. Before the player can obtain the last numbered picture they will need to have Pack a Punched a weapon. Once they have done so they need to head to the 'Deserted Hallway' and shoot at 4 portraits' gold plates in a specific order. The image below shows the order to shoot the gold plates in. Once all the gold plates are shot in the correct order the 1 gold plate will open up and reveal the last numbered picture. Once again the player needs to note down the number and the picture that went with the number. Step 2: Number Pad Machine Once all 4 numbered pictures are found, the player needs to head down to the 'Lower War Room' level and come over to the giant terminal with a screen and number pad on it. The player then needs to input the the numbers they got from the numbered pictures into the number pad in a specific order. To input a number, the player will need to shoot the specific number into the number pad and then confirm the number. The order in which to input the numbers is as follows by the pictures 1. Shi No Numa, 2. Der Riese, 3.Shangri La, 4. Kino der Toten . Each time the player inputs a number into the number pad, the image on the screen will change. When the last number is input, the screen will display a message saying 'Project Skadi received'. Step 3: Collecting Project Skadi (Winter's Howl) The player now needs to head over to 'Groom Lake' and once there, if not done so already, the player needs to remove the 1st debris. If not removed they will need to stay at 'Groom Lake' for 3 full rounds. When the debris is gone the player will see that near the back is a red container with a metal chilled case on top of it. The player needs to interact with the case and this will open up the case and reward them with the Winter's Howl wonder weapon for free. Once the player picks up the Winter's Howl they will be rewarded with the 'Cold War Remedy' achievement or trophy. The player can also Pack a Punch the Winter's Howl to the Winter's Fury. If playing co-op only 1 player can pick up the Winter's Howl and the person who picks it up will get the achievement or trophy but the other players will not be rewarded for this unless they do it is a different game and they pick up the Winter's Howl. If you require a video guide then the video below will show you how to complete the 'Cold War Remedy' (Project Skadi) Easter Egg Quest. This video is provided by JokerAlex 21 . Round 150 Ending Cutscene Round 150 Ending Cutscene If the player reaches round 150 they will unlock a special ending cutscene. This is very difficult and time consuming to do and only recommended for experienced players. If you require a video guide then the video below shows you multiple tips on how to get to round 150 more easily. It also has the entire ending cutscene included. This video is provided by MysteryHQ . Scrapped Hidden Super Easter Egg Room Cut Super Easter Egg Room There were plans to have a super secret on most of the Black Ops 4 Zombies maps. This however, was a scrapped Easter Egg and as a result is not accessible in game by normal means. However, on the PC version of the game it has been made possible to at least gain access to these rooms now. This video by MrDalekJD showcases the scrapped Classified Hidden Room. Also credit to Serious for making this possible to be able to do in game.

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